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Vambrace

F-16 BVR problem

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I've just finished making a campaign with F-16 squadrons available for AA/AG missions.

The problem is that the AI F-16 do not use its BVR missiles. I tried both missile types from

AIM-7 and AIM-120, but the AI would not fire either of it.

 

Is this a glitch or a design limitation on the F-16.

 

 

 

The model i'm using is the F-16C_B30 from the ODS mod which is able to use AHM.

 

If so can anyone send me a fix of the F-16 so it works for the AI.

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If i were you i would try one meant specifically to engage in BVR combat. On Desert Storm the F-16s weren´t able to do so yet, perhaps AI was tweaked to represent this. I would try later models, or

F-16 ADF - Personally, i have a couple of campaigns in SF2E NF4 for 159 FIS, Florida ANG, one with F-106A and the other with F-16ADF, and i do recommend it. ç

I guarantee they do fire their AIM-7F

Edited by macelena

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well, i'm using the SFP1 campaign and set it to 1995 to simulate Generation 4 jet combat so that wouldn't be a problem

since AIM-120 is in use since 1992. I tried the F-16ADF on single mission and my wingman would not fire the AIM-7, so i

went for broke and gave my wingman an F-15E with an 2 AIM-9M, 2 AIM-120A, and 4 AIM-7M. the AI used all its AIM-9 and 120,

and an AIM-7 to down 4 Mig-21MF.

 

given the point. I'm starting to wonder if it Does have something to do with the AI or something else.

both the F-16_B30 and the F-15E are from the ODS mod and both do not use the AIM-120 at that time period,

yet the F-15E is able to fire off both the AIM-120 and AIM-7 with no problem at all.

 

but it would help me greatly if I can get all the INI files of the F-16 that would allow

the AI to use BVR weapons. without it, the 1995 campaign is mostly stuck until then.

Edited by Vambrace

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I'm having this same problem at the moment too with a mod I'm tinkering with. Same thing, the AI aircraft will engage with IRMs and guns (even if the aircraft is not equipped with guns) only. I believe it has something to do with the AI detection range, which is problematic if it is, as you're going to have to alter each aircraft's detction range in accordance with how you want the AI to react to it. I usually double or triple the entry (depending on the type I was altering) and that usually made it much easier for the AI to detect/track/engage aircraft at distance. Bearing in mind, the lower the entry, the harder it is to detect the aircraft. ie, lower the number, the stealthier it is.

 

 

Assuming detection is the problem your AI is having...

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Open the data ini and check for the RangeUnit line in the DetectSystem section :

 

[DetectSystem]

RadarType=AIR_INTERCEPT

RangeUnit=NM <------ this line has been overwritten accidently during editing long ago

...

 

 

This bug is in most TMF F-16 data inis

Add the RangeUnit line to fix it.

Edited by Crusader

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checked it and compared it with the F-15C and E, as well as other F-16s like the B50/52 and i was surprised

that all F-16 models including the A,C,E,XL models lack the range unit.

 

I added the range unit like you ask and it worked perfectly fine. gotta remember that each time

i pull the F-16 out of my .rar files.

No more will the Dhimari air force be cannon fodder in the face of Mig-29s or Su-27s:flyer:. Finally i can get the Burning sands 1995 campaign to work.

 

Kudos to you crusader:salute:.

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