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AGOSTINO

Some decals and standards not appears in SF2?

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I have installed a new aircraft in SF2, for this example "G91R1" and "Skin_5 AB" for it.

 

Well, I have put:

 

1) "G91R1" folder in C:\Users\<my username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft

 

2) All the files of the Weapons folder into C:\Users\<my username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons

 

3) "Skin_5 AB" folder in C:\Users\<my username>\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft\ G91R1

 

Now, when I start the game, the G91R1 aircraft, appears without decals and standards!! :blink:

 

screenshotsa.jpg

 

 

 

 

Where I was mistaken?? :dntknw:

 

The problem is only for decals and insignia, all the rest works!!

 

Thanks in advance!!! :wink:

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(This is one option)

 

With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal

 

[Decal001]

MeshName=Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=8RoundelBars

Position=-3.800,0.000

Scale=2.5

DecalMaxLOD=4

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(This is one option)

 

With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal

 

[Decal001]

MeshName=Tail

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=8RoundelBars

Position=-3.800,0.000

Scale=2.5

DecalMaxLOD=4

 

 

I have created a decals folder, inside my objects folder, and I put them in there!! :ok: Just do it!! :good:

 

This is my decal.ini :

 

[Decal001]

MeshName=Ala_dx

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=2.47,-1.35

Scale=1.3

DecalMaxLOD=2

 

[Decal002]

MeshName=Ala_sx

DecalLevel=0

DecalFacing=TOP

FilenameFormat=Insignia

Position=-2.47,-1.35

Scale=1.3

DecalMaxLOD=2

 

[Decal003]

MeshName=Ala_dx

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=2.47,-1.35

Scale=1.3

DecalMaxLOD=2

 

[Decal004]

MeshName=Ala_sx

DecalLevel=0

DecalFacing=BOTTOM

FilenameFormat=Insignia

Position=-2.47,-1.35

Scale=1.3

DecalMaxLOD=2

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=G91R1/Skin_5 AB/D/num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

 

[Decal006]

MeshName=fusoliera

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=G91R1/Skin_5 AB/D/5 asx

Position=-1.42,-0.05

Scale=1.2

DecalMaxLOD=2

 

[Decal007]

MeshName=Vertical

DecalLevel=0

DecalFacing=LEFT

FilenameFormat=G91R1/Skin_5 AB/D/nato

Position=-4.70,1.55

Scale=0.6

DecalMaxLOD=2

 

[Decal008]

MeshName=Vertical

DecalLevel=0

DecalFacing=RIGHT

FilenameFormat=G91R1/Skin_5 AB/D/nato

Position=-4.70,1.55

Scale=0.6

DecalMaxLOD=2

 

[Decal009]

MeshName=engine

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=G91R1/Skin_5 AB/D/5 asx

Position=-2.0,-0.05

Scale=1.2

DecalMaxLOD=2

 

[Decal010]

MeshName=engine

DecalLevel=2

DecalFacing=LEFT

FilenameFormat=G91R1/Skin_5 AB/D/num

Position=-2.24,-0.05

Scale=1.6

DecalMaxLOD=2

 

What I must change??

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As an example, this...

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=G91R1/Skin_5 AB/D/num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

 

 

Becomes this;

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

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As an example, this...

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=G91R1/Skin_5 AB/D/num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

 

 

Becomes this;

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

 

 

Fantastic!!! :clapping: Thanks thousands infinitely!!! :good:

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As an example, this...

