Silverbolt Posted March 31, 2009 Posted March 31, 2009 anyone can help? tutorial or something like that? Quote
Fubar512 Posted March 31, 2009 Posted March 31, 2009 Tunguskas should be set as ground object role = Mobile_AAA, and the Gadfly as a Static_SAM. Don't forget to make a copy of your the SA-6's Straightflush RADAR, and name that copy "Snow Drift". Here's the Snow Drift.ini entries: [GroundObjectData] ObjectFullName=Snow Drift Radar ObjectDataFile=SnowDrift_data.ini [LOD001] Filename=StraightFlush.LOD Distance=100 [LOD002] Filename=StraightFlush_lod2.lod Distance=250 [LOD003] Filename=StraightFlush_lod3.lod Distance=500 [LOD004] Filename=StraightFlush_lod4.lod Distance=8000 [shadow] CastShadow=TRUE ShadowCastDist=500 MaxVisibleDistance=500 [TextureSet001] Directory=Green Name=Green Nation=Soviet Specular=0.400000 Glossiness=0.400000 Reflection=0.000000 Here's the Snow Drift's Data.ini entries: [MissionData] NationName=Soviet ServiceStartYear=1980 ServiceEndYear=1999 GroundObjectRole=SAM_RADAR Availability=COMMON Exported=TRUE ExportStartYear=1970 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Radar_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=36000.00 Component[001]=Chassis Component[002]=Radar [sound] EngineSoundName= MovementSoundName= [DetectSystem] TargetType=AIR RadarSearchTime=4.0 RadarSearchRange=75000.0 RadarSearchStrength=110 RadarTrackTime=10.0 RadarTrackRange=24000.0 RadarTrackStrength=150 RadarPosition=0.0,0.0,2.30 RadarMinimumRange=4000.0 RadarMaximumRange=85000.0 RadarMaximumAlt=14000.0 RadarMinimumAlt=100.0 DataLink=TRUE NetworkType=SA-11 OpticalSight=TRUE NightSight=TRUE VisualRange=2000.0 ViewportPosition=0.0,0.0,2.30 MaxVisibleDistance=6800.0 RadarCrossSection=7.5 [Chassis] ModelNodeName=Hull MaxExtentPosition= 1.45, 3.06, 1.16 MinExtentPosition=-1.45,-3.06, 0.00 HasArmor=FALSE DetachNode[001]=Hull__D_Hatch_M DetachNode[002]=Hull_D_Container_Front_R DetachNode[003]=Hull_D_Container_Front_L DetachNode[004]=Hull_Box_R_M DetachNode[005]=Hull_Box_L_M [Radar] ParentComponentName=Chassis ModelNodeName=Turret_D_Radar_Topplate MaxExtentPosition= 3.50, 3.50, 6.50 MinExtentPosition=-3.50,-3.50, 1.07 HasArmor=FALSE SystemName[001]=Radar1 SystemName[002]=Radar2 DetachNode[001]=Turret_D_Radar_Top DetachNode[002]=Turret_D_Radar_Square [Radar1] SystemType=RADAR YawModelNodeName=Turret_D_Radar_Topplate PitchModelNodeName=Turret_D_Radar_Top RadarType=SEARCH PitchAngleRate=40.0 MinPitch=0.0 MaxPitch=90.0 YawAngleRate=90.0 YawLimited=FALSE [Radar2] SystemType=RADAR YawModelNodeName=Turret_D_Can_Upper RadarSearchTime=4.0 RadarType=FIRE_CONTROL And don't forget to add (or edit in) the following line in the SA-11's launcher data.ini: NetworkType=SA-11 Quote
Silverbolt Posted March 31, 2009 Author Posted March 31, 2009 Thanks Fubar! but i still having an SA-6 or in some times an SA-2 Site with Fansong or Straight flush... [TargetArea162] Name=Khondab Nuclear Complex Defense Name=Khondab Defense Position=695213.000000,540339.000000 Radius=500.000 Lcation=1 Alignment=ENEMY Radius=500.000 NetworkType=SA-11 Target[001].Type=SAMRadar Target[001].Offset=-1000,-1000 Target[001].Heading=180 Target[001].ActiveYear=2009 Target[002].Type=SAMLauncher Target[002].Offset=-1100,-1175 Target[002].Heading=210 Target[002].ActiveYear=2009 Target[003].Type=SAMLauncher Target[003].Offset=-1100,-825 Target[003].Heading=315 Target[003].ActiveYear=2009 Target[004].Type=SAMLauncher Target[004].Offset=-900,-825 Target[004].Heading=30 Target[004].ActiveYear=2009 Target[005].TypeSAM=Launcher Target[005].Offset=-800,-1000 Target[005].Heading=90 Target[005].ActiveYear=2009 Target[006].Type=SAMLauncher Target[006].Offset=-1200,-1000 Target[006].Heading=270 Target[006].ActiveYear=2009 Target[007].Type=SAMLauncher Target[007].Offset=-900,-1175 Target[007].Heading=150 Target[007].ActiveYear=2009 Target[008].Type=SAMRadar Target[008].Offset=-1030,-1030 Target[008].Heading=0 Target[008].ActiveYear=2009 Target[009].Type=AAA Target[009].Offset=-3811.77,-8644.86 Target[009].Heading=135 Target[010].Type=AAA Target[010].Offset=4964.15,2753.31 Target[010].Heading=45 Target[011].Type=AAA Target[011].Offset=6101.65,936.03 Target[011].Heading=45 Target[012].Type=AAA Target[012].Offset=5518.31,2496.47 Target[012].Heading=45 Target[013].Type=AAA Target[013].Offset=-7236.68,780.47 Target[013].Heading=357 Target[014].Type=AAA Target[014].Offset=-2236.46,4780.77 Target[014].Heading=357 Target[015].Type=AAA Target[015].Offset=-1003.55,5377.80 Target[015].Heading=0 Target[016].Type=AAA Target[016].Offset=555.84,4757.36 Target[016].Heading=0 Target[017].Type=AAA Target[017].Offset=-9020.22,168.15 Target[017].Heading=0 Target[018].Type=AAA Target[018].Offset=-9779.46,-166.05 Target[018].Heading=0 Target[019].Type=AAA Target[019].Offset=-5054.24,-4597.81 Target[019].Heading=0 Target[020].Type=AAA Target[020].Offset=-6367.74,-3873.45 Target[020].Heading=90 :/ Quote
