Jump to content
Sign in to follow this  
TheStig

No AMRAAMs on F/A-18E/F Super Hornets

Recommended Posts

Despite having the nations and weapon types right, I still don't seem AMRAAMs available for the F/A-18E and F/A-18F I just downloaded. They are the newest versions off of here. How do I add the capability? I must not be doing something right.

Share this post


Link to post
Share on other sites

Have you installed a third party weapons pack? I'm pretty sure -120's are not stock weapons.

Share this post


Link to post
Share on other sites

Do the relevant Sparrow/AMRAAM stations have the code

 

AHM

 

in their callouts in the data ini??? (ie: AllowedWeaponClass=) If not, you'll have to add it. (also check LoadLimit= ; disremember if there's a large weight difference between the -7 and -120 =although I'm pretty sure the 120s are heavier)

 

wrench

kevin stein

Share this post


Link to post
Share on other sites

Yes the aircraft has the right callouts, I use 331Killerbee's weapons pack for SF2 and Bunyap's when I still played SF1 series. Had em since day 1. Here is the excerpt from the DATA.ini

 

[LaserPodStation]

SystemType=WEAPON_STATION

StationID=29

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-1.4227,-0.6249,-0.6361

AttachmentAngles=0.0,0.0,0.0

LoadLimit=460

AllowedWeaponClass=

AttachmentType=USN

SpecificStationCode=

ModelNodeName=PODPylon

MinExtentPosition=-1.591,-1.96,-0.973

MaxExtentPosition=-1.023,0.528,-0.435

 

[RightSparrowStation]

SystemType=WEAPON_STATION

StationID=30

StationGroupID=5

StationType=SEMI_RECESSED

AttachmentPosition=1.295,-1.614,-0.727

AttachmentAngles=0.901,-1.176,0.0

MissileRollAngle=-45.0

EjectVelocity=0.0,0.0,-2.0

LoadLimit=460

AllowedWeaponClass=SAHM,AHM

AttachmentType=USN

MinExtentPosition=

MaxExtentPosition=

 

Matter of fact here's a snap of me returning from a strike mission, and an AMRAAM on the right cheek station:

post-5735-126240305345.jpg

Edited by EricJ

Share this post


Link to post
Share on other sites

Found that the problem was affiliated to the "exported box" not being checked in weapon editor. It's fixed now. Thanks guys!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..