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=G91R1/Skin_5 AB/D/num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

 

 

Becomes this;

 

[Decal005]

MeshName=fusoliera

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=num

Position=-1.2,-0.05

Scale=1.6

DecalMaxLOD=2

 

 

 

Original Decals.ini :

 

[Decal002]

 

MeshName=GNose

 

DecalLevel=2

 

DecalFacing=RIGHT

 

FilenameFormat=EA-18G/VAQ130/D/NUM

 

Position=7.356,0.20

 

Rotation=0.0

 

Scale=0.60

 

DecalMaxLOD=2

 

[Decal003]

 

MeshName=FGSeatSpine

 

DecalLevel=0

 

DecalFacing=LEFT

 

//FilenameFormat=EA-18G/VAQ130/D/130

 

Position=1.30,0.8

 

Rotation=0.0

 

Scale=1.5

 

DecalMaxLOD=2

 

I change it for SF2 :

 

 

 

[Decal002]

 

MeshName=GNose

 

DecalLevel=2

 

DecalFacing=RIGHT

 

FilenameFormat=NUM

 

Position=7.356,0.20

 

Rotation=0.0

 

Scale=0.60

 

DecalMaxLOD=2

 

[Decal003]

 

MeshName=FGSeatSpine

 

DecalLevel=0

 

DecalFacing=LEFT

 

//FilenameFormat=130

 

Position=1.30,0.8

 

Rotation=0.0

 

Scale=1.5

 

DecalMaxLOD=2

 

 

 

And for this examlple??? :dntknw:

 

Original Decals.ini :

 

 

 

[Decal007]

 

MeshName=Engines

 

DecalLevel=0

 

DecalFacing=Left

 

FilenameFormat=EA-18G/VAQ130/D/

 

Position=-6.6,-0.20

 

Rotation=

 

Scale=0.3

 

DecalMaxLOD=3

 

[Decal008]

 

MeshName=Engines

 

DecalLevel=0

 

DecalFacing=Right

 

FilenameFormat=EA-18G/VAQ130/D/

 

Position=-6.6,-0.20

 

Rotation=

 

Scale=0.3

 

DecalMaxLOD=3

 

 

 

Change it for SF2 : ????? :blink:

 

 

 

Thanks in advance!!! :wink:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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I don't quite understand.

 

With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal !!! :good:

 

If my decals.ini , is for example, this...

 

[Decal002]

MeshName=GNose

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=EA-18G/VAQ140/D/NUM

Position=7.356,0.20

Rotation=0.0

Scale=0.60

DecalMaxLOD=2

 

 

Becomes this;

 

 

[Decal002]

MeshName=GNose

DecalLevel=2

DecalFacing=RIGHT

FilenameFormat=NUM

Position=7.356,0.20

Rotation=0.0

Scale=0.60

DecalMaxLOD=2

 

 

and, if my decals.ini is for example this...

 

 

[Decal007]

MeshName=Engines

DecalLevel=0

DecalFacing=Left

FilenameFormat=EA-18G/VAQ140/D/

Position=-6.6,-0.20

Rotation=

Scale=0.3

DecalMaxLOD=3

 

 

Becomes:??? :dntknw:

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AGOSTINO,

 

 

Decals in SF2 are quite easy, but yet confusing to those that are used to the "Old Ways".

 

If You have created a "Decals" Folder, Then inside that Folder, create a Folder called "GR91R1". Inside that Folder, create one more called "Skin_5". Put all .TGA's in that Folder.

 

Now in Your Decal.ini, delete all "/D/" Entries, then go fly and see what shows up....

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With SF2 you can create a decals folder (inside your objects folder) and just put them in there. Your decal.ini will then just need to point to the decal !!! :good:

 

Yes! It was me who told you!

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AGOSTINO,

 

 

Decals in SF2 are quite easy, but yet confusing to those that are used to the "Old Ways".

 

If You have created a "Decals" Folder, Then inside that Folder, create a Folder called "GR91R1". Inside that Folder, create one more called "Skin_5". Put all .TGA's in that Folder.

 

Now in Your Decal.ini, delete all "/D/" Entries, then go fly and see what shows up....

 

 

It works!!! :ok: Finally now it is all clear!!! :good: Thanks!!!!!!!!!!!!!!! :yahoo:

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Taught me something as well - Cheers, Killerbee!

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So the old method of having a D subfolder to the skin folder dosen't work AT ALL any more???

 

wrench

kevin stein

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So the old method of having a D subfolder to the skin folder dosen't work AT ALL any more???

 

wrench

kevin stein

 

Not in StrikeFighters2......TK eliminated it.....

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