Stratos Posted November 30, 2009 Posted November 30, 2009 (edited) Is possible to erase the antennas of the MF Neshers in order to have French Mirage 5?? As you can see, those ones don't carry antennas near the cockpit Will be great to have them removed if possible. Also, anyone know where to get a good template for WOI Neshers? The one available is pretty poor. Thanks a lot Edited November 30, 2009 by Stratos Quote
Wrench Posted December 1, 2009 Posted December 1, 2009 And there's something wrong with TMFs BAF Mirage 5???? wrench kevin stein Quote
+christian59 Posted December 1, 2009 Posted December 1, 2009 or you can use the Mirage5F found in SF2 family Quote
Stratos Posted December 1, 2009 Author Posted December 1, 2009 Kevin the nose is different in both models, I prefer the Nesher needle one. Will be possible to erase the antennas trough ini edit?? Christian, I will like to use SF2 Mirage5D, but I will need a good template for those ones. If anyone know one Quote
Wrench Posted December 1, 2009 Posted December 1, 2009 Stratos: absolutely! using the Bpao Remove Component Edit Technique (patent pending) provided, of course, we can find the mesh name, a simple text edit. I can't seem to find my TMF Nesher, but on the BAF M.5, there's a listing in the OUT for vhf. Probably safe to assume that might be the blade antenna wrench kevin stein Quote
Stratos Posted December 1, 2009 Author Posted December 1, 2009 Now I only need to know where to find those tutorials about ini edition, so I can erase the antennas myself, or hire a good mooder to do it for me :) Quote
Wrench Posted December 1, 2009 Posted December 1, 2009 Well, I fiddlized with it for about an hour last night, and all the obivous items (antena_ru, tacan -which is listed twice) didn't do anything. Every time I went in game after the edit, that cursed upper blade antena was sitting there, giving me the finger! Next would be the "un-obvious" things, like those named "objet". Do 'em one at a time and see when it disappers May have to wait and see if Sony weighs in with more info wrench kevin stein Quote
Stratos Posted December 1, 2009 Author Posted December 1, 2009 Apreciatte the effort Kevin, unfortunately I have no idea about this kind of modding so I will need to wait until an expert appears. Again, thanks a lot for your efforts Quote
Lexx_Luthor Posted December 2, 2009 Posted December 2, 2009 (edited) front blade is Objet03 rear blade is tacan My setup is (SF1 series)...it seems some meshes need the "_ok" and this tacan is one of them (but not Objet03). Confusing? I always add the _ok. [AircraftData] : : Component[008]=BigBlade1 Component[009]=BigBlade2 [bigBlade1] ParentComponentName=Fuselage ModelNodeName=Objet03_ok DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [bigBlade2] ParentComponentName=Fuselage ModelNodeName=tacan_ok DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE haha Wrench I've been plugging away at a new 6-MMmap (10-MMmap hopefully) and I got this from C5 to help out here. Figure I do some "normal" contributing for a change. For the last 15 minutes, rushing around trying to find these blades, every time I closed the Nesher OUT and DATA files, I click the icon for... ...TERRAIN EDITOR -- hey Wrench your right 2 x tacans wozop with that? Anyways this takes out both blades for me. Edited December 2, 2009 by Lexx_Luthor Quote
Wrench Posted December 2, 2009 Posted December 2, 2009 Beauty! But what an 'odd' thing to have to add. Does adding _ok tell them game engine it's "OK" to remove this??? (sorry, I just had to do that!!) wrench kevin stein Quote
Stratos Posted December 2, 2009 Author Posted December 2, 2009 Excuse my ignorance, but in order to erase the antennas, I need to change the entries in the DATA.ini by those new ones posted by Lexx?? Quote
Wrench Posted December 2, 2009 Posted December 2, 2009 (edited) no, you need to ADD them to the data ini, in the [AircraftData] section, as below: [AircraftData] EmptyMass=6600.00 EmptyInertia=66287.02,7541.83,75256.84 ReferenceArea=35.02 ReferenceSpan=8.22 CGPosition=0.00,-0.25,0.00 //CGPosition=0.00,0.10,0.00 Component[001]=Fuselage Component[002]=Nose Component[003]=LeftWing Component[004]=RightWing Component[005]=VertTail Component[006]=LeftOuterWing Component[007]=RightOuterWing //moves// Component[008]=BigBlade1 Component[009]=BigBlade2 [bigBlade1] ParentComponentName=Fuselage ModelNodeName=Objet03_ok DestroyedNodeName=Objet03 DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE [bigBlade2] ParentComponentName=Fuselage ModelNodeName=tacan_ok DestroyedNodeName=tacan DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE With the visual result as seen in the attached screenie. This is nothing harder than the simplest text edit; a copy/paste. Just use the data I've highlighted, and all will be well. Now, the next question is, after all is said and done, will these various and sundry mods you've been working on be released to The Community? Be nice to see these available to everyone! wrench kevin stein Edited December 2, 2009 by Wrench Quote
Stratos Posted December 2, 2009 Author Posted December 2, 2009 Thanks to both of you guys, really apreciatted!! Dhimar!! Here we go!! Quote
FrankD Posted January 18, 2011 Posted January 18, 2011 (edited) That thread should be re-localized to the KB, it's a pure gem. Lexx_Luthor, you are terrific! Edited January 18, 2011 by FrankD Quote
Lexx_Luthor Posted January 20, 2011 Posted January 20, 2011 bpao is terrific. btw...notice the mesh of concern is named "Objet" and not (presumably) "Object" so beware that even among the hardcore 3D modding set, misspellings are made, from time to time. Oddities like that you always keep in mind when examining the OUT or LOD files. -- Wrench_ok Yea that _ok thing is an odd one. But it seems to *always* make things work. Quote
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