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Fishball

AIRFIELD QUESTION!

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Good day all!

I got a problem about airfield lights. everytime when I landed in evening or overcast I can't found the runway.

anyone can tell me how to set the lights open in the case please!

Thanks!

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Airfield lights cannot be directly controlled by the player. However, you can change the .ini and setup the lights. Crmprnt has done some amazing mods in the area.

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Airfield lights cannot be directly controlled by the player. However, you can change the .ini and setup the lights. Crmprnt has done some amazing mods in the area.

 

Mate! could u tell me which .ini I can setup the lights? plz!

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german_airfield1.ini is one example. But there are more such airfield.inis. You must extract them with SFP1E tool. You find them in the terrain cat. file

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german_airfield1.ini is one example. But there are more such airfield.inis. You must extract them with SFP1E tool. You find them in the terrain cat. file

 

Thanx! mate, I'll try to study it! :)

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here again! I extracted the files but I can't understand it ! could some one help me!

 

[Runway001]

Heading=0

Offset=0,0

Length=2500

Width=90

TouchDownHead=0,918.5

TouchDownTail=0,-918.5

TakeOffHead=0,1300

TakeOffTail=0,-1300

.

.

.

.

 

 

[LightSet006]

LightOn=0.25

Color=0.25,0.88,0.25

Material=LightMaterial

Height=0.5000

Size=0.2000

Directional=TRUE

Direction=180

Prefix=ESPoint

ESPoint001=44.8458,-1344.1091

ESPoint002=22.4623,-1344.1091

ESPoint003=-0.0868,-1344.1091

ESPoint004=-22.6089,-1344.1091

ESPoint005=-44.8252,-1344.1091

ESPoint006=-33.6410,-1344.1091

ESPoint007=-11.2347,-1344.1091

ESPoint008=11.1233,-1344.1091

ESPoint009=33.9481,-1344.1091

 

[LightMaterial]

DepthBufferCheck=TRUE

DepthBufferWrite=FALSE

RenderedInOrder=FALSE

AlphaTestEnabled=TRUE

CullMode=NO_CULL

LightEnabled=FALSE

UseLightLevel=FALSE

SpecularEnabled=FALSE

EmissiveEnabled=FALSE

FogEnabled=FALSE

AmbientColor=1.000000,1.000000,1.000000,1.000000

DiffuseColor=1.000000,1.000000,1.000000,1.000000

ZBufferOffset=0.000000

PriorityLevel=3

BlendOp=BLEND_SRC_ALPHA_ADD_DST

NumTextureStages=1

TextureStage[01].TextureName=light.tga

TextureStage[01].MipMap=TRUE

TextureStage[01].FilterEnabled=TRUE

TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE

TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE

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This is the line to be concerned with:

 

LightOn=0.25

 

Just like the cockpit ini, the larger the number the "sooner" they come on; 0.55 is a good number, turns them on before dusk. You can even set it to 1.00, and they'll be on ALL the time.

 

Adjust that number in ALL the LightSet callouts

 

Be advised that Runway3 does NOT have any lighting in a stock install. But if you look in some of my WW2 terrains, you'll find a modded version with runway end lights (albeit needing some corrections) and taxi lights.

 

wrench

kevin stein

Edited by Wrench

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This is the line to be concerned with:

 

LightOn=0.25

 

Just like the cockpit ini, the larger the number the "sooner" they come on; 0.55 is a good number, turns them on before dusk. You can even set it to 1.00, and they'll be on ALL the time.

 

Adjust that number in ALL the LightSet callouts

 

Be advised that Runway3 does NOT have any lighting in a stock install. But if you look in some of my WW2 terrains, you'll find a modded version with runway end lights (albeit needing some corrections) and taxi lights.

 

wrench

kevin stein

 

 

Finally done it! Thank you very much !! :D

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