+quack74 329 Posted January 30, 2010 A DH-4 from No.202 Squad and a generic. Almost done. I Think. Share this post Link to post Share on other sites
Wilches 1,172 Posted January 30, 2010 You made me day!! Release'm quickly!!! Share this post Link to post Share on other sites
+peter01 2 Posted January 30, 2010 (edited) Very nice work quack. Great to see you are still producing so many fine skins . Edited January 30, 2010 by peter01 Share this post Link to post Share on other sites
+quack74 329 Posted January 31, 2010 The problem with the No.202 Squad wheel discs being red and white halves is the wheels themselves don't rotate. Only the tires rotate. Can anyone fix this? For now I just changed the position of the red and white on one of the wheels to make them appear uneven. But for now they don't spin. Oh, and thanks for the compliments . Always nice to hear. Share this post Link to post Share on other sites
Heck 496 Posted January 31, 2010 (edited) The problem with the No.202 Squad wheel discs being red and white halves is the wheels themselves don't rotate. Only the tires rotate. Can anyone fix this? For now I just changed the position of the red and white on one of the wheels to make them appear uneven. But for now they don't spin. Oh, and thanks for the compliments . Always nice to hear. Copy and paste the following changes into the landing gear sections of your data.ini: WheelNodeName=Hub_L //WheelNodeName=Tire_L WheelNodeName=Hub_R //WheelNodeName=Tire_R The Tire_L/R are subsystems of the Hub, according to the out file, so if you change it both tire and hub will turn. Edited January 31, 2010 by Heck Share this post Link to post Share on other sites
+quack74 329 Posted January 31, 2010 Copy and paste the following changes into the landing gear sections of your data.ini: WheelNodeName=Hub_L //WheelNodeName=Tire_L WheelNodeName=Hub_R //WheelNodeName=Tire_R The Tire_L/R are subsystems of the Hub, according to the out file, so if you change it both tire and hub will turn. Awsome! Thanks Heck. Good to hear from you too. Share this post Link to post Share on other sites
Heck 496 Posted January 31, 2010 (edited) Glad I could help, Quack. Looking forward to this and your brown nose Camels. You do great work. Here's a cute trick I discovered for the Pfalz DIII. If you add this, it will fool the model into putting the auxilliary gas tank on the upper left wing, with the radiator on the other side. Edited January 31, 2010 by Heck Share this post Link to post Share on other sites
+quack74 329 Posted January 31, 2010 Glad I could help, Quack. Looking forward to this and your brown nose Camels. You do great work. Here's a cute trick I discovered for the Pfalz DIII. If you add this, it will fool the model into putting the auxilliary gas tank on the upper left wing, with the radiator on the other side. Very cool trick. How'd you figure that one out? Wish I knew that before . That was one of those things that bugged me about the Pfalz wings. I guess I have a lot of fixing to do . Thanks again Heck. Share this post Link to post Share on other sites
+quack74 329 Posted January 31, 2010 (edited) This DH-4 2-pack is now in the download section. I just added a new readme file for the No.202 Squad DH-4. I forgot to add the fix for the DATA.ini file to make the wheel hubs rotate. You can re-download it for the readme file or just add the below fix to the DH-4's DATA.ini file. Found at the bottom in the Landing Gear section. // Landing Gears ------------------------- [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE ModelNodeName=Gear_L ShockAnimationID=-1 //ShockStroke=0.07 ///ShockStroke=0.20 ShockStroke=0.25 //SpringFactor=1.3 SpringFactor=3.0 //DampingFactor=2.0 DampingFactor=3.0 WheelNodeName=Hub_L <--- add this line //WheelNodeName=Tire_L <---add the two back slashes to the front of this line RotationAxis=X-Axis //RollingRadius=0.40 RollingRadius=0.40 CastoringWheel=FALSE RollingCoefficient=0.15 MaxLoadFactor=4.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE ModelNodeName=Gear_R ShockAnimationID=-1 //ShockStroke=0.07 ///ShockStroke=0.20 ShockStroke=0.25 //SpringFactor=1.3 SpringFactor=3.0 //DampingFactor=2.0 DampingFactor=3.0 WheelNodeName=Hub_R <---add this line //WheelNodeName=Tire_R <----add the two back slashes to the front of this line RotationAxis=X-Axis //RollingRadius=0.40 RollingRadius=0.40 CastoringWheel=FALSE RollingCoefficient=0.15 MaxLoadFactor=4.0 Thanks to Heck for this fix Edited February 1, 2010 by quack74 Share this post Link to post Share on other sites
+quack74 329 Posted February 1, 2010 I just added a new readme file for the No.202 Squad DH-4 in the download section. I forgot to add the fix for the DATA.ini file to make the wheel hubs rotate. You can re-download it for the readme file or just add the below fix to the DH-4's DATA.ini file. Found at the bottom in the Landing Gear section. // Landing Gears ------------------------- [LeftMainGear] SystemType=LANDING_GEAR Retractable=FALSE ModelNodeName=Gear_L ShockAnimationID=-1 //ShockStroke=0.07 ///ShockStroke=0.20 ShockStroke=0.25 //SpringFactor=1.3 SpringFactor=3.0 //DampingFactor=2.0 DampingFactor=3.0 WheelNodeName=Hub_L <--- add this line //WheelNodeName=Tire_L <---add the two back slashes to the front of this line RotationAxis=X-Axis //RollingRadius=0.40 RollingRadius=0.40 CastoringWheel=FALSE RollingCoefficient=0.15 MaxLoadFactor=4.0 [RightMainGear] SystemType=LANDING_GEAR Retractable=FALSE ModelNodeName=Gear_R ShockAnimationID=-1 //ShockStroke=0.07 ///ShockStroke=0.20 ShockStroke=0.25 //SpringFactor=1.3 SpringFactor=3.0 //DampingFactor=2.0 DampingFactor=3.0 WheelNodeName=Hub_R <---add this line //WheelNodeName=Tire_R <----add the two back slashes to the front of this line RotationAxis=X-Axis //RollingRadius=0.40 RollingRadius=0.40 CastoringWheel=FALSE RollingCoefficient=0.15 MaxLoadFactor=4.0 Thanks to Heck for this fix Share this post Link to post Share on other sites