appraiserfl 0 Posted December 29, 2009 I dunno why but I have always preferred to fly for the germans in WWI simulators since red baron and after owning this game for nearly two months I decided to give the allies a try. WOW either I am just used to flying the german tanks that are armed to the gills or I just can't fly the nimble under armed kites of the allies! Less than two hundred rounds to work with, LOL, that is it, were they serious? I think if I were in the actual war I would just land on the german side and enlist on their side if this is all that I had to work with lol. With the germans I could survive a month and rack up a good thirty-forty kills before inevidability caught up with me but with the allies I am barely able to scrape up one kill a mission and if I survive a mission then that is a small miracle in itself. Brutal flying as the allies, freaking BRUTAL! Now I gotta make another "Big Mac Le Fart Jr." cause Le Fart senior just bought the farm. Man I love this game! Share this post Link to post Share on other sites
Burning Beard 14 Posted December 29, 2009 You have lots of choices with a little better armament. Try the Spad XIII or the SE5 or the Viper (lots of macho there). If you want a little more finesse try the N17 Bis or the N28. But for great fun fly the N11, N17, or the DH2. And if you want a challenge go for the Bristol Scout. Beard Share this post Link to post Share on other sites
Waldemar Kurtz 1 Posted December 29, 2009 it's easy. they pick the Sopwith Triplane, SE5a, SPAD XIII or any number of other machines that are superior to what the Germans have for a given period. since the aircraft match-ups reflect historical deployments there will be times where one side is easier to live with-- while the other is easier to die with. 200 rounds per gun? you must be talking about the Nieuport 11! once you get used to the Nieuports you'll find that they are superior to the Fokker E.III in every way... except firepower. ;) it also helps if you ease off on the throttle with Nieuports. also, don't engage every enemy machine you see. sometimes it's better to avoid a battle you can't possibly win. if you're used to flying Albatros D.III's in early 1917 (or Fokker Dr.Is later on)... then try flying Allied planes more often. practice will improve your skills. not only will you get better at surviving in Allied machines but you will also get a clearer idea of how to shoot them down while flying German careers I advise you to try flying the FE2b. you don't have to fire a single shot to score victories. that way you can focus on flying and let your observer worry about how much ammunition you have. it's a fun aircraft to play campaigns in... it also carries lots of bombs! :D Share this post Link to post Share on other sites
Siggi 10 Posted December 29, 2009 I loathe the N17 (the plane I'm currently obliged to fly in the DiD campaign), but I have the Sopwith Tripe to look forward to (from mid january). I think we'll see the allies going on their own rampage once we have those, though we won't ever see German 2-seaters flying straight and level like our Be2s. Share this post Link to post Share on other sites
Bullethead 12 Posted December 30, 2009 Brutal flying as the allies, freaking BRUTAL! Whachutalkinbout Willis? I fly the Fee in Bloody April because the light, 1-gun Entente scouts own the Albatros so aren't much of a challenge. Hell, even the Fee can smoke most Albatros drivers if you know how to fly it. The whole key to these planes is that you have to get VERY close so you can put all of your very few bullets right into the vitals. You can't stand back at 200-300m and saw off wings like the Germans can. That said, I find it MUCH more challenging to fly for the Kaiser in mid-late 1918. Sure, you've got the best plane of the war, but you're SO out-numbered and usually meet a mix of Entente planes with different characteristics, so you can't employ a single set of tactics very long even in the same fight. Share this post Link to post Share on other sites
Bandy 3 Posted December 30, 2009 I love the Nieup 17, it turns circles on ANYTHING, but too bad the mirror doesn't work anymore. Just get rid of the mirror off the model, or tell me how to get the reflection back (even though it doesn't really help in dogfights). Share this post Link to post Share on other sites
Creaghorn 10 Posted December 30, 2009 I love the Nieup 17, it turns circles on ANYTHING, but too bad the mirror doesn't work anymore. Just get rid of the mirror off the model, or tell me how to get the reflection back (even though it doesn't really help in dogfights). as long as i know it doesn't work with ati cards. it also doesn't work if AC setting is not set to 5. but i might be wrong. Share this post Link to post Share on other sites
