AGOSTINO Posted March 29, 2009 Posted March 29, 2009 I have installed a new aircraft in SF2, for this example "G91R1" and "Skin_5 AB" for it. Well, I have put: 1) "G91R1" folder in C:\Users\<my username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft 2) All the files of the Weapons folder into C:\Users\<my username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons 3) "Skin_5 AB" folder in C:\Users\<my username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\ G91R1 Now, when I start the game, the G91R1 aircraft, appears without decals and standards!! Where I was mistaken?? The problem is only for decals and insignia, all the rest works!! Thanks in advance!!! Quote
Spinners Posted March 29, 2009 Posted March 29, 2009 (This is one option) With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal [Decal001] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=8RoundelBars Position=-3.800,0.000 Scale=2.5 DecalMaxLOD=4 Quote
AGOSTINO Posted March 29, 2009 Author Posted March 29, 2009 (This is one option) With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal [Decal001] MeshName=Tail DecalLevel=0 DecalFacing=LEFT FilenameFormat=8RoundelBars Position=-3.800,0.000 Scale=2.5 DecalMaxLOD=4 I have created a decals folder, inside my objects folder, and I put them in there!! Just do it!! This is my decal.ini : [Decal001] MeshName=Ala_dx DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=2.47,-1.35 Scale=1.3 DecalMaxLOD=2 [Decal002] MeshName=Ala_sx DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-2.47,-1.35 Scale=1.3 DecalMaxLOD=2 [Decal003] MeshName=Ala_dx DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=2.47,-1.35 Scale=1.3 DecalMaxLOD=2 [Decal004] MeshName=Ala_sx DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-2.47,-1.35 Scale=1.3 DecalMaxLOD=2 [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=G91R1/Skin_5 AB/D/num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 [Decal006] MeshName=fusoliera DecalLevel=2 DecalFacing=LEFT FilenameFormat=G91R1/Skin_5 AB/D/5 asx Position=-1.42,-0.05 Scale=1.2 DecalMaxLOD=2 [Decal007] MeshName=Vertical DecalLevel=0 DecalFacing=LEFT FilenameFormat=G91R1/Skin_5 AB/D/nato Position=-4.70,1.55 Scale=0.6 DecalMaxLOD=2 [Decal008] MeshName=Vertical DecalLevel=0 DecalFacing=RIGHT FilenameFormat=G91R1/Skin_5 AB/D/nato Position=-4.70,1.55 Scale=0.6 DecalMaxLOD=2 [Decal009] MeshName=engine DecalLevel=2 DecalFacing=RIGHT FilenameFormat=G91R1/Skin_5 AB/D/5 asx Position=-2.0,-0.05 Scale=1.2 DecalMaxLOD=2 [Decal010] MeshName=engine DecalLevel=2 DecalFacing=LEFT FilenameFormat=G91R1/Skin_5 AB/D/num Position=-2.24,-0.05 Scale=1.6 DecalMaxLOD=2 What I must change?? Quote
Spinners Posted March 29, 2009 Posted March 29, 2009 As an example, this... [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=G91R1/Skin_5 AB/D/num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 Becomes this; [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 Quote
AGOSTINO Posted March 30, 2009 Author Posted March 30, 2009 As an example, this... [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=G91R1/Skin_5 AB/D/num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 Becomes this; [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 Fantastic!!! Thanks thousands infinitely!!! Quote
