Jump to content
Sign in to follow this  
sesamest

How to read the ODS F-14A HUD information

Recommended Posts

Hi all,

 

 

I have installed the awesome ODS mod, but when i was flying the F-14A for the campaign, the hud info seems different from other modern fighters and i really don't know how to interpret those info.

 

(e.g. during a/a mode, all waypoint heading vectors are gone and the altitude ladder becomes the range with the bandits, also the speed ladder just display 3 readings +1,0 &-1)

 

Is there any reference / website that could guide me on interpreting the F-14A hud infos in different mode? Thanks.

Share this post


Link to post
Share on other sites

Tried to search this manual before, seems it is not available on-line. :sorry:

 

Is there any other way to learn the F-14A HUD format?

 

Thanks!

Share this post


Link to post
Share on other sites

Ok, in AA mode, you've got two vertical bars. The left one is knows as the "Vc" or Closure Rate. At the moment, this doesn't work in-game. The +1=Vc of 1000kts, 0=Vc of 0kts, and -1=Vc of -1000kts. The righthand bar is the range bar, or, range to enemy. The easiest number to use, rather than the bar, is the number listed above that bar.

 

At the top, the navigation bar is replaced by the Radar Boresight cross. The altitude bars are still there, only at 0, +-30, +-60 and +-90 degrees, so they are a LOT more spread out. Depending on your weapon, you may see the AIM-9's seeker reticle or the gun pipper, but for all weapons, once a target is locked, you will have a small target diamond on the HUD, and also the aircraft reticle.

 

Some of the stuff that's been left out of AA mode in-game is the Weapon indicator and number (PH/SP/SW/G and #, guns indicated in hundreds of remaining rounds, so 6=676-600, 5=599-500, etc.) at the bottom of the HUD, the steering T and the indicators on the range bar giving weapon range. This can be seen on the radar, however, and your ACM panel will tell you when you are in range with "HOT TRIG."

 

Caged mode is the equivalent of Cruise mode, IIRC, which displays the A/C reticle, bars and some other data, but no weapons related indicators.

 

Finally, AG mode shows your A/C reticle and Velocity Vector, the left-hand bar is your climb rate (or descent rate) in thousands of feet per minute. The right-hand bar is your Radar Altitude in thousands of feet. The bars shown are all bars from horiz. to +-90 degrees, by 5-degree intervals. You will have your heading in this mode.

 

Hope this is a bit more helpful.

Share this post


Link to post
Share on other sites
Tried to search this manual before, seems it is not available on-line. :sorry:

 

Is there any other way to learn the F-14A HUD format?

 

Thanks!

 

You may have to download the Harrier Campaign V2.0 made by JSF_Aggie:

http://forum.combatace.com/index.php?autoc...p;showfile=5390

 

Unzip the file and in the campaign readme pdf file, you'll find the latter half of it gives instruction on how to interpret the modern F-14A HUD and A-A radar that is present in ODS.

 

The campaign itself was very well made by the way :yes: . However if you are intending to install and play the campaign then please take note the campaign was created before WOI became available hence it was made for pre-Oct 08 patch.

 

Hope this helps :)

 

 

Cheers,

WL

Edited by WLJet

Share this post


Link to post
Share on other sites

Updating the Harrier Campaign is one of the next things on my list.

 

If you just want the README for the F-14 HUD documentation I can post it when I get home. It'll tell you what works, and what Crusader and I couldn't get working due to game limitations.

Share this post


Link to post
Share on other sites
Updating the Harrier Campaign is one of the next things on my list.

 

If you just want the README for the F-14 HUD documentation I can post it when I get home. It'll tell you what works, and what Crusader and I couldn't get working due to game limitations.

 

 

Sounds like a good idea to just post the README file. I'm sure many of us look forward to your update of the Harrier Campaign :yes:

 

P.S. I didn't saw Caesar's reply when I was writing my earlier post. So, I don't mean any disrespect to his detailed reply.

Edited by WLJet

Share this post


Link to post
Share on other sites

None taken. Also of note, seems my reply might've been taken a bit offensively; there are certain limitations in the game that prevent systems to be worked in either completely or at all. I did not mean any offense to JSF_Aggie or Crusader with my "not modeled" part. Honestly that HUD is the most accurate representation I've seen of a Tomcat HUD, and I am quite a fan. Just wanted to point out if you (sesamest) do get your hands on the F-14's -1 manual, there are a couple systems that aren't currently supported in game that you'll see in the manual. Sorry bout that.

Edited by Caesar

Share this post


Link to post
Share on other sites

Thank you very much for all of the helpful information.

 

Also, I'm downloading the campaign right now for the pdf manual.

 

Thank you all of you once again~~

Edited by sesamest

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..