Jump to content
Sign in to follow this  
Dave

F-101 Voodoo Super Pack

Recommended Posts

F-101 Voodoo Super Pack


McDonnell F-101 Voodoo Megapack By Erikgen for SF2

 

Feb 2010 Patch

 

Credits:

Column5 for the FM

Spillone104 for the J57 sound

NGHENGO, bobrock, Canadair, triplethr3at as test team

Dave and Jimmybib for decals and skins and various support.

 

Again a special thanks to Dave who strongly wanted this airplane to which initially I was not so interested. I hope I did forget no one.

This version has tanks built in; with the tank skins in the right aircraft skin folder . 3D models and Skins are from mppd.

This should also fix the shadow issues. Also fixes some weps position issues.

 

To install just put into your SF2 saved games/thirdwire/StrikeFighters2 and let it overwrite folders as needed.

 

The Med res textures are for people with low end machines.

 

In the F-101A/C folders is a folder call 3 gun version and that is for anyone who wants to use the version that was used in Europe that had the a gun removed and replaced with TACAN equipment.


  • Submitter
  • Submitted
    02/28/2010
  • Category

 

Share this post


Link to post
Share on other sites

Hi folks,

 

I really love this plane. Nicely done. I do have a question about the flight model. Flying on hard it requires only the slightest pull on the stick to put the plane in a flat spin that is nearly unrecovable. Is that me being hammfisted or is it something that can be corrected?

 

Thanks,

 

Redeye

Share this post


Link to post
Share on other sites

You are hammfisting it. Because of the high t tail it had the tendency to depart like that alot. Killed a few pilots because of that. If you fly on normal then it will be more forgiving.

Share this post


Link to post
Share on other sites

Thanks for the answer Dave. I'll stick to hard and try to be a little more subtle on the stick.

 

Redeye

Share this post


Link to post
Share on other sites

Thanks for the answer Dave. I'll stick to hard and try to be a little more subtle on the stick.

 

Redeye

 

I cant count how many times I pulled too hard into a turn and it departed because I forgot to pay attention to that. Column5 who did the flight model worked pretty hard trying to replicate problem. When he first gave me the FM, he asked if I had read on the flight dynamics. I read a little bit and knew about the departure problem. Man did I get a shock when I actually did it.

Share this post


Link to post
Share on other sites

I've seen the Boscombe Down test pilots' reports on the F-101. Unrecoverable pitch-up and nose slice was one of the features of Voodoo handling that made life interesting. You *can* recover the real aircraft by popping the brake chute in the spin, providing the nose is pointing down and you have the option of a relight. The message: treat this aircraft very gently in the pitch axis, The F-104 is a little better, but still has comparable issues at low speeds.

Share this post


Link to post
Share on other sites

I met a few guys from the Niagara Falls Air National Guard that had flown the F-101. The rule of thumb they used was 1 G for every 100 knots of airspeed. So even at 400 knots indicated they wouldn't pull more than 4 G's in a turn.

 

Keep in mind that the F-101 was more of an interceptor than a fighter. It was really meant to shoot down bombers, not dogfight enemy fighters.

 

I was told that it had great acceleration because it carried its missiles internally.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..