CJLivesey 2 Posted December 1, 2009 Hi, I was wondering if anyone could help... I've been trying to mod a working IRST sensor for long range, non-radar detection of air threats. Using the "invisible" laser pod method I have modified a standard IRM missile to make a dummy weapon with a huge seeker range (50km) and minimal weight and dimensions. Despite setting the max launch g to 0 the dummy weapon still launches if i pull the trigger by mistake. I've tried putting the weapon in an internal bomb-bay but this does not allow the IR seeker to see the target and so the sensor doesn't work. I was wondering if anyone could help make this dummy weapon un-launchable? Thanks! Share this post Link to post Share on other sites
Fubar512 1,350 Posted December 1, 2009 Unfortunately, no. Any IRM will "deploy", irregardless of whether or not it has zero thrust, duration, or launch-G. Even if it means that it simply free-falls when fired. In all probabilty, a real-life IRST sensitive enough to "see" the head-on signature of a fighter-sized target at 50 km, would be way too big to mount on a fighter. Think of an IRST's optics as the objective lens or primary mirror on an astronomical telescope. Its sensitivity would be dependent on its light-gathering power, which in turn, is determined by the size of the optics (objective lens). Share this post Link to post Share on other sites
+Typhoid 231 Posted December 1, 2009 there are a couple of packages already. Take a look at the F-14D and A+ I posted a while back, it has that incorporated, but of course limited by the game engine. there are also some IRST type pods for recon that work pretty well. if you don't have a ground target selected, they go to boresight. again, somewhat limited by the game engine. What would be nice is to be able to slave the IRST to a target locked up on radar or visually selected and then track the target - can't do that yet. One of these days maybe. Share this post Link to post Share on other sites
Fubar512 1,350 Posted December 1, 2009 again, somewhat limited by the game engine. What would be nice is to be able to slave the IRST to a target locked up on radar or visually selected and then track the target - can't do that yet. One of these days maybe. I believe that's what he was looking for, Typhoid.... Share this post Link to post Share on other sites