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Cargo ship


Cargo ship (SF-1 gen) by BANIDOS TEAM

 

 

 

3D Model:SUICIDAL

 

 

Skins: TORNO

 

 

 

 

 

To use this model you only have to release the contents of the

GroundObject folder inside the folder the same name in your game...

 

 

 

 

 

 

 

9b4b64c0aaa33019569bdd2cc9ca4664o.jpg

 

 

 

 

 

 

 

 

 

 

 

 

-This Model is FREEWARE . Feel free to use this mod for any

future projects as long as proper credit is given...


 

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XD I love to see the Yaght as a target! perhaps for a future Somalia mod *thinks*

good mod thanks ^^

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Hehe nothing like showing those skinnies by popping them with a Maverick eh?

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Thanks guys.

those containers with a Maverick fly by water Eric.I forget something, if you want the boat to sink more later used this input to improve

in each ships data ini, is this statement (well, in most cases)

 

[GroundObjectData]

DamagedModel=

DestroyedModel=Akagi

DestroyedEffect=LargeOilFire

SinkTime=120.0<-- time is in seconds

EmptyMass=37545454.45

 

wrench

kevin stein

 

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:grin:

and this too:

 

[sound]

EngineSoundName=ShipEngine.wav

MovementSoundName=UnderWay.wav

 

the wavs should be in some of my WW2 terrain mods (I know NorthAfrica for sure) I think Fubar did them originaly some years back

 

wrench

kevin stein

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THANKS WRENCH !!!

Well now with this is spectacular.

Wrench Rules...

Marcos

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You're VERY welcome! SO, when are we going to get the sailboat and that other merchant vessel???

 

I forgot to mention, the ship sounds MUST be added to the SoundList.ini .... here's the entries, where *** is the next number in sequence:

 

SoundFile***=ShipEngine

SoundFile***=Underway

 

and add these to the bottom of the listing:

 

[shipEngine]

Priority=LOW

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=2

MaxDist=2500.000000

MinDist=100.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

[underWay]

Priority=HIGH

3DSound=TRUE

DopplerEffect=TRUE

Looped=TRUE

NumBuffers=4

MaxDist=1500.000000

MinDist=10.000000

InsideConeAngle=360

OutsideConeAngle=360

ConeOutsideVolume=0

 

BTW, this works for ALL ships available, from the stock ones to any warship or carrier or whathaveyous

 

wrench

kevin stein

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