Bossco82 Posted January 29, 2010 Posted January 29, 2010 HI there, Can anyone tell me what software is required to edit .LOD files. I'd like to alter the F-100 cockpit in WOV to have a visual RWR insteard of one of the instruments or even place it over the top of one. I know it wouldn't be accurate but its the closest i'd get to simulating the F-100F wild weasel missions and be able to find sam sites. Any help appreciated. Cheers from Ross Quote
Silverbolt Posted January 29, 2010 Posted January 29, 2010 there is no way to edit an .LOD file already exported, you would need to ask the creator for the original .MAX file, but i doubt that TK would do that:grin: Quote
Bossco82 Posted January 29, 2010 Author Posted January 29, 2010 Ah, I doubt they would do that, I guess i'll just stick o the thud for weasel missions. Cheers from Ross Quote
Wrench Posted January 30, 2010 Posted January 30, 2010 you can easily replace the 2ndy ADI with an RWR indicator ... I've done this for both the Hun and the Zipper about 18 months ago. you'll need the cockpit ini extracted, placed in the main aircraft folder. Not sure if you need the RWR.bmp in the cockpit fold, but as I come from the School of CYA , I usually stick it in ther too. If not extracted, you'll need to pull it from the (whichever) object cat is resides in. So...in the case below, we're adding the RWR display to the Hun's pit. We'll be using the F-4E_RWR.bmp...so have the nearby Open the cockpit.ini and scroll down to the end of the insturment listings... use the statements EXACTLY as shown: Instrument[038]=GunSelector Instrument[039]=RWR //Instrument[039]=ADI2_Roll //Instrument[040]=ADI2_Pitch continue scrolling down to the lising for the ADI2. Replace it with this statement: [RWR] Type=RWR NodeName=ADI2 Save and close the cockpit.ini (making sure it'sin the F-100D main folder) now, copy/paste the data below into a clean notepad sheet: [TextureData] RWRTexture=cockpit\f-4e_rwr.bmp [RWR] Type=3_RING AirSearchTexture=RWRair1.tga AirTrackTexture=RWRair2.tga AirLockTexture=RWRair2.tga GroundSearchTexture=RWRground1.tga GroundTrackTexture=RWRground2.tga GroundLockTexture=RWRground2.tga SearchPosition=0.90 TrackPosition=0.55 LockPosition=0.15 SearchSize=0.075 TrackSize=0.075 LockSize=0.075 SearchFlash=FALSE TrackFlash=TRUE TrackFlashRate=0.2 LockFlash=TRUE LockFlashRate=0.1 TrackSound=RWRTrackSound.wav LockSound=RWRLockSound.wav [RWRTrackSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 [RWRLockSound] Priority=HIGH 3DSound=FALSE Looped=TRUE NumBuffers=1 "Save as..." F-100D_AVIONICS.INI, also making sure it's in the Hun's main folder. Then, open the F-100D.ini, and add the following lines: [AircraftData] --otherlines snipped for brevity-- AvionicsDLL=Avionics60.dll AvionicsDataFilename=F-100D_avionics.ini save and close the F-100D.ini For SF2 series, you'll need to generate a RWR.lst; I'd just extract the F-105s as the threats 'registering' would be the same. Rename it F-100D_RWR.LST, and drop it into the main folder, and shoud do ya It'll look something like this; couldn't find the Hun pit screenie, so this is from a Zipper wrench kevin stein yes, I AM a frakking genius!!! Quote
eraser_tr Posted January 30, 2010 Posted January 30, 2010 Don't the latter F-100s in SF2 have RWR? Quote
Fubar512 Posted January 30, 2010 Posted January 30, 2010 Don't the latter F-100s in SF2 have RWR? Yes, the F-100D_68 in SF2V does indeed have an RWR display. I use that pit on the F-100F. Quote
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