EricJ Posted July 29, 2009 Author Posted July 29, 2009 Those squadrons listed were removed. I figured out the issue and may put them back in later on in a future update. VFA-111 aircraft weren't originally in there, I accidentally included it when compressing it, so eventually I may release those skins. Quote
verde13 Posted August 3, 2009 Posted August 3, 2009 I got this excellent Superbug package but i'm missing the F-4E_lights.TGA for the AoA in the cockpit, which now appears as white blocks. Since i don't own any of the First generation TW sims could you please update the package with the missing TGA file, or even better just post it ? Quote
EricJ Posted August 3, 2009 Author Posted August 3, 2009 Here, I've taken a slight hiatus for the weekend, so I'm not going to upload an updated package, but here's the TW file. Just put it in the "Cockpit" folder for the jets: F_4E_LIGHTS.zip Quote
AGOSTINO Posted September 16, 2009 Posted September 16, 2009 I have installed the Super Hornet Package for SF2 v1.4. In the [sound] section of the FA-18F_DATA.INI, there is this: [sound] WindSoundName=USNwind StallSoundName=USNstall EngineSoundName=GEF1414 <<<<<<<<<<<<<<<<<<<<<<<??? AfterburnerSoundName=Xle2 DamagedEngineSound=USNovsp FlapsSoundName=USNflaps AirbrakesSoundName=Airbrakes GearsSound=Gear What is this sound?? Is perhaps "EngineSoundName=JetEngine" the correct file?? Another question: After to have installed the Super Hornet Package for SF2 v1.4, I need to install the SuperHornetAISF2Hotfix.zip?? Yes or no?? Quote
EricJ Posted September 16, 2009 Author Posted September 16, 2009 Yes, I was trying to get a custom sound in, and forgot to catch that, thanks... and sorry Quote
AGOSTINO Posted September 17, 2009 Posted September 17, 2009 Yes, I was trying to get a custom sound in, and forgot to catch that, thanks... and sorry Nothing, You welcome!!! About the SuperHornetAISF2Hotfix.zip?? After to have installed the Super Hornet Package for SF2 v1.4, I need to install the SuperHornetAISF2Hotfix.zip?? Quote
+76.IAP-Blackbird Posted September 17, 2009 Posted September 17, 2009 Will you upload a new update with all fixes included? Quote
EricJ Posted September 17, 2009 Author Posted September 17, 2009 Okay, the post with the hotfix was posted two months ago, so no, because it's included and fixed the afterburner issue, AGOSTINO is just making a simple operation difficult. Just download 1.4 and life will be okay Quote
+76.IAP-Blackbird Posted September 17, 2009 Posted September 17, 2009 ok thanks for the advice have it already .. Quote
AGOSTINO Posted September 20, 2009 Posted September 20, 2009 Okay, the post with the hotfix was posted two months ago, so no, because it's included and fixed the afterburner issue, AGOSTINO is just making a simple operation difficult. Just download 1.4 and life will be okay Thank you a thousand infinitely!!! Quote
Niklas Posted September 26, 2009 Posted September 26, 2009 hm, what am i missing? It says that i need the mirage factory F/A-18A to be able to fly theese birds....but i can only find a MF F/A-18A för SF1? And it's a installer file....sorry if making an ass of myself but, realy, i don't get it :) Quote
EricJ Posted September 26, 2009 Author Posted September 26, 2009 (edited) It's just to cover my butt legally, all the cockpit files are in the Super Hornet package so just install it and you'll be good to go. Edited September 26, 2009 by EricJ Quote
Niklas Posted September 26, 2009 Posted September 26, 2009 Ah, sweet, thanks for the swift reply!! Keep up the good work :) It's just to cover my butt legally, all the cockpit files are in the Super Hornet package so just install it and you'll be good to go. Quote
EricJ Posted October 24, 2009 Author Posted October 24, 2009 HUD fix for SF2I (thanks both Brain32 and Spectre8750) for all three planes. SF2Ihotfix.7z Quote
EricJ Posted November 27, 2009 Author Posted November 27, 2009 Addendum, added FAC role for F model only. Quote
EricJ Posted November 27, 2009 Author Posted November 27, 2009 ....And GEF1414 sound by both Spillone104 and Spectre8750, add this to your soundlist.ini: SoundFilexxx=GEF1414 [GEF1414] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE Looped=TRUE FrequencyControl=TRUE NumBuffers=4 MaxDist=500.000000 MinDist=100.000000 InsideConeAngle=60 OutsideConeAngle=180 ConeOutsideVolume=90 Quote
messym Posted January 3, 2010 Posted January 3, 2010 I installed this and seemed to work ok, but the only AG loadout available is the Maverick, no LGB's etc I followed the readme, am I missing something? Thanks Quote
EricJ Posted January 3, 2010 Author Posted January 3, 2010 Which weapons pack are you using? I use 331Killerbee's for SF2 and have a lot of Mavs, so could be that, or check to see if the weapon is exported, if not use the weapons editor for that. Quote
EricJ Posted February 7, 2010 Author Posted February 7, 2010 Okay it looked like my editing skillz was good to go... but then my AI flights had no dual rails... NO GO. So... after a little experimentation, I created another LAU-115C with the values of the one I posted, which allowed the player, but not the already loaded AI flights to utilize. So now there are two types in the folder, one that allows AI flights to load them normally, and then allows the player to do the same. Confusing? Weird? Yes for me it is, and therefore just to make things right... using a modded form that Dels brought indirectly to my attention... LAU-115CA.7z LAU-115CB.7z Quote
EricJ Posted February 19, 2010 Author Posted February 19, 2010 (edited) Update to the AB Effects. For the Feb 2010 update it should be noted that the cockpit as so far hasn't been modified, so until a more custom cockpit shows up, weapon selection will remain as it is. And no problem TurtleHawk. Effects.7z Edited February 19, 2010 by EricJ Quote
+SidDogg Posted March 5, 2010 Posted March 5, 2010 Hey. ...does anybody know if there is a way we can "serialize" the fuel tanks with decals? ...had something in mind. Quote
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