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Hellshade

1.30c 2-seaters Dangerous but not suicidal. Perfect!

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Winder,

 

I just had a go at some bosche two seaters in Quick Combat using the 1.30c patch. You got them spot on my friend. Now they are definately still dangerous, but it isn't pure suicide to attack one. It really does open up more of the game. I'm sure ground attacks will be just as enjoyable too now that you aren't pretty much guaranteed to get your tail-fin handed to you. I re-installed the hard-core patch after upgrading to 1.30c (as directed) and found that with all AI gunnery set to normal (as well as my own gun strength) that Hannover CIIIs and Roland CIIs are a ton of fun to try and take down. There's a certain thrill in trying to make a high speed diving pass that takes out the rear gunner or even just trailing behind and jinking my plane left and right a bit to avoid return fire while I am peppering them back with my .303 lewis and vickers. You can toy with different strategies now because it's not a suicide mission just to get within the rear gunners farthest range. Yet another job well done guys. It definately adds to the immersion and dept of the flight sim.

 

Just let me know when you have that Gotha / HP 400, etc plane pack done and I'll order it immediately. Can I pre-order? I'm looking to spend more money with OBD. It's the best $$ I ever spent on a game. Seriously. I used to be an MMO junkie for years and since getting BHaH I cancelled all of my subscriptions except to Lord of the Rings Online, which I now only play for maybe 2 or 3 hours a week instead of 10 - 15. When I get home from work, I just can't stop myself from reaching for the joystick and Track-IR. If 1.30c is indeed the last patch, then all I can say is that you folks have crafted a Masterpeice. Whatever OBD eventually decides to do (P4, add on packs or something else) you'll have my support.

 

Maybe you guys can post some links to some web sites that you'd like to get some more exposure with. Make it a sticky at the top of the forum. I know I'd visit every one and talk about my experiences with the game and the support. Get enough of us users posting at all these different sites and I'm sure the buzz will translate into some more sales for you. Especially if you find a way to bundle CFS3 with BHaH.

 

/salute

Hellshade

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I haven't had a chance to fly yet with 1.30c, but I must admit to a bit of unease about this. My favorite plane to fly is the Fee, which of course is armed solely with gunner-controlled weapons. I've never thought my gunners were particularly deadly before. We'll have to see.

 

Might be nice if the Fee was the D model, with a fixed gun for the pilot ;)

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You may change to the gunner's position yourself then, Bullet (F8, I think) ?

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I must say I really like the changes this new patch made! I've now flown a few quick missions, mostly against two seaters, and now I can finally attack them like the real pilots did and not fear a single short burst from an observer's gun will wreck my plane half a mile away. (Well I guess that can still happen if one is extremely unlucky!) I shot down a few R.E.8's and got badly hit myself only when being intentionally careless and flying straight into the gunner's sight at much closer range than is healthy for any fighter. Now attacks against two seaters feel much more realistic and support everything I've read from the history books and pilots' memoirs. Good work! :ok:

 

Bullethead, I have a funny feeling your life as a Fee pilot just became a lot more exciting... say hello to the Devil from me when you get there! :biggrin:

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You may change to the gunner's position yourself then, Bullet (F8, I think) ?

 

This isn't realy a viable option. The typical fight for me is flopping around like mad dodging most, but far from all, of the countless Hun bullets that come my way. During this phase, which might last a couple of minutes, my observer hardly fires a shot, which I think is realistic given that he's not wearing a seatbelt :yes: . If I can keep this up long enough, however, eventually the Huns become impatient and slow down. And of course there's also the nearness of the ground by that point, which limits their ability to dive on me. But during this initial phase, it would be suicide to jump to the gunner's position, or I'd be a sitting duck. I've seen all too often what happens to AI Fees who try to fly straight and level (usually foolishly attempting to outrun much faster planes) while in the middle of an Albatros feeding frenzy.

 

Once the Albatri blow their E, however, they're fighting on my terms. They're no faster and sometimes slower than me, and can't or don't turn as well. Now it's my turn. It's actually safe now to level off and chase a Hun, cut the corner on him, and let the observer take a crack at him. Problem is, by this point my poor Fee is shot to Hell and also very low. Usually she's only staying above the nearby hungry treetops due to my willpower alone, and if I let go of the stick (say to jump into the gunner's seat), she'll flip over on her back. In fact, many times I've crashed due to letting go to pause the game for a good external screenshot, and then been unable to get the stick back where I had it when I restart :blink: .

 

Having known for several days prior that 1.30c was going to decrease gunner lethality, I experimented on my last sortie in 1.30b with a new tactic. Always before, when the enemy got close, I've told my wingmen to attack, which has almost always resulted in them running away, leaving me to fight several enraged Albatri alone. Hence the types of fights described above. But this time, while the Huns were still far away, I started pounding R as fast as I could while turning in a circle. This got my wingmen doing a very approximate defensive circle like you always read of Fees doing, and the Huns actually went away fairly soon without really pressing an attack, but just sniffing around us. My gunner never fired a shot, but I'm not sure about the others. But either way, WOW! For several reasons.

 

And like I say, I haven't yet flown 1.30c....

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Has the patch fixed the gunner's field of fire? I sincerely hope so, I won't be able to fly till the weekend, if at all... :sad:

I tried following an FE from behind and below and got taken out by tracers that emerged from the engine (!).

I was flying a Brisfit, and was putting some lead into an Albatros' tail, when my rear gunner pivoted 180 degrees and fired through the prop arc (!).

This was a month or more ago, so maybe fixed now?

If not, hopefully there must be some way to put field of fire limits on the gunners...

Edited by B Bandy RFC

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