warthog64 Posted June 19, 2009 Posted June 19, 2009 Just a quick question, how do you prevent trees from being in the middle of an airfield? Thanks Quote
jomni Posted June 19, 2009 Posted June 19, 2009 Just a quick question, how do you prevent trees from being in the middle of an airfield? Thanks hire a gardener. Quote
warthog64 Posted June 19, 2009 Author Posted June 19, 2009 (edited) hire a gardener. Where's the download for that? It's not a big problem, I'll deal with it Thanks Edited June 19, 2009 by warthog64 Quote
+Wrench Posted June 19, 2009 Posted June 19, 2009 It might help knowing WHICH terrain has the issue, so the terrain builder can take a look at it, and see what's up the TOD for the tile. And some screenies might help, too wrench kevin stein Quote
warthog64 Posted June 19, 2009 Author Posted June 19, 2009 The Libya Terrain, and the Stock VietnamSEA terrain. I'll post some shots ASAP. Thanks Quote
+MigBuster Posted June 19, 2009 Posted June 19, 2009 The Libya Terrain, and the Stock VietnamSEA terrain. I'll post some shots ASAP. Thanks With the Vietnam greenhell 2/ repainted tiles you can rotate the problem airfields themselves - may work for you too. See the SF2 fixes thread in the column 5 forum. Quote
+Wrench Posted June 19, 2009 Posted June 19, 2009 Which version of Libya??? There are 3 you know...updates of updates to updates to Ultimate Final. There's shouldn't be ANY stray trees on the runways; with the possible excpetion of Trapani-Briggi on the far west end of Sicily. That one DOES run a little close to the farm tiles, and needed some odd juxtapositioning. I should know ... I built it some shots of the offending airfiled in Libya would still be of help wrench kevin stein Quote
warthog64 Posted June 19, 2009 Author Posted June 19, 2009 I reinstalled the Libya terrain (Libya version 3), and the trees are gone now. I guess it was just an installation mistake on my part. I unfortunately didn't take a screenshot before I reinstalled it. But problem has been solved! Thanks for everyones help! Quote
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