olofohrstrom Posted December 29, 2009 Posted December 29, 2009 Hello! I´m running SF2E with NF4+. F-ing excellent mod! I´ve felt that the NATO Air defence is weak and have modded this with Rapiers, Blowpipes, Rolands, m1939s, Chaparrals and Oerlikons (which btw are the s**t!!). The WP have gotten some add-ons as well, most notably the Tunguska. I also tried to add Marder Roland and the Gepard and here is where the problems starts; 1: Marder Roland and Gepard wont how up in the game, no matter how much i try. In my latest try i pasted 2S6´s Mission Data And the result is the following; Marder Roland [MissionData] NationName=WGermany ServiceStartYear=1982 ServiceEndYear=2040 GroundObjectRole=MOBILE_AAA Availability=COMMON Exported=TRUE ExportStartYear=1982 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=32500 Component[001]=Chassis Component[002]=Turret Component[003]=GunBarrel [sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=AIR RadarSearchTime=5.0 RadarSearchRange=16000.0 RadarSearchStrength=85 RadarTrackTime=2.0 RadarTrackRange=10000.0 RadarTrackStrength=70 RadarPosition=0.0, 2.0 ,3.28 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE VisualRange=5000.0 ViewportPosition=0.0, 2.0 ,3.28 MaxVisibleDistance=4800.0 RadarCrossSection=4 [WeaponSystem] TargetType=AIR MissileRange=6700.000000 MinMissileRange=500.000000 PitchAngleRate=14 MaxPitch=60.0 MinPitch=0.0 DefaultPitchAngle=0.0 YawAngleRate=60 YawLimited=0 MinYaw= MaxYaw= DefaultYawAngle=0 MissileLaunchTime=1 YawModelNodeName=Turret PitchModelNodeName=GunBarrel [MovementSystem] MaxRoadSpeed=41.7 MaxOffRoadSpeed=18 PowerAvailable=225000 MaxTurnRate=28.0 MaxDeceleration=7.0 SuspensionConstant=11.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-3.4,0.50 [Chassis] ModelNodeName=Chassis MaxExtentPosition= 1.623, 3.372, 1,962 MinExtentPosition=-1.623,-3.381, 0.00 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=45 Armor .Thickness=41 Armor .Thickness=41 Armor[REAR].Thickness=33 Armor[TOP].Thickness=44 Armor[bOTTOM].Thickness=29 SystemName[001]=Engine SystemName[002]=RadarDish [Turret] ModelNodeName=Turret DetachWhenDestroyed=TRUE EffectSize=1.0 MaxExtentPosition= 0.813, -0.194, 2.998 MinExtentPosition=-0.813, -1.834, 1.967 HasArmor=FALSE SystemName[001]=GunBarrel [Engine] SystemType=ENGINE MaxExtentPosition= 0.88, 2.70, 1.22 MinExtentPosition=-0.88, 1.27, 0.37 [RadarDish] SystemType=RADAR MaxExtentPosition=0.9, -1.072, 4.163 MinExtentPosition=-0.9, -2.21, 2.998 HasArmor=FALSE YawModelNodeName=RadarDish [GunBarrel] ModelNodeName=GunBarrel MaxExtentPosition= 2.39, 4.20, 1.72 MinExtentPosition=-2.39,-4.70, 0.00 HasArmor=FALSE SystemName[001]=Missile1 SystemName[002]=Missile2 [Missile1] SystemType=MISSILE MissileID=1 WeaponTypeName=roland WeaponPosition=0.99,-0.356,2.751 ShowMissile=TRUE IndependentPitchMovement=FALSE [Missile2] SystemType=MISSILE MissileID=1 WeaponTypeName=roland WeaponPosition=-0.99,-0.356,2.751 ShowMissile=TRUE IndependentPitchMovement=FALSE Gepard [MissionData] NationName=WGermany ServiceStartYear=1982 ServiceEndYear=2040 GroundObjectRole=MOBILE_AAA Availability=COMMON Exported=TRUE ExportStartYear=1982 ExportAvailability=COMMON [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=47000 Component[001]=Chassis Component[002]=Turret [sound] EngineSoundName=TankEngine MovementSoundName=TankTrack [DetectSystem] TargetType=AIR RadarSearchTime=3.0 RadarSearchRange=15000.0 RadarSearchStrength=79 RadarTrackTime=2.0 RadarTrackRange=13000.0 RadarTrackStrength=76 RadarPosition=0.0,-1.813,3.515 RadarMinimumRange=100.0 RadarMinimumAlt=60.0 DataLink=TRUE OpticalSight=TRUE NightSight=TRUE GunRadarTracking=TRUE VisualRange=5000.0 ViewportPosition=0.0,0.0,2.909 MaxVisibleDistance=5000.0 RadarCrossSection=5 [WeaponSystem] TargetType=AIR GunRange=8000.0 PitchAngleRate=40 MaxPitch=92.0 MinPitch=-5.0 DefaultPitchAngle=0.0 YawAngleRate=43 YawLimited=FALSE ReloadGunAtAngle=FALSE GunRecoil=23 GunStabilization=TRUE GunRadarTracking=TRUE RangeFinder=1 BallisticComputer=1 MinYaw= MaxYaw= DefaultYawAngle=0 