Bandy 3 Posted December 30, 2009 as long as i know it doesn't work with ati cards. it also doesn't work if AC setting is not set to 5. but i might be wrong. Thanks, will try setting 5. But I KNOW it did work in OFF2 on my ATI card... Share this post Link to post Share on other sites
Creaghorn 10 Posted December 30, 2009 the mirror looks really beautiful and reflects the current scenerie quite good, though not usable. i don't think it was useful in real either. it doesn't reflect the enemy behind you, but it's nice to look at. in heavy crates like rolands with unsensitive sticks, she likes to drift a lot to the sides, it happens sometimes that i get completely lost in a cloud and can't tell where i'm drifting at the moment. just feel the pressure on my stick and hear the wind to tell if i'm diving and just guessing where i'm heading right now. fortunately the mirror doesn't reflect incloud fog, so i can use it (though unrealistic) as a horizon to level myself again. Share this post Link to post Share on other sites
Bletchley 8 Posted December 31, 2009 (edited) For much of the war the rate of fire for german machine guns appears to have been much slower than that of Allied machine guns, so the twin-gun arrangement was not quite the advantage that it might appear. See this thread at the Aerodrome: http://www.theaerodrome.com/forum/aircraft/41918-synchronized-rate-fire-reality-urban-legends.html http://www.theaerodrome.com/forum/aircraft/45073-mountings-comparison-rates-fire.html The different rates of fire for German and Allied MGs has now been modelled by Greybeard for RB3D (WFP5 beta), and it has a very significant impact on one's ability to shoot aircraft down - gone are the days now when I could rack up a huge score flying a German campaign (and also suffering from stoppages, as well as jams, now). If this could be implemented for OFF as well, then I think people would notice quite a difference. Bletchley Edited December 31, 2009 by Bletchley Share this post Link to post Share on other sites
Creaghorn 10 Posted December 31, 2009 For much of the war the rate of fire for german machine guns appears to have been much slower than that of Allied machine guns, so the twin-gun arrangement was not quite the advantage that it might appear. See this thread at the Aerodrome: http://www.theaerodr...an-legends.html http://www.theaerodr...rates-fire.html The different rates of fire for German and Allied MGs has now been modelled by Greybeard for RB3D (WFP5 beta), and it has a very significant impact on one's ability to shoot aircraft down - gone are the days now when I could rack up a huge score flying a German campaign (and also suffering from stoppages, as well as jams, now). If this could be implemented for OFF as well, then I think people would notice quite a difference. Bletchley i agree. i was too thinking rof with synchronisized spandau might be a bit too high. i think the devs used 500 rpm which is not too unrealistic. i thought about tinkering around and reducing it to about 440 rpm, but on the other hand with 500 it's fine. rof depending on revs of prop would be a great feature, but as long as i have seen the prop is only engine dependent in BHAH. flight speed itself (stall, hanging on prop, dive etc.) doesn't affect the prop at all (should slow down or even stop when hanging on the prop or with shut down engine increasing on a dive). would be great if it would be implemented in p4. Share this post Link to post Share on other sites
Herr Prop-Wasche 7 Posted December 31, 2009 As Creaghorn mentioned, the difference in rate of fire for the Vickers and Spandau is already modeled in OFF. Furthermore, you can alter the differences by going here: \OBDSoftware\CFSWW1 Over Flanders Fields\guns and looking for the OFF_Lewis_air.xdp and OFF_Spandau_air.xdp files respectively. Currently, the Lewis is modeled at approx. 600/m while the Spandau is at 500/m. Note that the thread cited by Bletchley at the aerodrome claims the Spandau had a rate of fire of only 350/m. Of course, this does not model the effect (if any) of prop RPM's on rate of fire of synchronized guns. That will have to wait for P4. Share this post Link to post Share on other sites
Slartibartfast 153 Posted December 31, 2009 Well I will admit I havn't flown a German Battle Bus yet... as I am approaching this as a new pilot would and flying for the RNAS in a Sopwith 1/2 Strutter bombs gun up front and a gun behind shame I only last a couple of weeks but my current pilot is doing very well at present he's survived a whole 3 weeks okay so I had bad weather for 10 days... still counts... in my book right off to drop a couple of bombs and shoot something up and miss completely... I really need a new joystick... Share this post Link to post Share on other sites
