Mike Dora 171 Posted July 2, 2009 As many have said, one of the greatest strengths of FE is its tinkerability. I want to tinker some more. Can anyone advise how to _reduce_ the sizes of the explosion effects? Right now, 25lb Cooper Bombs seem to go off like 500-pounders, and a Gotha raid on an airfield looks like a tactical nuclear strike. The kind of relevant text in my PARTICLESYSTEM file looks like the extract below, what do I need to change to scale things down, or should I tinker something else? Thanks Mike [EmitterType119] Name=SmallBombGroundExplosion EmissionType=RADIAL_EMITTER UpdateType=NON_MOVING LifeTime=0.200000 MaxVisibleDistance=18000.000000 PositiveZOnly=TRUE EmissionRate=0.0400 EmissionVolume=0.00000,0.00000,0.010000 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.000000,0.000000,70000.000000 EmissionVelocityDeviation=0.50000 RadialVelocityTableType=CONSTANT RadialVelocity=70000.0 RadialVelocityDeviation=0.500000 HasLightSource=FALSE ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=15.5000 ParticleLifeTimeDeviation=0.400000 ParticleWeight=-4.00000 ParticleRandomness=0.080000 ParticleDragFactor=0.250000 ParticleInheritence=0.00010000 ParticleWindFactor=0.25 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,0.700000,0.700000,0.350000 ParticleColor[02].Time=0.250000 ParticleColor[02].Value=0.600000,0.600000,0.300000,0.400000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.200000,0.160000,0.040000,0.250000 ParticleColor[04].Time=1.000000 ParticleColor[04].Value=0.000000,0.000000,0.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=4.50000 ParticleSize[02].Time=0.06000000 ParticleSize[02].Value=9.000000 ParticleSize[03].Time=0.1000000 ParticleSize[03].Value=10.500000 ParticleSize[04].Time=0.2000000 ParticleSize[04].Value=18.000000 ParticleSize[05].Time=0.5000000 ParticleSize[05].Value=21.000000 ParticleSize[06].Time=1.0000000 ParticleSize[06].Value=22.500000 BaseSizeDeviation=0.3 TextureMaterial=ExplosionParticleMaterial Share this post Link to post Share on other sites
+Tailspin 3 Posted July 2, 2009 It would probably be easier to find another smaller explosion effect and change the corresponding WeaponData entry with the Weapon Editor. Not sure it will work but don't know why it wouldn't. [WeaponData001] TypeName=Bomb25lb FullName=25-lb Bomb ModelName=Cooper_20 Mass=11.340000 Diameter=0.127000 Length=0.660400 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode= NationName=USAS StartYear=0 EndYear=0 Availability=3 BaseQuantity=12 Exported=TRUE ExportStartYear=0 ExportEndYear=0 ExportAvailability=3 WeaponDataType=0 RailLaunched=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE EffectClassName=SmallBombEffects <---Change this entry DragAreaMultiplier=1.000000 WarheadType=0 Explosives=2.500000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=0 Accuracy=0 MaxTurnRate=0.000000 MaxLaunchG=0.000000 LockonChance=0 LaunchReliability=0 ArmingTime=0.000000 SeekerFOV=0.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=0.000000 SeekerRange=0.000000 ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Share this post Link to post Share on other sites
OlPaint01 0 Posted July 2, 2009 (edited) Mike TS is on to something. I was dissatisfied with the huge bomb craters and explosions that the M17 grenades made with the SmallBombEffects choice listed for EffectClassName. I changed it to ClusterBombEffects and now I get a nice small bright explosion typical for a hand grenade that does not throw a huge cloud of dirt into the air and does not leave a crater. You can tone down the explosion visuals by stepping down the effects object choice. I believe you can also permanently edit the effect type in Weapons Editor for each weapon. OlPaint01 Edited July 2, 2009 by OlPaint01 Share this post Link to post Share on other sites
Mike Dora 171 Posted July 3, 2009 Thanks both I'm trying that, but have hit a new snag, after editing the WEAPONSDATA text file, then trying to save it using Weapons Editor - the bombs no longer appear! I think that I may be using an outdated version of Weapons Editor, where can I find the latest version please? Thanks Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted July 3, 2009 http://www.thirdwire.com/downloads_tools.htm Share this post Link to post Share on other sites
Mike Dora 171 Posted July 3, 2009 OK all, Tinkering done, and I think it looks a lot better. I used: ClusterBombEffects for hand grenades SmallRocketsEffects in place of SmallBombEffects SmallBombEffects in place of MediumBombEffects MediumBombEffects in place of LargeBombEffects LargeBombEffects in place of VeryLargeBombEffects (only affects the PuW 300kg beastie) This scales down all the A2G explosions and makes it all more believable, at least to me. Anyway, it was quite fun taking a Camel loaded with Cooper bombs, with the rest of the flight flying "light" as escort, to do a dawn beat-up of an enemy aerodrome. Shades of Biggles Flies Again!!! Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted July 3, 2009 This is an excellent idea Mike. Thanks! Share this post Link to post Share on other sites
OlPaint01 0 Posted July 3, 2009 Mike That is excellent advice!!! I am modifying my Weapons.ini to follow your recommendations with these settings. It really scales down the explosions. Definitely much more believable. Olpaint01 Share this post Link to post Share on other sites
Bandy 3 Posted July 10, 2009 Mike, This really sounds interesting, and hats off! Do you think you could save us some time (I barely find any to fly as is...) by uploading the Weapons.ini to the forum? Thanks if you can! Share this post Link to post Share on other sites
Mike Dora 171 Posted July 18, 2009 Bart, Been trying to upload the file, but keep getting an "Upload failed. You are not permitted to upload this type of file" message. Don't know what I'm doing wrong.. Mike Share this post Link to post Share on other sites
+Tailspin 3 Posted July 18, 2009 Mike, I think it has to be a compressed file like zip or rar. Share this post Link to post Share on other sites
Mike Dora 171 Posted July 18, 2009 (edited) OK, trying again.. just everyone please realise that my weapondata settings may differ from theirs. Mike Edited July 18, 2009 by Mike Dora Share this post Link to post Share on other sites
+Stary 2,427 Posted July 18, 2009 Why not change the particle sizes in particular effects? I also attached new realistic bombs effects (to use with Laton's nicely reworked effects of mine) about two months ago in FE general discussion thread here they are hiding: http://forum.combatace.com/index.php?showtopic=41597 Share this post Link to post Share on other sites
+Tailspin 3 Posted July 18, 2009 You guys can always post these tweaks, updates, new ideas, ect. in one of the Sticky topics. Thats what those topics are for. :yes: Share this post Link to post Share on other sites