ShrikeHawk Posted September 8, 2009 Posted September 8, 2009 Hallo! I am trying to install a new PTO installation with SF Gold. I've installed the 06 update, Nations.ini, formations, and the midway terrain. Every time I start it up and get to the loading page I get the "this application has issues do you want to send a report..." yadda yadda. What am I doing wrong? Quote
+Baltika Posted September 8, 2009 Posted September 8, 2009 Hi Shrike, I seem to remember that when Gepard created Midway terrain, it included many groundobjects such as ships and the like. Permission was subsequently withdrawn for many of those items, and Gepard re-released the terrain minus those groundobjects. You will have to get them individually from capun's website. That might be causing a CTD. Have you installed Wrench's WW2 wep pack? Also, what plane are you flying? What WW2 planes have you installed? You may also have to check the date tag (in OPTIONS.INI, I think) to allow single missions to run from, say, 1930 up to 2010 on whenever. Those are just a few thoughts that occur to me to check. Let us know how you get on. Cheers, Baltika Quote
+Baltika Posted September 8, 2009 Posted September 8, 2009 I included a step-by-step guide to getting a PTO install up and running in the Readme to the Midway campaign. Grab it here, should give you a few pointers, if you haven't already http://forum.combatace.com/index.php?app=downloads&showfile=8420 Replace Bunyap's pack with Wrench's WW2 wep pack and you are good to go. Note to self: Will have to update these WW2 campaign readmes to refer to Wrench's WW2 wep pack, rather than Bunyap's. Buny's will work fine, but you will end up with a lot of modern stuff you don't need for a WW2 install. If, like me, you end up with a half-a-dozen theatre-specific WW2 installs, every little bit of space helps Quote
ShrikeHawk Posted September 8, 2009 Author Posted September 8, 2009 hehehe. Thanks Baltika. My registration with the A-Team is apparently incomplete (just found out). So no, I haven't included any of those objects. I have added the weapons pak. The whole folder of "weapons" is sitting in my "objects" folder. Correct? I have installed Wolf's aircraft addon and I am trying to fly the F4U-1. I have also installed the Japanese aircraft pak (this one is fairly old). Let me know if i missed something. Quote
jet_spud Posted September 8, 2009 Posted September 8, 2009 (edited) i've been doing multi-installs for the last several days - the first a pacific one with WOV but this caused problems with WW2 planes (lock-ups), so on the advice of wrench i redid them with WOE; i used v.06 and followed all instructions to the letter, i recall it said for one pacific scenery package that you must install the add-on ships, vehicles, aa mg's etc from a-team, so i sourced everything possible from there first, and popped them in. i chose not to use SFG because most add-ons now seem to be done with WOE in mind. next i read that midway scenery is also important for more objects, so this went in next - checking each time to see if all ok, then the philippines scenery was next and all went according to plan. i've now got all the pacific theatre aircraft from a-team working fine, plus most of the updates and new planes here. the scenery is awesome - no probs so far. i've also done nw europe 1943-45 on another install and BoB, burma and africa are next up! its a fantastic resource here and at a-team. you must be careful to update the CAT file in the scenery.ini each time - because the CAT file decides which game the scenery is compatible with; desert-SFG, Vietnam Sea-WOV and GermanyCE-WOE. apparently WOI is a big no-no full stop! also make sure you don't patch up your ww2 game beyond 06 (you can update your WOE later). hope that helps from a fellow newbie! Edited September 8, 2009 by jet_spud Quote
+Baltika Posted September 8, 2009 Posted September 8, 2009 Hi Shrikehawk, Yes, the wep pack will create a weapons folder inside your objects folder, so that's fine. There shouldn't be a problem with Wolf's a/c pack or AD's Japanese plane pack. Have you tried this fix:- http://forum.combatace.com/extending-usable-years-wire-sims-t27492.html Like jet_spud says, checking the CATfile pointer in each of your terrains is also well worth doing. Make sure it is pointing to desert/desert.CAT as you are running SFG. Can you fly WW2 a/c on the stock desert terrain? If so, that may narrow things down to a specific terrain problem. Some of the WW2 terrains had a bit of a problem with planes that need a large or medium runway size to take off, as they had only the small Runway3 included. Shouldn't be a problem with the F4U-1, though. Tally-ho! Baltika Quote
+Baltika Posted September 8, 2009 Posted September 8, 2009 You may also need to adjust the graphics settings in your FLIGHTENGINE.INI file. You will need to extract this file from the FlightData.CAT file (in the /Flight folder). Scroll down and replace these entries as follows:- [GraphicsSettings] ZBufferDepth=24 MaxVertexCount=16384 MaxIndexCount=32768 MaxTextureCount=16384 MaxModelType=2048 MaxMeshPerScene=2048 MaxModelPerScene=4096 MaxLightPerScene=1024 AspectRatio=1.333333 MinPixelSize=1.0 Then leave the modded FLIGHTENGINE.INI file in your flight folder. Some 3d party models can cause a CTD if these settings are not high enough. Good Luck! Quote
ShrikeHawk Posted September 8, 2009 Author Posted September 8, 2009 Very Cool. Thanks for all the suggestions Baltika and jet_spud. I'll give these things a try and get back to you. I thought about the terrain pointer. in my Midway.ini it says "../desert/desert.CAT". Should I be goin up one more directory like it says or should it read "desert/desert.CAT" ? I also moved a copy of the desert.CAT file into the Midway terrain. No joy there. Still, that might not be the issue and I just need to apply these fixes you mentioned. Cheers! Quote
