Red-Dog Posted June 2, 2009 Posted June 2, 2009 Just got hold of the new sqd'n aircraft, we've gone from the Nieu 16 to the 17. Now the new ship as a vickers but it seems to take alot more rounds to down the enemy? So i was just wondering which had the most punch the Lewis or the vickers?
+Olham Posted June 2, 2009 Posted June 2, 2009 (edited) Just had a tough fight with your colleagues from Esc.86 Damn hard to fight those agile craft with an Albatros, and I was lucky, it was a DIII. They where 12, coming down on us 5. A hell of a fight. (see "Reports from the front) Your question I can't answer though. Edited June 2, 2009 by Olham
shredward Posted June 2, 2009 Posted June 2, 2009 The Vickers and the Lewis fired exactly the same round. However, as the Lewis on the Noop 16 was on a wing mount, firing over the top of the airscrew, it could fire unrestricted, ie at full rate of fire, rather than controlled by an interrupter gear. Cheers, shredward
+Olham Posted June 2, 2009 Posted June 2, 2009 (edited) Found these data in Wikipedia about them: VICKERS Rate of fire: 450–600 shots per minute Caliber: 0.303 Effective range: 800 m LEWIS Rate of fire: 500-600 shots per minute Caliber: 0.303 Effective range: 1000 m Edited June 2, 2009 by Olham
Bullethead Posted June 2, 2009 Posted June 2, 2009 the Lewis on the Noop 16 was on a wing mount, firing over the top of the airscrew, it could fire unrestricted, ie at full rate of fire, rather than controlled by an interrupter gear. I concur. A single synchronized gun, at least on the Entente side, is pretty pathetic. You hold down the trigger for about 2 seconds and only fire 6 rounds or so. I understand this is entirely accurate, so I'm not complaining. I'm just saying that going from a wing gun to a synchronized gun on the Entente side is really a significant loss in firepower for the amount of time the trigger is pressed. The advantage is, you usually have more ammo in total, and it's easier to aim. But if you've gotten good with aiming the wing-mounted gun, you really notice the difference.
+Olham Posted June 2, 2009 Posted June 2, 2009 Makes sense - never thought about the "missing bullets" through synchronisation. So, my two guns would then fire similarly slow each, but added together, be more effective?
Bullethead Posted June 2, 2009 Posted June 2, 2009 So, my two guns would then fire similarly slow each, but added together, be more effective? All synchronization/interruptor systems slowed the rate of fire, but the difference this made varied considerably. IIRC, the German system of WW1 was more efficient than at least the initial system in widespread use by the Entente, although I think they became more equal in late 1917 or early 1918. Thus, for example, the Pup has rather less than 1/2 the firepower of an Albatros D.III.
tttiger Posted June 3, 2009 Posted June 3, 2009 http://www.geocities.com/CapeCanaveral/Han...un/fgun-pr.html
+Hasse Wind Posted June 3, 2009 Posted June 3, 2009 The difference in firepower is very noticeable when I go from flying as the Hun to flying as the Entente with their single synchronized MGs. The Spad VII is a great example - if it only had 2 guns, it would be one of my favourite fighters for the early 1917 period, but with only one gun it's no match for the Alb D.III (or even D.II) of the same era. The Nupes and Pups are so agile that the reduced firepower is less of a problem. Nimbleness (is that a word?) compensates it nicely.
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