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Posted

Hi all, I want to make a TuAF f-16C Block30 for me. All Turkish f-16s have lantirn pods on right and left chin stations, But ı can't add these pods to my aircraft. Can you help me? I'm working on F-16A_Blk10_Baf version. I choose this one because flight model, some parts and animatioıns more realistics than the others.

 

My modifications are:

 

Cocpit indicators glass= With sun glare > complete

Radar glass= With sun glare > complete

Avionics= A/G, laser guide etc. >some of them complete

Skin= TuAF Pars fleet fictonal skin > complete

Engine= Change Pratt & Whitney F100-PW-200 with General Electric F110-GE-100 > complete

Fusulage = adding Right and left chin station > complete

Weapon stations = to Adding more capabilities > complete

Lantirn Pods = Not complete yet

Engine noozle = Not complete yet

Flaps animation time = not complete yet

 

Sorry my english but thanks for your help.

Posted
Hi all, I want to make a TuAF f-16C Block30 for me. All Turkish f-16s have lantirn pods on right and left chin stations, But ı can't add these pods to my aircraft. Can you help me? I'm working on F-16A_Blk10_Baf version. I choose this one because flight model, some parts and animatioıns more realistics than the others.

 

My modifications are:

 

Cocpit indicators glass= With sun glare > complete

Radar glass= With sun glare > complete

Avionics= A/G, laser guide etc. >some of them complete

Skin= TuAF Pars fleet fictonal skin > complete

Engine= Change Pratt & Whitney F100-PW-200 with General Electric F110-GE-100 > complete

Fusulage = adding Right and left chin station > complete

Weapon stations = to Adding more capabilities > complete

Lantirn Pods = Not complete yet

Engine noozle = Not complete yet

Flaps animation time = not complete yet

 

Sorry my english but thanks for your help.

are lantrin pod set has exported true?

and you need to add the proper weaponclass to the pylon to

check all so weight problem to.

hope that i helped you

Posted

Thanx for your interest cocas, but it didn't work. I want to add 2 lantirn pod under chin like f-15E.

 

[LANTIRN]

SystemType=LASER_DESIGNATOR

ModelNodeName=AN/AAQ-14

CameraFOV=2.500000

SightTexture=avq23sight1.tga

CameraPosition=-0.800000,0.125000,-1.00000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

EODisplayFlags=268697600

SeekerRange=30.000000

SeekerGimbleLimit=120.000000

SearchFOV=5.000000

SearchTexture=avq23sight2.tga

 

[TV]

SystemType=EO_CAMERA

ModelNodeName=AN/AAQ-13

CameraFOV=2.500000

CameraPosition=8.000000,0.125000,-1.000000

CameraYaw=0.000000

CameraPitch=0.000000

CameraRoll=0.000000

EODisplayFlags=268697600

SeekerRange=30.000000

SeekerGimbleLimit=60.000000

AttachmentPosition=-0.540,2.000,-0.85

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

 

so, what is my false, ı can't find it.

post-48735-1244421861_thumb.jpg

Posted

The ones on the Mud Hen aren't really 'pods', they're part of the physical model (lod). The data you posted allows the fake pods to work like there's something attached to the aircraft.

 

The only way to add them to the Viper, would be:

 

1) attaching something via the fake pilot method, as there are NO more slots left for WeaponsGroups, and using the data ini edits as on the Mud Hen, add the EO systems. Or,

 

2) Wait for a new phyiscal model of the 16C Blk (whatever), that has the chin pods built in, and a new, multi-MFD pit.

 

Them's the alternatives.

 

wrench

kevin stein

Posted

You can still load the laser designator to the centerline, but then you loose you external jammer pod

 

When the LDs are loaded as a weapon, and the aircraft's avionics ini is set for it's use (iirc, the TV part is enabled --and yes, it'll even work WITHOUT it stated in the avionics ini), it should work as "normal"

 

A few years back we did the "built-in designator" trick for some F-4Js, to simulate the hand-held that was available in the ?? early to mid 1970s ?????. If you look at Zur's Talon, it too dosen't need an add-on pod; it's built into the aircraft's data ini; just like an internal jammer or CM station

 

wrench

kevin stein

Posted

Yeahh, fake pilot method works well. Now I have another problem. It's name is pylon rail . Again ı post a pic about that bulls**t! But I use chin pod entry for right pylon;

 

[RightChin]

SystemType=WEAPON_STATION

StationID=10

StationGroupID=7

StationType=EXTERNAL

AttachmentPosition=0.520,2.300,-0.90

AttachmentAngles=0.0,0.0,0.0

LoadLimit=1000

AllowedWeaponClass=LP,DLP,NP,TP,DP

AttachmentType=NATO,USAF,ISRAEL,USN

ModelNodeName=RightOuterPylon

PylonMass=1

PylonDragArea=0.002

DiameterLimit=0.4

LengthLimit=4

 

What is my false?

post-48735-1244440589_thumb.jpg

post-48735-1244440603_thumb.jpg

Posted

Not sure I understand the problem correct, but if you are asking about the missing pylon for the right chin pod, well the thing is that the model does not have such a pylon built in. You either need to model it separately and attach it with the fake pilot / seat method or you need a new pod with the pylon built in the pod model itself. As far as I remember, only the F-16D model and the block 50/52 vipers have that pylon built-in along with the laser pod, i.e. the pod with proper pylon is part of the model. As far as I know the F-16 you are using does not have this feature.

Posted

Well, even though it might be a bit small, and will need repainting and hex editoing to rename the lod and skin bmp name, why not 'tweekify' the AN/APS-4 radar pod from my AD-4 Skyraider mod??

 

Add as a pilot seat, adjusting the location -it has a short pylon already attached-, and go from there

 

Just make sure that Timmy gets credit for the LOD creation, as he made for me for some of my WW2 mods

 

wrench

kevin stein

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