AGOSTINO Posted April 3, 2009 Author Posted April 3, 2009 As an example, this... [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=G91R1/Skin_5 AB/D/num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 Becomes this; [Decal005] MeshName=fusoliera DecalLevel=2 DecalFacing=RIGHT FilenameFormat=num Position=-1.2,-0.05 Scale=1.6 DecalMaxLOD=2 Original Decals.ini : [Decal002] MeshName=GNose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ130/D/NUM Position=7.356,0.20 Rotation=0.0 Scale=0.60 DecalMaxLOD=2 [Decal003] MeshName=FGSeatSpine DecalLevel=0 DecalFacing=LEFT //FilenameFormat=EA-18G/VAQ130/D/130 Position=1.30,0.8 Rotation=0.0 Scale=1.5 DecalMaxLOD=2 I change it for SF2 : [Decal002] MeshName=GNose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=NUM Position=7.356,0.20 Rotation=0.0 Scale=0.60 DecalMaxLOD=2 [Decal003] MeshName=FGSeatSpine DecalLevel=0 DecalFacing=LEFT //FilenameFormat=130 Position=1.30,0.8 Rotation=0.0 Scale=1.5 DecalMaxLOD=2 And for this examlple??? Original Decals.ini : [Decal007] MeshName=Engines DecalLevel=0 DecalFacing=Left FilenameFormat=EA-18G/VAQ130/D/ Position=-6.6,-0.20 Rotation= Scale=0.3 DecalMaxLOD=3 [Decal008] MeshName=Engines DecalLevel=0 DecalFacing=Right FilenameFormat=EA-18G/VAQ130/D/ Position=-6.6,-0.20 Rotation= Scale=0.3 DecalMaxLOD=3 Change it for SF2 : ????? Thanks in advance!!! Quote
AGOSTINO Posted April 3, 2009 Author Posted April 3, 2009 I don't quite understand. With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal !!! If my decals.ini , is for example, this... [Decal002] MeshName=GNose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=EA-18G/VAQ140/D/NUM Position=7.356,0.20 Rotation=0.0 Scale=0.60 DecalMaxLOD=2 Becomes this; [Decal002] MeshName=GNose DecalLevel=2 DecalFacing=RIGHT FilenameFormat=NUM Position=7.356,0.20 Rotation=0.0 Scale=0.60 DecalMaxLOD=2 and, if my decals.ini is for example this... [Decal007] MeshName=Engines DecalLevel=0 DecalFacing=Left FilenameFormat=EA-18G/VAQ140/D/ Position=-6.6,-0.20 Rotation= Scale=0.3 DecalMaxLOD=3 Becomes:??? Quote
+331Killerbee Posted April 3, 2009 Posted April 3, 2009 AGOSTINO, Decals in SF2 are quite easy, but yet confusing to those that are used to the "Old Ways". If You have created a "Decals" Folder, Then inside that Folder, create a Folder called "GR91R1". Inside that Folder, create one more called "Skin_5". Put all .TGA's in that Folder. Now in Your Decal.ini, delete all "/D/" Entries, then go fly and see what shows up.... Quote
Spinners Posted April 3, 2009 Posted April 3, 2009 With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal !!! Yes! It was me who told you! Quote
AGOSTINO Posted April 3, 2009 Author Posted April 3, 2009 AGOSTINO, Decals in SF2 are quite easy, but yet confusing to those that are used to the "Old Ways". If You have created a "Decals" Folder, Then inside that Folder, create a Folder called "GR91R1". Inside that Folder, create one more called "Skin_5". Put all .TGA's in that Folder. Now in Your Decal.ini, delete all "/D/" Entries, then go fly and see what shows up.... It works!!! Finally now it is all clear!!! Thanks!!!!!!!!!!!!!!! Quote
+331Killerbee Posted April 3, 2009 Posted April 3, 2009 Glad to be of some Help..... 331KillerBee Quote
ndicki Posted April 3, 2009 Posted April 3, 2009 Taught me something as well - Cheers, Killerbee! Quote
+Wrench Posted April 3, 2009 Posted April 3, 2009 So the old method of having a D subfolder to the skin folder dosen't work AT ALL any more??? wrench kevin stein Quote
+331Killerbee Posted April 3, 2009 Posted April 3, 2009 So the old method of having a D subfolder to the skin folder dosen't work AT ALL any more??? wrench kevin stein Not in StrikeFighters2......TK eliminated it..... Quote
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