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Bossco82

Editing .LOD files? F100F cockpit

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HI there,

 

Can anyone tell me what software is required to edit .LOD files. I'd like to alter the F-100 cockpit in WOV to have a visual RWR insteard of one of the instruments or even place it over the top of one. I know it wouldn't be accurate but its the closest i'd get to simulating the F-100F wild weasel missions and be able to find sam sites. Any help appreciated.

 

Cheers from Ross

 

 

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there is no way to edit an .LOD file already exported, you would need to ask the creator for the original .MAX file, but i doubt that TK would do that:grin:

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Ah, I doubt they would do that, I guess i'll just stick o the thud for weasel missions.

 

Cheers from Ross

 

 

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you can easily replace the 2ndy ADI with an RWR indicator ... I've done this for both the Hun and the Zipper about 18 months ago.

 

you'll need the cockpit ini extracted, placed in the main aircraft folder. Not sure if you need the RWR.bmp in the cockpit fold, but as I come from the School of CYA ™, I usually stick it in ther too. If not extracted, you'll need to pull it from the (whichever) object cat is resides in.

 

So...in the case below, we're adding the RWR display to the Hun's pit.

We'll be using the F-4E_RWR.bmp...so have the nearby

 

Open the cockpit.ini and scroll down to the end of the insturment listings... use the statements EXACTLY as shown:

 

Instrument[038]=GunSelector

Instrument[039]=RWR

//Instrument[039]=ADI2_Roll

//Instrument[040]=ADI2_Pitch

 

continue scrolling down to the lising for the ADI2. Replace it with this statement:

 

[RWR]

Type=RWR

NodeName=ADI2

 

Save and close the cockpit.ini (making sure it'sin the F-100D main folder)

 

now, copy/paste the data below into a clean notepad sheet:

 

[TextureData]

RWRTexture=cockpit\f-4e_rwr.bmp

 

[RWR]

Type=3_RING

AirSearchTexture=RWRair1.tga

AirTrackTexture=RWRair2.tga

AirLockTexture=RWRair2.tga

GroundSearchTexture=RWRground1.tga

GroundTrackTexture=RWRground2.tga

GroundLockTexture=RWRground2.tga

SearchPosition=0.90

TrackPosition=0.55

LockPosition=0.15

SearchSize=0.075

TrackSize=0.075

LockSize=0.075

SearchFlash=FALSE

TrackFlash=TRUE

TrackFlashRate=0.2

LockFlash=TRUE

LockFlashRate=0.1

TrackSound=RWRTrackSound.wav

LockSound=RWRLockSound.wav

 

[RWRTrackSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

[RWRLockSound]

Priority=HIGH

3DSound=FALSE

Looped=TRUE

NumBuffers=1

 

 

"Save as..." F-100D_AVIONICS.INI, also making sure it's in the Hun's main folder.

 

Then, open the F-100D.ini, and add the following lines:

 

[AircraftData]

--otherlines snipped for brevity--

AvionicsDLL=Avionics60.dll

AvionicsDataFilename=F-100D_avionics.ini

 

save and close the F-100D.ini

 

For SF2 series, you'll need to generate a RWR.lst; I'd just extract the F-105s as the threats 'registering' would be the same. Rename it F-100D_RWR.LST, and drop it into the main folder, and shoud do ya

 

It'll look something like this; couldn't find the Hun pit screenie, so this is from a Zipper

 

wrench

kevin stein

 

:idea: yes, I AM a frakking genius!!! :rofl:

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Don't the latter F-100s in SF2 have RWR?

 

Yes, the F-100D_68 in SF2V does indeed have an RWR display. I use that pit on the F-100F.

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