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WW2 Palestine


WW2 Palestine Terrain For SF/WoV/WoE WW2 MTO Installs

 

-06 Patch Levels ONLY!-

 

This is a modification of Gepard's "Suez" terrain, backdated for use in WW2 with the approximate timeframe of 1940-1946. Not a great deal of "enhancements" have been added, but you can expect the "usual suspects". Plus one 'generic' Easter Egg (one of the target areas, albiet slightly misplaced - bonus points for IDing its origination)

 

This is a COMPLETE terrain with all items necessary to unzip, install and fly over. All tiles and TODs are included, as well as several new-to-this-terrain Terrain Objects (buildings and the like) The targets, nations, briefing, movements and types inis have all been greatly expanded to reflect the timeframe. Place names have been adjusted to WW2 levels (where known and discoverable). All 3 levels are Planning Maps have also been newly created, just for this terrain mod.

 

The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post-08 patch or SF2 "NextGen" series. The terrain's data ini does NOT have the new Height Data nor the background shader sections!!! (however, these are easily added if you're familiar with the varous terrain data inis, and how to 'update' them).

 

= MAKE SURE YOU HAVE THE WW2 WEAPONS PAK !! =

= MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =

= MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =

= MAKE SURE YOU HAVE THE NECESSARY WW2 GROUND OBJECTS PAKS!! MOST IMPORTANT!!! =

 

It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 08 SF/WoV/WoE/WoI or any of the SF2 'NextGen' series; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Although, it should work pretty well, in any case. Some data ini adjustments will probably be required for the additional effects. Although, for more "modern" times, I'd reccomend Isreal2 + the targets enhancement pak.

 

As always, it's reccomended you unzip this to a temp folder somewhere's thats easy to find. This will give you access to the rest of the readme for full, detailed install instructions and the Usual Notes and Other Ramblings...

 

Follow these instructions herein =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod. There is VITAL information herein about several items not included with this package.

 

Good Hunting!

Wrench

Kevin Stein


 

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Ummmm.....I don't know.... :unsure:

 

Let's wait and see when SF2:I comes out, then you can test if for me!!!

 

wrench

kevin stein

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The "usual suspects" Easter Eggs aren't really much on this terrain; the CA advertisement sign at airbases, the aforementioned named target area (I got is positioned correct, meaning it's on a hillside, just not in it's correct place as it's described as being 'in the shadow of Mt. Tabor', in the Jazreal Valley'. Movie and Book.

 

I didn't really spend a whole lot of time on it, so it's not up to my usual standards of silliness.

 

wrench

kevin stein

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Ummmm.....I don't know.... :unsure:

 

Let's wait and see when SF2:I comes out, then you can test if for me!!!

 

wrench

kevin stein

 

:smile::good: No problem...!

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