jtin Posted August 16, 2009 Posted August 16, 2009 View File Nothingness (Testbed Terrain) This is a terrain of simply, nothing. Why is this useful? Without all the objects and tiles it needs to load, it helps to minimize loading times. This is particularly useful in skinning (decal positioning), model testing, and target placement (which then can be copy-pasted to other maps). It includes two airfields (enemy and friendly) and two target areas, WITHOUT targets. **For this reason, it is recommended that missions using this terrain either be RECON, SWEEP, STRIKE, or CAP.** Submitter jtin Submitted 08/16/2009 Category Terrains Quote
+Wrench Posted August 16, 2009 Posted August 16, 2009 Interestering concept, excepting it's not working ... CTDs right back out, with singlemision.dll fault or no message at all. You've missed some VERY essential items that are REQUIRED for all terrains: 1) Planning maps -- at least 2 are needed 2) Movement ini -- it's just the GermanyCE one. Needs rebuilding to reflect the Blue/Red sides; and a) friendly and enemy bases shouldn't be so close together; I'd have placed them on opposite sides of the map, like I did with the Fighter Bowl terrain. 3) Nations ini -- needs both sides defined (location001 and location002) and the nations listed. 4) Mission types: you can't have a strike mission (as stated in the readme -even CAP was CTDing for me) without TARGETS!!! Items of some targetable value MUST be placed somewheres on the map, otherwise CTDs ensue. If you want, I will be glad to give it a "once over" and straighten out the issues. Only if you want, of course! I'm already fixing mine... wrench kevin stein Quote
jtin Posted August 16, 2009 Author Posted August 16, 2009 That's weird... didn't have any CTDs (Strike assigns you the enemy runway - found it would CTD without any runways) but if you're already fixing it, go right ahead. :yes: Quote
+EricJ Posted September 13, 2009 Posted September 13, 2009 No word on the planning maps I take it? I definitely like this idea, but uh.. it would help if a planning map was present... Quote
+Wrench Posted September 14, 2009 Posted September 14, 2009 Shhoooot, forgot all about that!! I guess I can assemble an update package, if there's really a want for it! If you all want, I have a completley stripped down stock Desert terrain I made for Fubar to use in testing some SAM sites. All the cities are intact, but with nothing of value to bomb (like a water tower or mosque), and only 1 large airfield for each side. All other stuff works (movements ini is stock, etc) Works in all versions of the sim, but you need the desert cat for the tiles, or get an alternate desert tile set. Works really well is SF2 weighs in at like 500k zipped, as it's just inis wrench kevin stein Quote
+EricJ Posted September 14, 2009 Posted September 14, 2009 I'd be interested, as I need a cheap terrain to test stuff, tactics and weapons... Quote
+FastCargo Posted September 14, 2009 Posted September 14, 2009 Me too...I'd like a terrain to be able to test out all mission types, including air to air missions that can't be done on the Range. FC Quote
+Wrench Posted September 14, 2009 Posted September 14, 2009 Ok, then. I'll write up a readme with install instructions, and upload it tommorrow sometime wrench kevin stein Quote
+EricJ Posted September 14, 2009 Posted September 14, 2009 (edited) Nice, make sure you got a screenshot or I'll disapprove it Edited September 14, 2009 by EricJ Quote
+paulopanz Posted October 25, 2009 Posted October 25, 2009 Jtin, You won the Nobel Prize for this (terrain) idea, saving my life in loading the sim to fix skins, decals etc in my mods. I'll be in debt with you for ever and ever, so I'ld like say to You: Thanks/Grazie/Merci/Danke Paolo Quote
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