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GhostDog

Randomizer Mod

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TPN_Shadow is working on a little thingy that will randomize starting times for units. This sounds simple but could add some great fun. Ie. fly a CAP and never know if enemy units will appear or not.

He needs someone willing to help out with testing so if you have the time let him know.

 

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It would be really nice, when you post things such as this, that you mention what sim you are talking about. Is this for LOMAC? Strike Fighters? Panty Raider? Crimson Skies? Sim Farm? C'mon guys, make your posts make sense!

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It would be really nice, when you post things such as this, that you mention what sim you are talking about.  Is this for LOMAC?  Strike Fighters?  Panty Raider?  Crimson Skies?  Sim Farm?  C'mon guys, make your posts make sense!

Here's a crowbar to wedge that foot that's lodged so tightly in your mouth... :lol:

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It would be really nice, when you post things such as this, that you mention what sim you are talking about.  Is this for LOMAC?  Strike Fighters?  Panty Raider?  Crimson Skies?  Sim Farm?  C'mon guys, make your posts make sense!

Here's a crowbar to wedge that foot that's lodged so tightly in your mouth... :lol:

LOL!!!

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Here's a crowbar to wedge that foot that's lodged so tightly in your mouth...

 

It may be semantics and I'm not trying to bust your chops, but I believe "Unwedge" would have been more appropriate. (jabs thigh with pin, AGAIN) I almost wet myself the first couple of times I read the original......

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I just need to bump this thread.

 

First of all i still chuckle when i read it ;) ...and secondly TPN_shadow still need more testers on what looks to be an awesome mod.

 

See his post here on the official boards

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Here's a crowbar to wedge that foot that's lodged so tightly in your mouth...

 

It may be semantics and I'm not trying to bust your chops, but I believe "Unwedge" would have been more appropriate. (jabs thigh with pin, AGAIN) I almost wet myself the first couple of times I read the original......

Damn, quite right there, was too busy laughing to get it right apparently...

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GD, the 195th would be happy to test this if he still needs help. at least 4 of us fly nightly on hyperlobby and this sounds like something which would work well for coop missions

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a little update on the progress:

 

The program is now fast approaching a state where a release candidate can be compiled and tested.

 

From what i'm reading on the test teams thread the mod is going to add even more than what i thought at the beginning.

 

It will add a whole other feel to missions. You will be able to fly the same missions several times without the same things happening: Will they have escorts? When will they arrive. What units will be there and at what times?

 

From a mission editors point of view it will also be something else entirely to be able to think more in scenarios. What ifs? And know that they can make one mission that will played many times more than what they make today.

 

It might even be possible (no promisses) - that it might work with campaign files. This would mean that you would still have to write the campaigns but the feels would be very dynamic..." now i know how to nail mission #2" - No you don't!

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