+quack74 Posted August 3, 2009 Posted August 3, 2009 I'm not sure if this is from Peter01's flight models or from the A-Teams original flight models. I'll ask here first because I'm using Pete01's flight models. The elevators on the F2B dont move and the Gun hammers on the Pup only move when the elevator controls move up or down. Not when the gun fires. I just dont know what "animation numbers" to use. If thats the problem Quote
Panama Red Posted August 3, 2009 Posted August 3, 2009 I just "fixed" the F2B and F2Ba and will post in a couple of hours. I also completely removed the Lewis cradle that was still on top of the wing on the F2Ba, now it looks like all the WW1 pictures. As for the Pup, I will have to look at it and see if I can figure out what the problem is ??? Quote
Panama Red Posted August 3, 2009 Posted August 3, 2009 Here is the Bristol F2B and F2Ba flight model "fixes". I have fixed the rear elevators and completely removed the Lewis MG cradle on the F2Ba as in real life. Quote
Panama Red Posted August 3, 2009 Posted August 3, 2009 (edited) Here is the Sopwith Pup flight model fix. I stopped the Vickers MG from moving in sync with the elevators. Edit: In fixing the Pup's Vickers MG animation, I caused another problem with the elevators. As a result, the testing continues. Sorry about that. Edited August 4, 2009 by Panama Red Quote
+quack74 Posted August 3, 2009 Author Posted August 3, 2009 Very cool of you Panama Red You are now my FE ground crew Quote
+whiteknight06604 Posted August 4, 2009 Posted August 4, 2009 maybe some skins wil be comeing out? hehehe.Thanks for the fixes. Quote
Panama Red Posted August 5, 2009 Posted August 5, 2009 Since the Pup would not cooperate with the easy animation fix route, I had to use the "hidden mesh route". Now at least the MG firing lever does not move up and down with the elevators. Quote
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