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Posted

Tunguskas should be set as ground object role = Mobile_AAA, and the Gadfly as a Static_SAM. Don't forget to make a copy of your the SA-6's Straightflush RADAR, and name that copy "Snow Drift". Here's the Snow Drift.ini entries:

 

[GroundObjectData]
ObjectFullName=Snow Drift Radar
ObjectDataFile=SnowDrift_data.ini

[LOD001]
Filename=StraightFlush.LOD
Distance=100

[LOD002]
Filename=StraightFlush_lod2.lod
Distance=250

[LOD003]
Filename=StraightFlush_lod3.lod
Distance=500

[LOD004]
Filename=StraightFlush_lod4.lod
Distance=8000

[shadow]
CastShadow=TRUE
ShadowCastDist=500
MaxVisibleDistance=500

[TextureSet001]
Directory=Green
Name=Green
Nation=Soviet
Specular=0.400000
Glossiness=0.400000
Reflection=0.000000

 

Here's the Snow Drift's Data.ini entries:

[MissionData]
NationName=Soviet
ServiceStartYear=1980
ServiceEndYear=1999
GroundObjectRole=SAM_RADAR
Availability=COMMON
Exported=TRUE
ExportStartYear=1970
ExportAvailability=COMMON

[GroundObjectData]
DamagedModel=
DestroyedModel=Radar_Destroyed.LOD
DestroyedEffect=VehicleFireEffect
EmptyMass=36000.00
Component[001]=Chassis
Component[002]=Radar

[sound]
EngineSoundName=
MovementSoundName=

[DetectSystem]
TargetType=AIR
RadarSearchTime=4.0
RadarSearchRange=75000.0
RadarSearchStrength=110
RadarTrackTime=10.0
RadarTrackRange=24000.0
RadarTrackStrength=150
RadarPosition=0.0,0.0,2.30
RadarMinimumRange=4000.0
RadarMaximumRange=85000.0
RadarMaximumAlt=14000.0
RadarMinimumAlt=100.0
DataLink=TRUE
NetworkType=SA-11
OpticalSight=TRUE
NightSight=TRUE
VisualRange=2000.0
ViewportPosition=0.0,0.0,2.30
MaxVisibleDistance=6800.0
RadarCrossSection=7.5

[Chassis]
ModelNodeName=Hull
MaxExtentPosition= 1.45, 3.06, 1.16
MinExtentPosition=-1.45,-3.06, 0.00
HasArmor=FALSE
DetachNode[001]=Hull__D_Hatch_M
DetachNode[002]=Hull_D_Container_Front_R
DetachNode[003]=Hull_D_Container_Front_L
DetachNode[004]=Hull_Box_R_M
DetachNode[005]=Hull_Box_L_M

[Radar]
ParentComponentName=Chassis
ModelNodeName=Turret_D_Radar_Topplate
MaxExtentPosition= 3.50, 3.50, 6.50
MinExtentPosition=-3.50,-3.50, 1.07
HasArmor=FALSE
SystemName[001]=Radar1
SystemName[002]=Radar2
DetachNode[001]=Turret_D_Radar_Top
DetachNode[002]=Turret_D_Radar_Square

[Radar1]
SystemType=RADAR
YawModelNodeName=Turret_D_Radar_Topplate
PitchModelNodeName=Turret_D_Radar_Top
RadarType=SEARCH
PitchAngleRate=40.0
MinPitch=0.0
MaxPitch=90.0
YawAngleRate=90.0
YawLimited=FALSE

[Radar2]
SystemType=RADAR
YawModelNodeName=Turret_D_Can_Upper
RadarSearchTime=4.0
RadarType=FIRE_CONTROL

 

And don't forget to add (or edit in) the following line in the SA-11's launcher data.ini: NetworkType=SA-11

Posted

Thanks Fubar!

but i still having an SA-6 or in some times an SA-2 Site with Fansong or Straight flush...

 

 

[TargetArea162]
Name=Khondab Nuclear Complex Defense
Name=Khondab Defense
Position=695213.000000,540339.000000
Radius=500.000
Lcation=1
Alignment=ENEMY
Radius=500.000
NetworkType=SA-11
Target[001].Type=SAMRadar
Target[001].Offset=-1000,-1000
Target[001].Heading=180
Target[001].ActiveYear=2009
Target[002].Type=SAMLauncher
Target[002].Offset=-1100,-1175
Target[002].Heading=210
Target[002].ActiveYear=2009
Target[003].Type=SAMLauncher
Target[003].Offset=-1100,-825
Target[003].Heading=315
Target[003].ActiveYear=2009
Target[004].Type=SAMLauncher
Target[004].Offset=-900,-825
Target[004].Heading=30
Target[004].ActiveYear=2009
Target[005].TypeSAM=Launcher
Target[005].Offset=-800,-1000
Target[005].Heading=90
Target[005].ActiveYear=2009
Target[006].Type=SAMLauncher
Target[006].Offset=-1200,-1000
Target[006].Heading=270
Target[006].ActiveYear=2009
Target[007].Type=SAMLauncher
Target[007].Offset=-900,-1175
Target[007].Heading=150
Target[007].ActiveYear=2009
Target[008].Type=SAMRadar
Target[008].Offset=-1030,-1030
Target[008].Heading=0
Target[008].ActiveYear=2009
Target[009].Type=AAA
Target[009].Offset=-3811.77,-8644.86
Target[009].Heading=135
Target[010].Type=AAA
Target[010].Offset=4964.15,2753.31
Target[010].Heading=45
Target[011].Type=AAA
Target[011].Offset=6101.65,936.03
Target[011].Heading=45
Target[012].Type=AAA
Target[012].Offset=5518.31,2496.47
Target[012].Heading=45
Target[013].Type=AAA
Target[013].Offset=-7236.68,780.47
Target[013].Heading=357
Target[014].Type=AAA
Target[014].Offset=-2236.46,4780.77
Target[014].Heading=357
Target[015].Type=AAA
Target[015].Offset=-1003.55,5377.80
Target[015].Heading=0
Target[016].Type=AAA
Target[016].Offset=555.84,4757.36
Target[016].Heading=0
Target[017].Type=AAA
Target[017].Offset=-9020.22,168.15
Target[017].Heading=0
Target[018].Type=AAA
Target[018].Offset=-9779.46,-166.05
Target[018].Heading=0
Target[019].Type=AAA
Target[019].Offset=-5054.24,-4597.81
Target[019].Heading=0
Target[020].Type=AAA
Target[020].Offset=-6367.74,-3873.45
Target[020].Heading=90

