+Wrench Posted January 30, 2010 Posted January 30, 2010 going nuts trying to find the A-4 bits.... so, which cat are they in?? ( merged SF2/V/E) TIA! wrench kevin stein Quote
+EricJ Posted January 30, 2010 Posted January 30, 2010 I found some bits in ObjectData003.cat for SF2E. Quote
+Wrench Posted January 30, 2010 Author Posted January 30, 2010 yup! that was it. and i'd extracted that one, and just didn't see 'em. Cool. only asking cause ezlead requested a fix for the A-4L's hump. Seeing if I can convert to use the newer lods, otherwise folks'll have to extract the original lods from 1st Gen games. Which, unfortunatley, can't be be uploaded wrench kevin stein Quote
+EricJ Posted January 30, 2010 Posted January 30, 2010 True I was trying to fix a Scooter myself but for some reason the hump won't show, so not sure what the deelio is, may need the "FakePilot" setup in order for it to work. Quote
ezlead Posted January 30, 2010 Posted January 30, 2010 (edited) Hey Wrench: Check your PM. I found it in KB. It's easier when you know where to look. Scooter bits are in objectdata003.cat. This is with Killerbee's weapons pack. This is what I did: This is A-4F in game: A-4F_data.ini [fuselage] ..... ...... SystemName[009]=ALQ100 (change to)SystemName[009]=A4K //Weapon Stations------- ....... ....... [ALQ100] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinFreq=2.0 MaxFreq=6.0 CanJamCW=FALSE (Change to) //Weapon Stations------- ....... ...... [A4K] SystemType=ECM_JAMMER JammerType=DECEPTIVE_JAMMER JammerStrength=35.0 MinFreq=2.0 MaxFreq=6.0 CanJamCW=FALSE AttachmentPosition=0.00,0.00,0.90 I did this and I now have A-4 hump plus ALQ-100 jammer. I can edit A-4F to make A-4L and A-4M. A big old "Thank You" for pointing me in the right direction. ezlead Edited January 30, 2010 by ezlead Quote
ezlead Posted January 30, 2010 Posted January 30, 2010 (edited) Boy do I feel dumb!! I was using old A-4's from WOV. They worked for hump. I took a look at new A-4C_65,A-4E_65,A-4E_67,and A-4F and they have hump built in. All I have to do is add ECM if I want. That's what I get for thinking too much Thanks for the help anyway!!! Edited January 30, 2010 by ezlead Quote
+EricJ Posted January 30, 2010 Posted January 30, 2010 Yep I tried it on the A-4E (Late) and it didn't work. Guess I'll have to reinstall SF2V.. Quote
+Wrench Posted January 30, 2010 Author Posted January 30, 2010 it's good to know the C-65 has the hump already ... now, all we need are the templates to add the stripe and UX tail code. Decals can be adapted, with some work. For to be switching the hump on the original A-4L to a fake pilot, do this: remove/comment out the Hump statement in the /Weapons section, renumber the hardponts back to stock in the /Fuselage statement, make sure the SystemName= says Hump in the /Pilot section add this: ///hump as fake pilot seat/// [Hump] SystemType=PILOT_COCKPIT PilotModelName=FakePilot Position=0,0,0 SeatModelName=A4L SeatPosition=-0.0,3.82,0.82 SeatID=2 you'll not the positions are different than when used as a weapon; it's a meter lower to fit the fues properly. btw, if you want a manual canopy, add this: [Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=3.0 AnimationID=5 then, take the A-4L folder out of the /Weapons folder, drop it into the /Pilots folder. Open the A4L.ini, and comment out the statements for weapons data ini and whatever . Should look like this: //[WeaponData] //ObjectFullName=ALQ-100 RHAW //ObjectDataFile=A4L_data.INI [LOD001] Filename=A4L.LOD Distance=2000 [shadow] CastShadow=TRUE ShadowCastDist=2000 MaxVisibleDistance=100 that'll permantly add it as a seat. Don't forget to have FCs fake pilot folder too. also, on all the SF2 stock Scooters, at least the USN/USMC ones, the gun round counts are WAYYYY off... it should be 100 rpg, NOT a piddling 20 rpg as TK got there. as for the ECM statmemnts, you can just use the ones from the A-4C_65; not be forgetting to fix the ]DetectSystem[ statememnts to match Also for those bringing this original version A-4L into SF2, you MUST have the original A-4C lods from the SF/WoV/WoE, otherwise you ain't got no plane. Don't forget the skin bmps as well!! wrench kevin stein Quote
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