Viggen Posted March 1, 2009 Posted March 1, 2009 So, I decided to make my own air power to fight Paran with. Got an emblem from some anime with mechs I used to watch in like 4th or 5th grade. And, here is my end result! As you can see below, there is a problem. If I change the scale, will it be fixed? It is currently 169x173. Quote
+FastCargo Posted March 1, 2009 Posted March 1, 2009 Yep. Scale is your issue there Viggy. (Heh, I said Viggy...heh). FC Quote
Viggen Posted March 1, 2009 Author Posted March 1, 2009 What would be a good scale? What are most of the other insignia scaled at? Quote
Silverbolt Posted March 1, 2009 Posted March 1, 2009 hey viggen, take a look in this section http://forum.combatace.com/index.php?showforum=200 there is an C5 tutorial Quote
Viggen Posted March 1, 2009 Author Posted March 1, 2009 I was looking at that, but I don't have that program. Quote
Silverbolt Posted March 1, 2009 Posted March 1, 2009 (edited) maybe you can get similar result with gimp? try reduce to 64x64 Edited March 1, 2009 by Silverbolt Quote
Viggen Posted March 1, 2009 Author Posted March 1, 2009 I resized it, but I'm still getting that mess. Beginning to think that the black background has something to do with it. How can I kill off that blackbackground and make it transparent? Quote
mikeymead Posted March 1, 2009 Posted March 1, 2009 To get a clear background you need to create a clear alpha channel mask. What software are you using? Quote
mikeymead Posted March 1, 2009 Posted March 1, 2009 This my help http://www.simmerspaintshop.com/forums/gim...32-bit-tga.html or http://carol.gimp.org/gimp2/basics/transparency/ Quote
+Wrench Posted March 1, 2009 Posted March 1, 2009 and rmemembe, too, that ALL decals MUST be square -- meaning 128 x 128, 512 x 512, etc. Otherwise, they all kinds of screwed up WRench kevin stein Quote
Viggen Posted March 1, 2009 Author Posted March 1, 2009 I add the Alpha layer and end up with no decal on the plane. I remove the layer, and get the same mess as in the pictures. I don't want the black background around the emblem... The decal is below, if anyone feels like having a go at it. Decal.zip Quote
+GrinchWSLG Posted March 2, 2009 Posted March 2, 2009 (edited) What you need to do is select the outline of your decal, so that dragony triangle shape. In photoshop you'd use the magic wand and click outside the symbol in the empty area, and then find the menu option "select inverse", dunno what GIMP calls all that. Then with that shape of the decal still selected you go to your alpha channel and make wherever the decal is white, and wherever the decal isn't black. So it'll look like a pure white decal in the middle of a black area. Also on the layer on which the decal actually sits, make sure apart from the decal its transparent, nothing else there. Edited March 2, 2009 by GrinchWSLG Quote
+p10ppy Posted March 2, 2009 Posted March 2, 2009 (edited) its a bit small to make a nice decal (64x64) should really be in the same range atleast as the underlying skin putting on a 512 x 512 wing map make it fill the same pixel area as it would if you painted it directly on the skin decalscale = x is in metres on the real aircraft imho and too close to the edges in a few places (atleast 1-2 pixels solid black around the edges on the alpha layer) anyway this will work after a fashion have a look at the alpha layer Insignia202a.rar Edited March 2, 2009 by p10ppy Quote
Viggen Posted March 2, 2009 Author Posted March 2, 2009 Thanks p10ppy! I do have the original, larger at 100x100 if that's easier. Quote
+p10ppy Posted March 2, 2009 Posted March 2, 2009 thought you wanted to learn 100x100 still isn't big enough imho unless its for a very small part of the plane it just gets very stretched and blocky/soft otherwise... just to clarify a few things.. the decal does have to be square but it does not have to be to the power of 16 i.e. 300x300 works just as well as 256x256 the non-alpha layer (the coloured) does not need to be blank around the image because it is alphaed out however a neutral colour (grey) or something close to the skin colour helps blend the decal in have look here http://forum.combatace.com/index.php?showtopic=23485 and I've included the PSD in the rar before I've copied and pasted the alpha layer into the channels so you can see what it looks like as its being built Decal.rar Quote
Viggen Posted March 2, 2009 Author Posted March 2, 2009 I do want to learn. We all have our owns learning styles right? I should be set for making decals now. Quote
Lt. James Cater Posted March 2, 2009 Posted March 2, 2009 Even if you did get it wrong, the results still look pretty cool! Quote
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