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weird thing, i have no idea of what do, any help is welcome ;)

 

here is from above:

Above.jpg?t=1236436732

 

now in medium altitude:

low1.jpg?t=1236436750

 

and low altitude:

lowlow.jpg?t=1236436765:blink:

Edited by Silverbolt

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Is there a question here???, as I don't really see one....

 

Are you asking about the extended lenght of the wake on the OHP, or the lack of one on cruiser??

 

Be a little more specific, please?

 

Wrench

kevin stein

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Is there a question here???, as I don't really see one....

 

Are you asking about the extended lenght of the wake on the OHP, or the lack of one on cruiser??

 

Be a little more specific, please?

 

Wrench

kevin stein

 

 

I think he is talking about the carrier and the ship on it's starboard side, how the wake is visible from the first pic, then becomes slightly visible on the 2nd pic, and then basically disappears on the last pic and wants to know what keeps it from being constantly visible and if there is a way to make it constantly visible.

Edited by serverandenforcer

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Then, we still need to know WHICH CV, so we can check the movements section of the data ini for the EffectSize= ??? and it's positioning.

 

Silverbolt will be along at some point, hopefully, to enlighten us :biggrin:

 

Wrench

kevin stein

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Check TKs repsonse over on the 3rd Wire boards.... interesting to note he describes is at a terrain height problem (which is a known issue of pre-patch terrains in the post=patch world), and the Z-Buffers, in either/both the terrain or effects or particlesystem

 

Read his response throughly ... "raises" some interesting thoughts for experimentation

 

The DS terrains should have all the new height field info already in the DS_Data.ini

 

Wrench

kevin stein

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