dsawan Posted November 29, 2009 Posted November 29, 2009 Hi, sorry if this has been mentioned before, but how do guns get edited in sf2 generation? Is it the same as sf1 where you exgtract the gundata and edit to make them work?Or will it be like the weps pack and you add in. i only know of killer bee's addon, but thas weps not guns. i just tried the potez addon to see if it worked in sf2 atmoshphere and weps work but guns dont. thx. Quote
EricJ Posted November 29, 2009 Posted November 29, 2009 Guns are setup to work like the weapons, so if it came with a "Gun" put that folder in the Guns folder, or create one in the Mod folder, in "Objects". If done correctly the game should read the new gun and it will be available for use. Quote
Guest rscsjsuso5 Posted November 29, 2009 Posted November 29, 2009 don't know if this helps but if u add the guns u might use the gun editor from thirdwire link here http://www.thirdwire.com/downloads_tools.htm second one 224kb file if u know how. enjoy ur weekend Quote
+331Killerbee Posted November 29, 2009 Posted November 29, 2009 Guns and their Effects are handled just like the Weapons are. They're "Plug-in-Play". 331KillerBee Quote
Fubar512 Posted November 29, 2009 Posted November 29, 2009 (edited) Like weapons (or any other "objects", for that matter), SF2 guns need to have individual folders which contain both Gun.ini and Gun_data.ini files. The folder needs to be named exactly the same as the .ini file. For example, lets say that we wish to add a 30MM_GSH30-2. We first create a subfolder within the Guns folder, and name it 30MM_GSH30-2. Next we need to create two .ini files, 30MM_GSH30-2.ini and 30MM_GSH30-2_Data.ini. The latter spells out the necessary ballistic, ROF, and effects parameters. The 30MM_GSH30-2.ini would contain the following data: [GunData] ObjectFullName=30MM GSH-30-2 cannon ObjectDataFile=30MM_GSH30-2_Data.ini The 30MM_GSH30-2_Data.ini would contain: [GunData001] TypeName=30MM_GSH30-2 FullName=30mm GSH30-2 Cannon Caliber=30.000000 ROF=2460.000000 MuzzleVel=940.000000 AmmoWt=0.247000 WarheadWt=0.024700 Reliability=95.000000 Accuracy=74.000000 AddLight=TRUE MaxLightRange=1200.000000 FireColor=0.400000,0.320000,0.240000 GunFireEffect=30mmFireEffect GunFireSound=GSHcannon EffectClassName=30mmEffects EffectTime=0.100000 TracerTexture=Tracer.tga TracerSize=0.030000 TracerDistFactor=0.002000 TracerLength=0.036000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE Edited November 29, 2009 by Fubar512 Quote
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