Bullethead 12 Posted December 31, 2009 For much of the war the rate of fire for german machine guns appears to have been much slower than that of Allied machine guns, so the twin-gun arrangement was not quite the advantage that it might appear. See this thread at the Aerodrome: I'm no expert, but I've always been under the impression that when the Entente finally figured out how to shoot through the airscrew, their initial attempts weren't as good as the Germans'. Hence, the ROF of the early 1-gun fighters like Pups, Tripes, and N17s was notoriously low. However, by the time they were making 2-gun fighers, their gizmos were as good or better than the Germans'. I also think the 1-gun N23 had the later gizmo, which is the reason its gun was off-center, as noted in the "Name the Nupe" thread the other day. But I could just be drunk. Share this post Link to post Share on other sites
Bletchley 8 Posted January 1, 2010 "For much of the war the rate of fire for german machine guns appears to have been much slower than that of Allied machine guns" Yes, sorry - re-reading the Aerodrome thread, it was only later in the war (as Bullethead states) that the Allies managed to raise the rate of fire significantly above that of the German machine guns. I guess the rate of fire for both Allied and German MGs firing through the prop might be reduced in OFF for the early/mid part of the war - but I am no expert on this, and am not aware of how far this has already been implemented (and I hadn't realised that we could tinker with this ourselves, as well - thanks Her Prop-Wasche). Bletchley :) Share this post Link to post Share on other sites
JimAttrill 24 Posted January 1, 2010 I'm no expert, but I've always been under the impression that when the Entente finally figured out how to shoot through the airscrew, their initial attempts weren't as good as the Germans'. Hence, the ROF of the early 1-gun fighters like Pups, Tripes, and N17s was notoriously low. However, by the time they were making 2-gun fighers, their gizmos were as good or better than the Germans'. I also think the 1-gun N23 had the later gizmo, which is the reason its gun was off-center, as noted in the "Name the Nupe" thread the other day. But I could just be drunk. The early gears were 'interruptors' in that they stopped the gun from firing when the prop was in the way, which slowed down the rate of fire. The later Constantinesco-type gears actually fired the gun. These were definitely used in the Camel, Triplane and SE5a and were hydraulic, not mechanical. I presume they increased the rate of fire over the early type. I also notice some aircraft (can't remember which) had Lewis guns firing through the prop, even though all I have ever read on the Lewis says it was not suitable for synchronisation. Maybe sometimes it got confused and shot the prop off Share this post Link to post Share on other sites
Bullethead 12 Posted January 1, 2010 I also notice some aircraft (can't remember which) had Lewis guns firing through the prop, even though all I have ever read on the Lewis says it was not suitable for synchronisation. Maybe sometimes it got confused and shot the prop off IIRC, the initial synchronization/interrupting experiments were done with Lewis guns and they actually had a system that worked for it. But it was such a bother they decided it wasn't worth the trouble and concentrated on the Vickers instead. At the same time, some crazy RNAS guys were shooting unmodified Lewis guns through the airscrew without even deflector plates. They apparently didn't get enough shots off to make this very dangerous, and supposedly just patched the odd hole in the prop with wooden plugs and glue. In OFF, the BE2 has a Lewis firing through the prop. I've always wondered if this could hit the prop or not. Share this post Link to post Share on other sites
Guest British_eh Posted January 2, 2010 Hi there "Appraiserfl": Try the Tripe, as it will turn with anything out there, and if you want twin guns, then the Tripe had a number of weeks in RNAS?, where it had such. As for the Germans, I just can't get used to the Albatross, as it seems to me like a boat. I am constantly surprised when the German contingent in DiD campaign can down the Nieuports. I fly the Dr.1, as the climb and turning suite my flying style. OK, rarely I fly the DVII, but I feel a little like I'm cheating, as it is a superior craft. Perhaps if the Allies ever get the Snipe, it may round it out a bit. Cheers, British_eh Share this post Link to post Share on other sites