+warthog64 Posted November 10, 2009 Posted November 10, 2009 I know only the stock ships like the Cargo Ship, and Tanker have Destroyed Lods. But is there a way to change the way a ship such as the Akagi sinks from just disappearing, to actually having a sinking effect? Thanks Quote
Wrench Posted November 10, 2009 Posted November 10, 2009 (edited) in each ships data ini, is this statement (well, in most cases) [GroundObjectData] DamagedModel= DestroyedModel=Akagi DestroyedEffect=LargeOilFire <-- change to whatever you want effect SinkTime=120.0<-- time is in seconds EmptyMass=37545454.45 wrench kevin stein Edited November 10, 2009 by Wrench Quote
Fatman Posted November 10, 2009 Posted November 10, 2009 November 10, 2009 Too slow the sinking time down just add the the following to [GroundObjectdata]. [GroundObjectData] DamagedModel= DestroyedModel=Akagi-R3b.lod DestroyedEffect=LargeOilFire SecondEffect=AmmoDumpExplosion or ( VehicleFireEffect ) SecondChange=100 SinkTime=20.0 EmptyMass=37545454.45 Note the SecondEffect will give you a bigger explosion. Fatman Quote
Wrench Posted November 11, 2009 Posted November 11, 2009 (edited) It's SecondaryEffectChance= . Anything else don't work Also, for primay, the 'ShipDestroyedEffect' or "TankerDestroyeEffect" gives that nice oil slick on the water AmmoDumpExplosion give a NICE big boom; but using the LargeOilFireEffect gives that towering column of black roiling smoke. It's your choice. However, you're forgetting the main issue with CVs -- they're unvulnerable. You can't sink them due to the existence of the flight deck mesh. With that, you can takeoff and land. Without it, you fall into the water at mission start. Hence, the reason I created the ***_T carriers you see in the Okinawa upgrade. They're just warships, and have had the flight deck mesh removed, making them destroyable. wrench kevin stein Edited November 11, 2009 by Wrench Quote
Fatman Posted November 11, 2009 Posted November 11, 2009 November 10, 2009 Thanks Wrench for the SecondaryEffect Fatman Quote
TerceraEscuadrilla Posted November 17, 2009 Posted November 17, 2009 (edited) Hello Wrench I'm looking for a ship and sink effects. I made a model of my ship damaged and does not appear, only the destroyed. How can I fix it? [GroundObjectData] DamagedModel=\Prestige\Prestige_dañado.LOD <--This model does not work DestroyedModel=\Prestige\Prestige_d.LOD DestroyedEffect=TankerDestroyedEffect SecondaryEffect=ShipDestroyedEffect SinkTime=170.0 EmptyMass=80000000.00 Component[001]=Hull Component[002]=Superstructure Thanks Edited November 17, 2009 by TerceraEscuadrilla Quote
Wrench Posted November 17, 2009 Posted November 17, 2009 (edited) Looks like the path is too long...maybe??? amagedModel=\Prestige\Prestige_dañado.LOD lose the first callout, make sure the damaged model is in the MAIN folder, and try that. Same for the destroyed. Worth experimentating with, at least!! I know only the stock CargoShip and Tanker seem to show damaged models; tried making one for the KriegDestroyer and LibertyShip, and they never worked! wrench kevin stein Edited November 17, 2009 by Wrench Quote
Shaolin Posted November 17, 2009 Posted November 17, 2009 Hello Wrench I'm looking for a ship and sink effects. I made a model of my ship damaged and does not appear, only the destroyed. How can I fix it? [GroundObjectData] DamagedModel=\Prestige\Prestige_dañado.LOD <--This model does not work DestroyedModel=\Prestige\Prestige_d.LOD DestroyedEffect=TankerDestroyedEffect SecondaryEffect=ShipDestroyedEffect SinkTime=170.0 EmptyMass=80000000.00 Component[001]=Hull Component[002]=Superstructure Thanks I think the ñ may be the problem. Quote
TerceraEscuadrilla Posted November 18, 2009 Posted November 18, 2009 (edited) Thanks a lot Wrench, Thanks Shaolin. I've tried and there is no case. Change the name to the shortest. The folder and nothing changed. Only appears Lod destroyed. I would probably continue to sink effects. Any suggestions will be welcome. Thank you very much guys Edited November 18, 2009 by TerceraEscuadrilla Quote
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