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Posted

F-101 Voodoo Super Pack


McDonnell F-101 Voodoo Megapack By Erikgen for SF2

 

Feb 2010 Patch

 

Credits:

Column5 for the FM

Spillone104 for the J57 sound

NGHENGO, bobrock, Canadair, triplethr3at as test team

Dave and Jimmybib for decals and skins and various support.

 

Again a special thanks to Dave who strongly wanted this airplane to which initially I was not so interested. I hope I did forget no one.

This version has tanks built in; with the tank skins in the right aircraft skin folder . 3D models and Skins are from mppd.

This should also fix the shadow issues. Also fixes some weps position issues.

 

To install just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.

 

The Med res textures are for people with low end machines.

 

In the F-101A/C folders is a folder call 3 gun version and that is for anyone who wants to use the version that was used in Europe that had the a gun removed and replaced with TACAN equipment.


  • Submitter
  • Submitted
    02/28/2010
  • Category

 

  • 10 months later...
Posted

Hi folks,

 

I really love this plane. Nicely done. I do have a question about the flight model. Flying on hard it requires only the slightest pull on the stick to put the plane in a flat spin that is nearly unrecovable. Is that me being hammfisted or is it something that can be corrected?

 

Thanks,

 

Redeye

Posted

You are hammfisting it. Because of the high t tail it had the tendency to depart like that alot. Killed a few pilots because of that. If you fly on normal then it will be more forgiving.

Posted

Thanks for the answer Dave. I'll stick to hard and try to be a little more subtle on the stick.

 

Redeye

 

I cant count how many times I pulled too hard into a turn and it departed because I forgot to pay attention to that. Column5 who did the flight model worked pretty hard trying to replicate problem. When he first gave me the FM, he asked if I had read on the flight dynamics. I read a little bit and knew about the departure problem. Man did I get a shock when I actually did it.

  • 2 years later...
Posted

I've seen the Boscombe Down test pilots' reports on the F-101. Unrecoverable pitch-up and nose slice was one of the features of Voodoo handling that made life interesting. You *can* recover the real aircraft by popping the brake chute in the spin, providing the nose is pointing down and you have the option of a relight. The message: treat this aircraft very gently in the pitch axis, The F-104 is a little better, but still has comparable issues at low speeds.

  • 3 weeks later...
Posted

I met a few guys from the Niagara Falls Air National Guard that had flown the F-101. The rule of thumb they used was 1 G for every 100 knots of airspeed. So even at 400 knots indicated they wouldn't pull more than 4 G's in a turn.

 

Keep in mind that the F-101 was more of an interceptor than a fighter. It was really meant to shoot down bombers, not dogfight enemy fighters.

 

I was told that it had great acceleration because it carried its missiles internally.

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