 

:/

Posted

Thats' the beauty of TK's system. SAM units will upgrade, by date. You can change the availability of the ones you do not want to see, to "rare", or fly at a later date. That's not a good option for me, as I have SA-10s installed :blink:

 

Also, I'm pretty sure the SA-2 was out of service (at least as far as the Soviets were concerned) , by the mid-1970s.

Posted

The original one yes, but SA-2 was upgraded over the years and served well into 1980's, although some claim there are even some operational units now in Russia...

How accurate is that - I don't know

Posted

This is SOOOO funny...the answers are staring you right in the face....

Have you NOT looked at the targets and types inis for the various terrain mods I've done??? All you need to do, is have the specific entry in the types ini, and the specific entry in the targets ini!!

 

It don't get any simplier than that.

 

sumptin like this:

 

[TargetArea666]

Name=Joe Bagadonut's AD Site

Position=148000.000,186000.000

Radius=1000.000

ActiveYear=0

Location=2

Alignment=ENEMY

Target[001].Type=Fansong

Target[001].Offset=-292,206

Target[001].Heading=90

Target[002].Type=SA2L

Target[002].Offset=-392.00,381.00

Target[002].Heading=330

Target[003].Type=SA2L

Target[003].Offset=-192.00,381.00

Target[003].Heading=30

Target[004].Type=SA2L

Target[004].Offset=-32.00,140.00

Target[004].Heading=90

Target[005].Type=SA2L

Target[005].Offset=-492.00,206.00

Target[005].Heading=270

Target[006].Type=SA2L

Target[006].Offset=-192.00,31.00

Target[006].Heading=150

Target[007].Type=SA2L

Target[007].Offset=-392.00,31.00

Target[007].Heading=210

Target[008].Type=tent1

Target[008].Offset=0.00,0.00

Target[008].Heading=45

Target[009].Type=AAA

Target[009].Offset=50.00,20.00

Target[009].Heading=90

Target[010].Type=AAA

Target[010].Offset=-50.00,20.00

Target[010].Heading=135

Target[011].Type=Fansong

Target[011].Offset=292,-206

Target[011].Heading=90

Target[012].Type=SA2L

Target[012].Offset=392.00,-381.00

Target[012].Heading=330

Target[013].Type=SA2L

Target[013].Offset=192.00,-381.00

Target[013].Heading=30

Target[014].Type=SA2L

Target[014].Offset=32.00,-140.00

Target[014].Heading=90

Target[015].Type=SA2L

Target[015].Offset=492.00,-206.00

Target[015].Heading=270

Target[016].Type=SA2L

Target[016].Offset=192.00,-31.00

Target[016].Heading=150

Target[017].Type=SA2L

Target[017].Offset=392.00,-31.00

Target[017].Heading=210

Target[018].Type=af1aagun_single

Target[018].Offset=0.00,0.00

Target[018].Heading=45

Target[019].Type=af1aagun_single

Target[019].Offset=50.00,20.00

Target[019].Heading=90

Target[020].Type=af1aagun_single

Target[020].Offset=-50.00,20.00

Target[020].Heading=135

 

(now, mind you, this has the berm-style AAA bunkers, not included in the stock game, and I changed it back to the stock tent. you can also swap out the 2nd fansong for and EWR)

 

Just have a look at the various inis, and all you questions are already answered

 

EDIT:

the reason you're still, and WILL always get mixed-maashed units, is the use of the 'generic' terms. If you want something specific to show up, you have to TELL the game what you want to show up.

 

EDITx2: you only NEED (and can use) ONE name for a target area. remove the 2nd name

 

wrench

kevin stein

Posted

Wrench, that's fine for an "historic" install (WoV) , were one's not concerned that the SAMs won't upgrade. I somehow cannot see SA-2s as a common SAM well into the 1990s in WoE.

Posted
Thats' the beauty of TK's system. SAM units will upgrade, by date. You can change the availability of the ones you do not want to see, to "rare", or fly at a later date. That's not a good option for me, as I have SA-10s installed :blink:

 

And still going to be available in two weeks?

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