Fubar512 Posted March 31, 2009 Posted March 31, 2009 Thats' the beauty of TK's system. SAM units will upgrade, by date. You can change the availability of the ones you do not want to see, to "rare", or fly at a later date. That's not a good option for me, as I have SA-10s installed Also, I'm pretty sure the SA-2 was out of service (at least as far as the Soviets were concerned) , by the mid-1970s. Quote
+Brain32 Posted March 31, 2009 Posted March 31, 2009 The original one yes, but SA-2 was upgraded over the years and served well into 1980's, although some claim there are even some operational units now in Russia... How accurate is that - I don't know Quote
Wrench Posted March 31, 2009 Posted March 31, 2009 This is SOOOO funny...the answers are staring you right in the face.... Have you NOT looked at the targets and types inis for the various terrain mods I've done??? All you need to do, is have the specific entry in the types ini, and the specific entry in the targets ini!! It don't get any simplier than that. sumptin like this: [TargetArea666]Name=Joe Bagadonut's AD Site Position=148000.000,186000.000 Radius=1000.000 ActiveYear=0 Location=2 Alignment=ENEMY Target[001].Type=Fansong Target[001].Offset=-292,206 Target[001].Heading=90 Target[002].Type=SA2L Target[002].Offset=-392.00,381.00 Target[002].Heading=330 Target[003].Type=SA2L Target[003].Offset=-192.00,381.00 Target[003].Heading=30 Target[004].Type=SA2L Target[004].Offset=-32.00,140.00 Target[004].Heading=90 Target[005].Type=SA2L Target[005].Offset=-492.00,206.00 Target[005].Heading=270 Target[006].Type=SA2L Target[006].Offset=-192.00,31.00 Target[006].Heading=150 Target[007].Type=SA2L Target[007].Offset=-392.00,31.00 Target[007].Heading=210 Target[008].Type=tent1 Target[008].Offset=0.00,0.00 Target[008].Heading=45 Target[009].Type=AAA Target[009].Offset=50.00,20.00 Target[009].Heading=90 Target[010].Type=AAA Target[010].Offset=-50.00,20.00 Target[010].Heading=135 Target[011].Type=Fansong Target[011].Offset=292,-206 Target[011].Heading=90 Target[012].Type=SA2L Target[012].Offset=392.00,-381.00 Target[012].Heading=330 Target[013].Type=SA2L Target[013].Offset=192.00,-381.00 Target[013].Heading=30 Target[014].Type=SA2L Target[014].Offset=32.00,-140.00 Target[014].Heading=90 Target[015].Type=SA2L Target[015].Offset=492.00,-206.00 Target[015].Heading=270 Target[016].Type=SA2L Target[016].Offset=192.00,-31.00 Target[016].Heading=150 Target[017].Type=SA2L Target[017].Offset=392.00,-31.00 Target[017].Heading=210 Target[018].Type=af1aagun_single Target[018].Offset=0.00,0.00 Target[018].Heading=45 Target[019].Type=af1aagun_single Target[019].Offset=50.00,20.00 Target[019].Heading=90 Target[020].Type=af1aagun_single Target[020].Offset=-50.00,20.00 Target[020].Heading=135 (now, mind you, this has the berm-style AAA bunkers, not included in the stock game, and I changed it back to the stock tent. you can also swap out the 2nd fansong for and EWR) Just have a look at the various inis, and all you questions are already answered EDIT: the reason you're still, and WILL always get mixed-maashed units, is the use of the 'generic' terms. If you want something specific to show up, you have to TELL the game what you want to show up. EDITx2: you only NEED (and can use) ONE name for a target area. remove the 2nd name wrench kevin stein Quote
Silverbolt Posted April 1, 2009 Author Posted April 1, 2009 Thanks for the help, but now those launchers don't even have the Missile Quote
Fubar512 Posted April 1, 2009 Posted April 1, 2009 Wrench, that's fine for an "historic" install (WoV) , were one's not concerned that the SAMs won't upgrade. I somehow cannot see SA-2s as a common SAM well into the 1990s in WoE. Quote
EricJ Posted April 2, 2009 Posted April 2, 2009 Thats' the beauty of TK's system. SAM units will upgrade, by date. You can change the availability of the ones you do not want to see, to "rare", or fly at a later date. That's not a good option for me, as I have SA-10s installed And still going to be available in two weeks? Quote
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