+gregoryp Posted February 4, 2010 Posted February 4, 2010 (edited) I can automatically set MinBaseSize= for each aircraft flight model ini. What are the standard runway lengths for each airbase type in the WW2 scenery? What are the different airbase types? Small, Medium and Large? Edited February 4, 2010 by gregoryp Quote
+Wrench Posted February 4, 2010 Posted February 4, 2010 yup, there is 1 small, runway 3 with a lenght of 1200 meters 1 medium small (although classed as medium in the types inis), Runway 2 with a lentgh of 2500 meters 3 other mediums, runway 1, 5 & 6, also with a lenght of 2500 meters 1 large, Runway 4 (the 2 crossing runway base --useful for the heavies of ANY era) with a length of 3000 meters (I assume -OH that word!- that's for both runways) hope that helps! wrench kevin stein Quote
+Gepard Posted February 4, 2010 Posted February 4, 2010 Airfield_SLB kurz in BoB terrain lenght 500 meters Quote
+gregoryp Posted February 5, 2010 Author Posted February 5, 2010 (edited) That gives us runway lengths of 3,937ft, 8,202ft and 9,843ft We need the 9,843ft runway for the B-29's. Is there any easy way to add Gepard's 500M (1640ft) as Tiny? And maybe a 6000ft one? Edited February 5, 2010 by gregoryp Quote
+Gepard Posted February 5, 2010 Posted February 5, 2010 I think the longes available runway is 2600 meters long. It is used as Airfield_Büchel in my NewRunways mod. But there is no real problem. You can put shorter runways togheter. As example Lympe airfield from BoB terrain. Rasenpiste is the runway, Rasenpiste2 is the part to make it longer [TargetArea001] Name=Lympe RAF FC Position=839000.000000,611000.000000 Radius=4242.640625 ActiveYear=0 Location=1 Alignment=Friendly AirfieldDataFile=airfield_RAF.ini NumSquadrons=3 //---- SLB Mitte --- Ziel für Angriffe Target[001].Type=Rasenpiste Target[001].Offset=0.00,0.00 Target[001].Heading=0 // ---- SLB Verlängerung Target[002].Type=Rasenpiste2 Target[002].Offset=0.00,200.00 Target[002].Heading=0 Target[003].Type=Rasenpiste2 Target[003].Offset=0.00,400.00 Target[003].Heading=0 Target[004].Type=Rasenpiste2 Target[004].Offset=0.00,-200.00 Target[004].Heading=0 Target[005].Type=Rasenpiste2 Target[005].Offset=0.00,-400.00 Target[005].Heading=0 Quote
+gregoryp Posted February 6, 2010 Author Posted February 6, 2010 I think the longes available runway is 2600 meters long. It is used as Airfield_Büchel in my NewRunways mod. But there is no real problem. You can put shorter runways togheter. As example Lympe airfield from BoB terrain. Rasenpiste is the runway, Rasenpiste2 is the part to make it longer [TargetArea001] Name=Lympe RAF FC Position=839000.000000,611000.000000 Radius=4242.640625 ActiveYear=0 Location=1 Alignment=Friendly AirfieldDataFile=airfield_RAF.ini NumSquadrons=3 //---- SLB Mitte --- Ziel für Angriffe Target[001].Type=Rasenpiste Target[001].Offset=0.00,0.00 Target[001].Heading=0 // ---- SLB Verlängerung Target[002].Type=Rasenpiste2 Target[002].Offset=0.00,200.00 Target[002].Heading=0 Target[003].Type=Rasenpiste2 Target[003].Offset=0.00,400.00 Target[003].Heading=0 Target[004].Type=Rasenpiste2 Target[004].Offset=0.00,-200.00 Target[004].Heading=0 Target[005].Type=Rasenpiste2 Target[005].Offset=0.00,-400.00 Target[005].Heading=0 When you run a single mission/create mission, how does the sim know what aircraft are allowed to use that airbase? Quote
+Gepard Posted February 6, 2010 Posted February 6, 2010 The size of the base is defined in the terrain_types.data.ini in the terrain folder (for instance desert_types.ini, or IsraelME_types.ini) [TargetType027] Name=Runway1 FullName=Runway ModelName=airfield1.lod TargetType=MEDIUM_RUNWAY <<<<<< This is the entry ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 Quote
+gregoryp Posted February 7, 2010 Author Posted February 7, 2010 The size of the base is defined in the terrain_types.data.ini in the terrain folder (for instance desert_types.ini, or IsraelME_types.ini) [TargetType027] Name=Runway1 FullName=Runway ModelName=airfield1.lod TargetType=MEDIUM_RUNWAY <<<<<< This is the entry ActiveYear=0 TargetValue=1000 UseGroundObject=FALSE DamagePoint=140.0 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=100 StartIdentifiedChance=50 IncreaseDetectChanceKey=10 MaxVisibleDist=30000.0 ZBufferOffset=6.000000 FlatObject=TRUE DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 Is it possible to add more TargetType= runway types? Quote
+Baltika Posted February 7, 2010 Posted February 7, 2010 Is it possible to add more TargetType= runway types? I think all the targettypes are hard-coded into a .dll somewhere. If you look in any campaign_DATA.ini file, under each [FORCEXXX] header you will see a whole list of AirOffensive[xxx]. entries various target types listed for each one. The campaign engine uses those settings (which match the target type assignations in the terrain_types.ini file) to select ground targets for air strikes at each stage of the campaign. I did a fair bit of work with this for BoB campaign to ensure a properly "phased" campaign, before TK came up with the AirOffensive[xxx].FocusArea= parameter, which directs an air strike onto a particular target area, as defined in the terrain_targets.ini, and I seem to remember that only the existing target types are recognised by the game. An easy way to check is to list your new runway as targettype=TINY_RUNWAY in the terrain_types.ini, place a few tiny runways in your test terrain, then set up a campaign file where all the air strikes are directed onto TINY_RUNWAY, then fly a campaign squadron with 100% chance of strike missions. If you get assigned a strike on one of your new tiny runways, you know it works Cheers, Baltika Quote
+Gepard Posted February 7, 2010 Posted February 7, 2010 I solved this a little bit different. 1. All planes have in their data.ini the line: MinBaseSize=Small or MinBaseSize=Medium or MinBaseSize=Large Which defines which minimum size the aircraft needs for take of run and landing. 2. In the terrain_types.ini are the different airfields defined. For my BoB mod i set the smallest stock airfield called Runway 3 from size small to size medium. The new, smaller fighter runways i set Small 3. Then i moded all bomber planes from MinBaseSize=Small to MinBaseSize=Medium With the result, that the bombers would only start from the runway 3 airfields while fighters could use all runways. In a similar way you could create large airfields for the big bombers B-29. I think they should take of at runwaylenght 2600 meters. Quote
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