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Posted

As many have said, one of the greatest strengths of FE is its tinkerability. I want to tinker some more.

 

Can anyone advise how to _reduce_ the sizes of the explosion effects? Right now, 25lb Cooper Bombs seem to go off like 500-pounders, and a Gotha raid on an airfield looks like a tactical nuclear strike. The kind of relevant text in my PARTICLESYSTEM file looks like the extract below, what do I need to change to scale things down, or should I tinker something else? Thanks

 

Mike

 

 

[EmitterType119]

Name=SmallBombGroundExplosion

EmissionType=RADIAL_EMITTER

UpdateType=NON_MOVING

LifeTime=0.200000

MaxVisibleDistance=18000.000000

PositiveZOnly=TRUE

EmissionRate=0.0400

EmissionVolume=0.00000,0.00000,0.010000

EmissionVelocityTableType=CONSTANT

EmissionVelocity=0.000000,0.000000,70000.000000

EmissionVelocityDeviation=0.50000

RadialVelocityTableType=CONSTANT

RadialVelocity=70000.0

RadialVelocityDeviation=0.500000

HasLightSource=FALSE

ParticleUpdateType=SIMPLE_POINT

ParticleRenderType=SPRITE

ParticleRandomOrientation=TRUE

ParticleLifeTime=15.5000

ParticleLifeTimeDeviation=0.400000

ParticleWeight=-4.00000

ParticleRandomness=0.080000

ParticleDragFactor=0.250000

ParticleInheritence=0.00010000

ParticleWindFactor=0.25

ParticleColorTableType=TABLE

ParticleColor[01].Time=0.000000

ParticleColor[01].Value=1.000000,0.700000,0.700000,0.350000

ParticleColor[02].Time=0.250000

ParticleColor[02].Value=0.600000,0.600000,0.300000,0.400000

ParticleColor[03].Time=0.500000

ParticleColor[03].Value=0.200000,0.160000,0.040000,0.250000

ParticleColor[04].Time=1.000000

ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000

ParticleSizeTableType=TABLE

ParticleSize[01].Time=0.000000

ParticleSize[01].Value=4.50000

ParticleSize[02].Time=0.06000000

ParticleSize[02].Value=9.000000

ParticleSize[03].Time=0.1000000

ParticleSize[03].Value=10.500000

ParticleSize[04].Time=0.2000000

ParticleSize[04].Value=18.000000

ParticleSize[05].Time=0.5000000

ParticleSize[05].Value=21.000000

ParticleSize[06].Time=1.0000000

ParticleSize[06].Value=22.500000

BaseSizeDeviation=0.3

TextureMaterial=ExplosionParticleMaterial

Posted

It would probably be easier to find another smaller explosion effect and change the corresponding WeaponData entry with the Weapon Editor. Not sure it will work but don't know why it wouldn't.

 

[WeaponData001]

TypeName=Bomb25lb

FullName=25-lb Bomb

ModelName=Cooper_20

Mass=11.340000

Diameter=0.127000

Length=0.660400

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=NATO

SpecificStationCode=

NationName=USAS

StartYear=0

EndYear=0

Availability=3

BaseQuantity=12

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=0

RailLaunched=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

EffectClassName=SmallBombEffects <---Change this entry

DragAreaMultiplier=1.000000

WarheadType=0

Explosives=2.500000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=0

Accuracy=0

MaxTurnRate=0.000000

MaxLaunchG=0.000000

LockonChance=0

LaunchReliability=0

ArmingTime=0.000000

SeekerFOV=0.000000

SeekerGimbleLimit=0.000000

SeekerTrackRate=0.000000

SeekerRange=0.000000

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

Posted (edited)

Mike

 

TS is on to something. I was dissatisfied with the huge bomb craters and explosions that the M17 grenades made with the SmallBombEffects choice listed for EffectClassName. I changed it to ClusterBombEffects and now I get a nice small bright explosion typical for a hand grenade that does not throw a huge cloud of dirt into the air and does not leave a crater. You can tone down the explosion visuals by stepping down the effects object choice. I believe you can also permanently edit the effect type in Weapons Editor for each weapon.

 

OlPaint01

Edited by OlPaint01
Posted

Thanks both

 

I'm trying that, but have hit a new snag, after editing the WEAPONSDATA text file, then trying to save it using Weapons Editor - the bombs no longer appear! I think that I may be using an outdated version of Weapons Editor, where can I find the latest version please?

 

Thanks

 

Mike

Posted

OK all,

 

Tinkering done, and I think it looks a lot better. I used:

 

ClusterBombEffects for hand grenades

SmallRocketsEffects in place of SmallBombEffects

SmallBombEffects in place of MediumBombEffects

MediumBombEffects in place of LargeBombEffects

LargeBombEffects in place of VeryLargeBombEffects (only affects the PuW 300kg beastie)

 

This scales down all the A2G explosions and makes it all more believable, at least to me. Anyway, it was quite fun taking a Camel loaded with Cooper bombs, with the rest of the flight flying "light" as escort, to do a dawn beat-up of an enemy aerodrome. Shades of Biggles Flies Again!!!

 

Mike

Posted

Mike

 

That is excellent advice!!! I am modifying my Weapons.ini to follow your recommendations with these settings. It really scales down the explosions. Definitely much more believable.

 

Olpaint01

Posted

Mike,

 

This really sounds interesting, and hats off!

 

Do you think you could save us some time (I barely find any to fly as is...) by uploading the Weapons.ini to the forum?

 

Thanks if you can!

  • 2 weeks later...
Posted

Bart,

 

Been trying to upload the file, but keep getting an "Upload failed. You are not permitted to upload this type of file" message. Don't know what I'm doing wrong..

 

Mike

Posted (edited)

OK, trying again.. just everyone please realise that my weapondata settings may differ from theirs.

 

Mike

Edited by Mike Dora

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