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Madprof

B52 Pilots in WOV?

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I have recently installed Wings Over Vietnam with the latest Oct 2008 update,my question to everyone is is there anyway that the stock B52D pilots could be better installed into the cockpit rather than having half their bodies hanging out of it.At some stage I can only presume that this aircraft has been rescaled/resized,am I right?Does anyone know of a pilot or aircraft resize that would fix this?Thanks.

 

ps Maybe I'm doing something wrong,if I am please let me know.

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Hi Madprof!

 

I have the same problem...can you explain me ho to resolve it?

 

Thanks in advance!

 

Ah...I have also wrong decals (insigna) placements on wings!

Edited by mdatelmi

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Hi mdatelmi,right well the problem is that when the new update Oct 2008 was released they altered the size/scale of the B52D hence when you try to add on any old B52 as add ons the pilots will be showing trying to escape from the cabin!!Unfortunatley the only way around this is to resort back to your stock B52D and the pilots will correctly placed.This does however mean that you won't be able to fly any add on B52 aircraft without the pilot problem.Until that is some kind modder can remod the B52 as a flyable aircraft.Sorry if this was not the news you wanted to hear.

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Couldn't you just delete the pilot entries from the data ini for the new Buff and fly it without those sticky out pilots? Or better still reposition them to fit (would take quite a bit longer)

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Thanks for the quick response!

 

Well..I will try to fly without look "out of the window"...not to much! :grin:

 

Couldn't you just delete the pilot entries from the data ini for the new Buff and fly it without those sticky out pilots?

 

Interesting idea...How can I do that?

 

Or better still reposition them to fit (would take quite a bit longer)

 

Well...same like above! :biggrin:

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Thanks for the quick response!

 

Well..I will try to fly without look "out of the window"...not to much! :grin:

 

 

 

Interesting idea...How can I do that?

 

 

 

Well...same like above! :biggrin:

 

To delete the pilots: Open the B-52D_DATA.INI, ctrl F "pilot" to take you to this part that says:

SystemName[001]=Pilot
SystemName[002]=CoPilot

, I think the game likes everything to be sequential 1,2,3,4, etc. so delete both these and then change the next entry (SystemName[003]=NoseGearL) to SystemName[001]=NoseGearL and so on so it looks like 1,2,3,4,5 etc again with no missing 1 and 2. You only have to finish it for that paragraph.

 

Ctrl F again to find next entry with "pilot"

in section:

// Crew ---------------------------------------------------------

[Pilot]
SystemType=PILOT_COCKPIT
SeatID=1
SetCockpitPosition=FALSE
Position=-0.74,18.78,1.64
MinExtentPosition=-1.35,18.18, 0.08
MaxExtentPosition=-0.14,19.38, 2.10
CanopyNodeName=
HasArmor=TRUE
ArmorMaterial=STEEL
Armor[FRONT].Thickness=6
Armor[RIGHT].Thickness=6
Armor[LEFT].Thickness=6
Armor[REAR].Thickness=6
Armor[TOP].Thickness=6
Armor[BOTTOM].Thickness=6

 

Delete the pilot paragraph and the co pilot paragraph, leave the tail gunner alone.

 

If it doesn't work, I don't know what else to suggest. The deleted parts that read:

Position=-0.74,18.78,1.64
MinExtentPosition=-1.35,18.18, 0.08
MaxExtentPosition=-0.14,19.38, 2.10

 

.. those are the numbers to change where the pilot sit, but it will take a lot of trial and error to figure them out.

 

Hope it works for you.

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Thanks a lot, M8! :good:

 

I will try to cancel the pilots!

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Done!

 

"Pilotless BUFFs" working fine! :ok:

 

Thanks again!

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Done!

 

"Pilotless BUFFs" working fine! :ok:

 

Thanks again!

 

No worries, glad to be of some small use!

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