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Dante-JT

Terrain technical issues solved

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Like I've said in January's update post, we were facing some issues regarding terrain size and loading time. After some re-engineering, the object format for the terrain mesh was changed to a more efficient one, and at the moment we're loading whole Falkland/Malvinas islands in a matter of 45 seconds, while in the older system it was taking several minutes to load just 1/10 of the islands territorial size.

We still didn't loaded the continent (Argentina) yet but so far it's looking promising and hopefully the system will cope with this task.

So, it's good news and I've also posted a quick update on our website. Cya! :)

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Dante, any development news? :smile:

 

still waiting patiently :ok:

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yea, any news ?

:skull:

 

Some neat campaign development news :) I'll write a update to our dev website as soon as we have something more substantial to show. A hint: it's going to use APP-6A for the symbol sets in the campaign map interface. ;) It's been written as an app that will communicate with the flight sim and it's planned to be fully modable from the ground up.

 

Thanks to all for the patience, and stay tuned!

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