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Posted

Hi!

 

Just a question of a graphical problem I have for a while.

With almost all planes, when the afterburner is lit the AB effect shows

up "in the wrong place". Almost always it looks like it manifests somewhere

in front of the location where it should, and it emits through the actual

plane hardware.

I have included a screenpiv of an F-111 as an example.

Advice or help needed, with thanks!

 

 

Muesli

Posted (edited)

DAMN!!!

 

I just reverted to the "old" viewlist standards, but the afterburner effects are still

messed up.... boo hoo..... How to solve this then???

I think it is to be corrected in some effects file, but who knows????

(Besides Chuck Norris, Mr. T, McGuyver, a troop of LaserCats or a bucket of eels...)

 

 

HELP!

Edited by muesli
Posted

This has always been around, to a greater or lesser extent. You can try lowering the afterburner material's priority level, down to 3. If it's already set at that value, there's probably nothing that you can do.

Posted

Maybe it has something to do with the driver, sometimes you can see texture flickering on the plane, not like the watershader, but you can than partialy see the texture below.

 

Example:

a plane is flying a right turn over the airbase yur view is F11 control tower view. Sometimes the texture starts flickering on the airbrakes or other parts that you can see "from a great distance" the inner texture of the gearbays and stuff like this. And this changes when you use another driver. The effect appears more or less depents on the driver itself. Maybe its similar

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