+Muesli Posted February 5, 2009 Posted February 5, 2009 Hi! Just a question of a graphical problem I have for a while. With almost all planes, when the afterburner is lit the AB effect shows up "in the wrong place". Almost always it looks like it manifests somewhere in front of the location where it should, and it emits through the actual plane hardware. I have included a screenpiv of an F-111 as an example. Advice or help needed, with thanks! Muesli Quote
Kirsten Posted February 5, 2009 Posted February 5, 2009 Hi Iwan, I'm very curious too. It's been a problem for as long as I have SF (and WOE and WOI for that matter) Hou doe, Derk Quote
FastCargo Posted February 5, 2009 Posted February 5, 2009 I've noticed it depends on what you have in your viewlist.ini. Certain 'views' cause that to happen...certain viewlist mods specifically. FC Quote
+Muesli Posted February 6, 2009 Author Posted February 6, 2009 Hi FC, I will take a look at it tonight, and hopefully find the culprit! Thanks man, ciao! Muesli Quote
+Muesli Posted February 7, 2009 Author Posted February 7, 2009 (edited) DAMN!!! I just reverted to the "old" viewlist standards, but the afterburner effects are still messed up.... boo hoo..... How to solve this then??? I think it is to be corrected in some effects file, but who knows???? (Besides Chuck Norris, Mr. T, McGuyver, a troop of LaserCats or a bucket of eels...) HELP! Edited February 8, 2009 by muesli Quote
+76.IAP-Blackbird Posted February 12, 2009 Posted February 12, 2009 I can see the burner on some planes from the frontview, right trough the planes ;-) Quote
Fubar512 Posted February 12, 2009 Posted February 12, 2009 This has always been around, to a greater or lesser extent. You can try lowering the afterburner material's priority level, down to 3. If it's already set at that value, there's probably nothing that you can do. Quote
+76.IAP-Blackbird Posted February 12, 2009 Posted February 12, 2009 Maybe it has something to do with the driver, sometimes you can see texture flickering on the plane, not like the watershader, but you can than partialy see the texture below. Example: a plane is flying a right turn over the airbase yur view is F11 control tower view. Sometimes the texture starts flickering on the airbrakes or other parts that you can see "from a great distance" the inner texture of the gearbays and stuff like this. And this changes when you use another driver. The effect appears more or less depents on the driver itself. Maybe its similar Quote
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