Wrench Posted September 8, 2009 Posted September 8, 2009 also moved a copy of the desert.CAT file into the Midway terrain. No joy there. That's the VERY old way of doing it ... ie: pre06. You can, however, after moving the desert cat into the Midway terrain folder, simply rename it to match Desert.cat become Midway.cat, and all should work. In ALL my terrain mods, you'll find these statements, using the Midway.ini as an exmaple.... [Terrain] TerrainFullName=Midway DataFile=Midway_data.INI TargetFile=Midway_targets.INI TargetTypeFile=Midway_types.INI MovementFile=Midway_movement.INI NationsFile=Midway_nations.INI BriefingText=Midway_briefing.INI DogfightFile=Midway_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat <-- CatFile=..\GermanyCE\GermanyCE.cat <-- //CatFile=..\VietnamSEA\VietnamSEA.cat <-- Latitude=30.0 Longitude=175.0 this allows for any of the Original 3 Terrains to be used for the reach-around for the objects. It's also criticaly important that one (or more) of the Original 3 Terrains be residing in your terrains folder as well. wrench kevin stein Quote
ShrikeHawk Posted September 9, 2009 Author Posted September 9, 2009 *sigh* I've checked my midway.ini file and it's correctly pointing at the desert.cat file. I edited the options.ini and singlemission.ini with the different startyear and endyear I updated the flightengine.ini with the new graphics settings. I can fly the corsair over the regular desert terrain in SFG with no problem. Still crashing at the loading screen... What now? Quote
Wrench Posted September 9, 2009 Posted September 9, 2009 (edited) What error message is it generating? Meaning, when SFG craps out, you should get a little popup that says "SFG has experienced an error and needs to close. An error report has been generated blahblahblah" or words to that effect.... on that should be a blue hyperlink that says something like 'to see what this message contains, click here'. That'll open another popup, and somewheres on the top 3 lines it may (and hopefully WILL) say something about ****.dll THAT's the info we need, other wise we're more in the dark than you!! ;) If possible, take a screen shot of yourr desktop (key- print screen, then drop the clipboard image into any image progam, and attach to your next post). That'll help IMMENSLEY in trying to diagnose the problem Also, as JS stated above, SF/SFG DO have some stability issues, which is why I abandoned them 4-5 years agoe for, well pretty much anything. That's why I've begun to reccomend using WoE, in part for that and it's flexablity. However, it's still reccomended to copy/paste the Desert terrain into WoE's /Terrain folder. There's stuff still in the cat that may be needed (usually just the tiles) wrench kevin stein Edited September 9, 2009 by Wrench Quote
ShrikeHawk Posted September 9, 2009 Author Posted September 9, 2009 What error message is it generating? Meaning, when SFG craps out, you should get a little popup that says "SFG has experienced an error and needs to close. An error report has been generated blahblahblah" or words to that effect.... on that should be a blue hyperlink that says something like 'to see what this message contains, click here'. That'll open another popup, and somewheres on the top 3 lines it may (and hopefully WILL) say something about ****.dll THAT's the info we need, other wise we're more in the dark than you!! ;) If possible, take a screen shot of yourr desktop (key- print screen, then drop the clipboard image into any image progam, and attach to your next post). That'll help IMMENSLEY in trying to diagnose the problem Also, as JS stated above, SF/SFG DO have some stability issues, which is why I abandoned them 4-5 years agoe for, well pretty much anything. That's why I've begun to reccomend using WoE, in part for that and it's flexablity. However, it's still reccomended to copy/paste the Desert terrain into WoE's /Terrain folder. There's stuff still in the cat that may be needed (usually just the tiles) wrench kevin stein Hey Kevin, The error is the far less useful "SFG has experienced an error and needs to close..." blahblahblah. So I guess this means do it over again with WoE? Quote
Wrench Posted September 9, 2009 Posted September 9, 2009 Oh, man! You're halfway there!!! That's the popup I was talking about. Look at it carefully. There's a blue colored hyperlink on that you click, and it'll go to the next one, and tell what's dying. That's what we need to know! of course, you can always move up to WoE. But lets see if we can't solve this one first before dumping SFG (actaully...thinking about it...you'll probably want to move evetually, and add the Desert AND Vietnam terrain folders to your WW2 installs.) but, the technician/diagnostician in me wants to find the error first.. :) wrench kevin stein Quote
ShrikeHawk Posted September 10, 2009 Author Posted September 10, 2009 Hey Kevin, Here's the display from the error. Looks like there's a ground object problem after all. I did install the ground objects that the readme calls for from Capun's site. I just hope I got the right AAA gunner. The only one I found was for First Eagles, but the object call looked the same. Should I have installed ALL the gunners in the package? Did I goof? Quote
ShrikeHawk Posted September 10, 2009 Author Posted September 10, 2009 Okay - I'm clearly missing something for the "FLA-MG". I didn't see anything like that in Capun's site. So where would I get it? Quote
Wrench Posted September 10, 2009 Posted September 10, 2009 THAT'S IT!!! That's the screen!!! the "FLA_MG" is similiar -- in fact it IS the Browing MG AAA gunner. It should be in Gepard's Midway terrain, with some other ground objects. If you can't find it, or it keeps crapping out, open the Midway_Targets.ini, and do a find/replace for "FLA_MG" to "AAA". Not historically correct (if you've seen John Ford's documentary of the Battle of Midway you'll see all kinds of MG pits), but it'll eliminate that object. btw, the "tommyflak37" is the 3.7in gun found on some of the euro ww2 terrains, and IIRC, Geo's site wrench kevin stein Quote
ShrikeHawk Posted September 11, 2009 Author Posted September 11, 2009 I'll give this a try tonight. Thanks for the support! Quote
ShrikeHawk Posted September 12, 2009 Author Posted September 12, 2009 Got it working! Thanks for all the encouragement and help. Quote
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