Fishball Posted December 14, 2009 Posted December 14, 2009 Good day all! I got a problem about airfield lights. everytime when I landed in evening or overcast I can't found the runway. anyone can tell me how to set the lights open in the case please! Thanks! Quote
DWCAce Posted December 14, 2009 Posted December 14, 2009 Airfield lights cannot be directly controlled by the player. However, you can change the .ini and setup the lights. Crmprnt has done some amazing mods in the area. Quote
sharkball Posted December 18, 2009 Posted December 18, 2009 Have you parched at 2008?? Yes I have had parch it. Quote
sharkball Posted December 18, 2009 Posted December 18, 2009 Airfield lights cannot be directly controlled by the player. However, you can change the .ini and setup the lights. Crmprnt has done some amazing mods in the area. Mate! could u tell me which .ini I can setup the lights? plz! Quote
+Gepard Posted December 18, 2009 Posted December 18, 2009 german_airfield1.ini is one example. But there are more such airfield.inis. You must extract them with SFP1E tool. You find them in the terrain cat. file Quote
sharkball Posted December 20, 2009 Posted December 20, 2009 german_airfield1.ini is one example. But there are more such airfield.inis. You must extract them with SFP1E tool. You find them in the terrain cat. file Thanx! mate, I'll try to study it! :) Quote
sharkball Posted December 20, 2009 Posted December 20, 2009 here again! I extracted the files but I can't understand it ! could some one help me! [Runway001] Heading=0 Offset=0,0 Length=2500 Width=90 TouchDownHead=0,918.5 TouchDownTail=0,-918.5 TakeOffHead=0,1300 TakeOffTail=0,-1300 . . . . [LightSet006] LightOn=0.25 Color=0.25,0.88,0.25 Material=LightMaterial Height=0.5000 Size=0.2000 Directional=TRUE Direction=180 Prefix=ESPoint ESPoint001=44.8458,-1344.1091 ESPoint002=22.4623,-1344.1091 ESPoint003=-0.0868,-1344.1091 ESPoint004=-22.6089,-1344.1091 ESPoint005=-44.8252,-1344.1091 ESPoint006=-33.6410,-1344.1091 ESPoint007=-11.2347,-1344.1091 ESPoint008=11.1233,-1344.1091 ESPoint009=33.9481,-1344.1091 [LightMaterial] DepthBufferCheck=TRUE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.000000 PriorityLevel=3 BlendOp=BLEND_SRC_ALPHA_ADD_DST NumTextureStages=1 TextureStage[01].TextureName=light.tga TextureStage[01].MipMap=TRUE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE Quote
Wrench Posted December 20, 2009 Posted December 20, 2009 (edited) This is the line to be concerned with: LightOn=0.25 Just like the cockpit ini, the larger the number the "sooner" they come on; 0.55 is a good number, turns them on before dusk. You can even set it to 1.00, and they'll be on ALL the time. Adjust that number in ALL the LightSet callouts Be advised that Runway3 does NOT have any lighting in a stock install. But if you look in some of my WW2 terrains, you'll find a modded version with runway end lights (albeit needing some corrections) and taxi lights. wrench kevin stein Edited December 20, 2009 by Wrench Quote
Fishball Posted December 21, 2009 Author Posted December 21, 2009 This is the line to be concerned with: LightOn=0.25 Just like the cockpit ini, the larger the number the "sooner" they come on; 0.55 is a good number, turns them on before dusk. You can even set it to 1.00, and they'll be on ALL the time. Adjust that number in ALL the LightSet callouts Be advised that Runway3 does NOT have any lighting in a stock install. But if you look in some of my WW2 terrains, you'll find a modded version with runway end lights (albeit needing some corrections) and taxi lights. wrench kevin stein Finally done it! Thank you very much !! :D Quote
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