malibu43 Posted August 14, 2009 Author Posted August 14, 2009 Has anyone encountered the problem with the B-57G campaign.... if you exit it mid campaign and try fly it again you end up flyin Corsairs from the middle of the ocean... no carriers just the middle of th ocean... ??? I haven't encountered that problem, but I also don't think I played through any B-57G campaigns... I can't even begin to thing of what would cause something like that. The only think I can think of that's close would be if something in the campaign.ini or campaign_data.ini changed after you started the campaign and it screwed up the unit ID's... Has anyone else had this problem? Quote
+PureBlue Posted August 15, 2009 Posted August 15, 2009 I haven't tried the B-57 campaign either so can't confirm that one. But the, planes without carriers, is a known problem I think. Was mentioned in TW forums and TK took note. A lot of times, a flight other than mine, would be tasked to takeoff of a carrier, far away, and they never get to cat out, the carrier graphics are not drawn, the flight is wasted sitting on the waves... Hopefully be fixed next time round of patches. Quote
malibu43 Posted August 22, 2009 Author Posted August 22, 2009 (edited) 2.0 Beta is on it's way... Lots' of AAA and lot's of new A/C Hanoi is a dangerous place... In to mark target... I love the smell of napalm in the morning... Edited August 22, 2009 by malibu43 Quote
malibu43 Posted August 22, 2009 Author Posted August 22, 2009 I didn't order a flying telephone pole... Did you order a flying telephone pole?!?!? Quote
DarthRevan Posted August 22, 2009 Posted August 22, 2009 How well would this mod work with a merged SF2/SF2V/SF2E install? Quote
malibu43 Posted August 22, 2009 Author Posted August 22, 2009 How well would this mod work with a merged SF2/SF2V/SF2E install? It will work under a merged install, but I would recommend a separate SV2V install, just because we've tweak start and end dates, mission types, ground object dates, etc... to be specific to Vietnam. There are instructions in the knowledge base for setting up one install to use two different mod folders and a second copy of the .exe file. I've done that with this package, and that works too. Sorry for asking, but ETA ? Beta should be ready soon. Like, very soon. I would expect the full release in "two weeks"... Seriously, two weeds could be about right. Quote
malibu43 Posted August 26, 2009 Author Posted August 26, 2009 Coming soon... Newly added aircraft... - A-6B Intruder (from A-6A) - AC-119G Shadow - AC-119K Stinger - AC-130A Spectre - AC-130A Surprise Package - An-2 Colt - B-52F Stratofortess - B-52G Stratofortess - C-123K Provider - C-130A Hercules - C-130E Hercules - Canberra B.mk20 (RAAF) - Cessna180 (RAAF) - EA-6A Electric Intruder - EA-6B Prowler - EF-4C Phantom II - F-4D Night OWL - F-5A Freedom Fighter - F-5B Tandem Tiger - F-5C Skoshi Tiger - F-102A Delta Dagger - F-104C Starfighter - F-105F Wild Weasel - MiG-17PF Fresco-E - MiG-19SF Farmer-C (sky-blue texture) - O-1E Bird Dog - OV-10A Bronco - RA-5C Vigilante - RF-4B Phantom II (from MF RF-4C) - RF-4C Phantom II (MF) - RF-8A Crusader (from MF F-8B) - RF-8G Crusader (from MF F-8C) - RF-101C Voodoo -Two terrains - one for North Vietnam and one for South Vietnam -Tons of effect, ground objects, and weapons Stay tuned... Quote
+swambast Posted August 26, 2009 Posted August 26, 2009 (edited) Good Lord Malibu43 and eburger68, this is incredible work! I think you are right on the verge of pushing me over the the edge to get SF2V just to experience your enhancements, they look superb. And now I see the next 2.0 Beta is out...oh man! Congratulations guys! Edited August 26, 2009 by swambast Quote
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