Wels 2 Posted April 3, 2009 Hello, well knowing how bad those Nieuports behave close to the ground i went right in as usual, but was surprised that those bl**dy nupes now did not start their nose-up dance. Instead they kept glued to my back - 2 of them, while two others went for my comrades. I even managed to shoot at one, but the side-slip was too much for my already damaged Halberstadt D.II, and "sadly you have died in combat" . n another mission a Nieport now did shoot at me although i was hugging trees and tried to escape. Seems one of the few issues left seem to have gone with this patch. Cudos ! Thanks and greetings, Catfish Share this post Link to post Share on other sites
+Polovski 460 Posted April 3, 2009 Lol sorry about that ;) Share this post Link to post Share on other sites
Olham 164 Posted April 3, 2009 I'll take that as a warning and won't engage them Nupes with less than an Albatros D II. I have tried Halberstadt twice, but must admit, I'm not good enough yet, to make it in them. What else will change with this patch, if I may ask, Pol? Share this post Link to post Share on other sites
griphos 0 Posted April 3, 2009 (edited) Yes indeedy, as I wrote on the Patch thread, these new AI models certainly are improved! I had six Alb. DIIs follow me to the deck and continue to plaster me as I did my best to imitate a tree. Lost my best pilot, Stan Goble (in his second incarnation....I think he's done with this crazy war)!! Gonna have to take up Dej's tactics of staying aloof until I spot the weak member of the pack or high-tail it for home when I meet superior forces from now on! Edited April 3, 2009 by griphos Share this post Link to post Share on other sites
Hoghead 0 Posted April 3, 2009 I'll take that as a warning and won't engage them Nupes with less than an Albatros D II.I have tried Halberstadt twice, but must admit, I'm not good enough yet, to make it in them. What else will change with this patch, if I may ask, Pol? Olham, That's funny because I've found the Halberstadt to be the best early German scout of the bunch. Even better than the Alb DII and III. The poor forward view and the only one machine gun are the only problems with it I can find. Scott Share this post Link to post Share on other sites
Olham 164 Posted April 3, 2009 Really, Hoghead? Well, I'll give the Halberstadt another try anyway. But the better forward view and the two guns are very strong arguments for the D II. And the D III - believe me - is much better than the Halberstadt! You will just need some flying experience on it, as all Albs are a bit heavier than Halbs or Nupes. But once you know how to handle them, they are excellent fighter planes. Share this post Link to post Share on other sites
Wels 2 Posted April 3, 2009 Hello Olham, Really, Hoghead?Well, I'll give the Halberstadt another try anyway. But the better forward view and the two guns are very strong arguments for the D II. And the D III - believe me - is much better than the Halberstadt! You will just need some flying experience on it, as all Albs are a bit heavier than Halbs or Nupes. But once you know how to handle them, they are excellent fighter planes. I am always delighted when my Jasta finally exchanges the Eindecker against the Halberstadt. You know it happens quite often, because after my pilot dies (he does it frequently, must be his 16th incarnation) i try to re-enter the same Jasta at the same time and try again. Since i am an - if always been inavtive/retired - member of Jasta5 (green tails) i am certainly with this Jasta in OFF. My pilot Heinrich Mathy would have liked to get a Zeppelin as in reality, but there was none to be found - YET :yes: . I will instantly paint its tail green as soon as the OFF team delivers (hint hint) Hrrm. The Halberstadt is indeed a very nimble plane in OFF - i have no idea how it behaved in reality, but the short wings and the rudder without tailfin certainly propose such a behaviour. As well it climbs like crazy, rolls well enough, can turn with the Nieuports, and dive at speeds of 250+ km/h without problem, AND take quite some punishment. It is not as fast as the Albatros, and as well she is almost too nimble for me or my joystick - you need a steady hand to keep your target in the eyesight - if there only was an eyesight that deserved that name lol. In comparison to how the D.II behaved in Red Baron 2 (not 3d) it is certainly a winner. There is a general problem with OFF or so i think, the Halberstadt and the Albatros have problems to do a looping. When you glide down to gather speed, and finally raise the nose the speed bleeds away much too quickly, even with 300 km/h starting there is less than 40 km/h at the highest point, and the planes fall sideways in a strange manner - just does not feel real. Reading Udet, and Jentsch, at least the Albatros was well capable of loopings, indeed it still reacted positively to rudder and ailerons at the peak of a looping, and still had speed enough to fly on reversed from that position for some time. Its plywood fuselage was indeed not very heavy. Thanks and greetings, Catfish Share this post Link to post Share on other sites
Olham 164 Posted April 3, 2009 Sounds so good for the Halberstadt, that I'll start a campaign with it, too. Share this post Link to post Share on other sites
Rickitycrate 10 Posted April 3, 2009 I find that after flying the EIII for an extended time the upgrade to the Halb is fantastic. A real relief and improvement. And if you can handle the EIII you are ready for the Halb. Share this post Link to post Share on other sites