YawModelNodeName=Turret PitchModelNodeName=GunBarrel [MovementSystem] MaxRoadSpeed=35.09 MaxOffRoadSpeed=18 PowerAvailable=830000 MaxTurnRate=26.0 MaxDeceleration=7.0 SuspensionConstant=21.0 MovementEmitterName=TrackedVehicleDustEmitter MovementEmitterPosition=0.0,-4.0,0.50 [Chassis] ModelNodeName=Chassis EffectSize=1.0 MaxExtentPosition= 1.702, 3.384 , 1.604 MinExtentPosition=-1.702,-3.734, 0.00 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=105 Armor .Thickness=72 Armor .Thickness=72 Armor[REAR].Thickness=56 Armor[TOP].Thickness=25 Armor[bOTTOM].Thickness=30 SystemName[001]=Engine SystemName[002]=RadarDish [Turret] ParentComponentName=Chassis ModelNodeName=Turret DetachWhenDestroyed=TRUE MaxExtentPosition= 0.648, 2.197 , 2.632 MinExtentPosition=-0.648,-2.02, 1.494 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20 Armor .Thickness=13 Armor .Thickness=13 Armor[REAR].Thickness=11 Armor[TOP].Thickness=10 SystemName[001]=Gun1 SystemName[002]=Gun2 [Gun1] SystemType=GUN GunTypeName=35MM_KDA MuzzlePosition=-0.81,3.782,2.193 MaxAmmo=340 TracerLoading=2 BurstAmount=15 EjectShells=TRUE [Gun2] SystemType=GUN GunTypeName=35MM_KDA MuzzlePosition=0.81,3.782,2.193 MaxAmmo=340 TracerLoading=2 BurstAmount=15 EjectShells=TRUE [Engine] SystemType=ENGINE MaxExtentPosition= 1.06,-0.59, 1.604 MinExtentPosition=-1.06,-2.84, 0.5 [RadarDish] SystemType=Radar MaxExtentPosition= 0.579, -1.499, 3.783 MinExtentPosition=-0.579, -2.127, 2.384 HasArmor=FALSE YawModelNodeName=RadarB HasArmor=FALSE All guns and missls have been added, the Roland works in the Roland-pit so its not the problems, the servicestartyears are good. How come it wont work? 2: The missls on the Chaparral wont show, and i have trecked that to that the .bmp and .lod for the Chaparral missile in the Falklands mod pack (which i used to get modern SAMs)are wrong and in fact are the .bmp and .lods for the vehicle chaparral itself. Anyone know where i can get these files for the Chaparral missile? Thanks and a happy new one to you all Olof Quote
+hgbn Posted December 29, 2009 Posted December 29, 2009 This is a long shot. But I think the game handle friendly ground forces in germany as US. try change the country code and see it if helps Quote
EricJ Posted December 29, 2009 Posted December 29, 2009 It could also mean how many friendly units are there too, usually that is a ratio of AAA sites, and how many are setup as "AAA". The more you have, the less some systems will show up, as there are only so many slots available and the game assigns them on it's own whim. So to do this you have to have some as "RARE" and that will hopefully allow the Gepard to show up. Quote
Wrench Posted December 29, 2009 Posted December 29, 2009 (edited) I'll bet the problem is NOT in the data.inis at all, but in the main ini. open the gepard.ini, and if it don't look like this (especially noting the highligted section): [GroundObjectData] ObjectFullName=Gepard ObjectDataFile=gepard_DATA.INI [LOD001] Filename=gepard.LOD Distance=110 [LOD002] Filename=gepard_LOD2.LOD Distance=250 [LOD003] Filename=gepard_LOD3.LOD Distance=3500 [shadow] CastShadow=TRUE ShadowLOD=M48A3_shadow.shd ShadowType=1 ShadowCastDist=500 MaxVisibleDistance=500 it not gonna show up. if you open the 2S6.ini and mroland.ini, you'll see that statement is probably missing as well Knowledge Base links on the subject: http://forum.combatace.com/topic/11815-ground-objects-format-update-no-groundobjectdata-ini-anymore/ and at the bottom of this post: http://forum.combatace.com/topic/21870-the-mods-thread-a-listing-of-whats-available/page__view__findpost__p__113930 wrench kevin stein Edited December 29, 2009 by Wrench added links to KB threads Quote
olofohrstrom Posted December 29, 2009 Author Posted December 29, 2009 Wrench spot on, no such Groundobjectdata in any of the above. This game and its modding is utterly astounding, and never ceases to baffle me with its complexity! Works fine now!! Now its gonna be a hard time to be a Russkie pilot ;D Olof Quote
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