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Posted

Hello,

can anybody tell me haw to start vertical from aircraft carrier with Harrier. Any time whan I try to do this Harrier don't lift up. I can only use short take off start.

Posted

Making 'zero energy' catapults is very easy...that's not the problem.

 

The 'problem' is that the Harrier in real life does not have the power to take off vertically with a full combat load, that's why it does rolling short takeoffs and vertical landings.

 

Here's a thread with more info, including some number crunching and some info from a guy who used to work on them:

 

http://forum.combatace.com/topic/48254-harriers-and-hovering/page__p__347671entry347671

 

FC

Posted

Thanks to all.

I have just changed the cat data in data.ini for aircraft carrier and Harrier can vertical take of.

My HMS Invincible date.ini looks like

 

[Cat1]

SystemType=CATAPULT

CatapultID=1

StartPosition=-10.3994,-80.8562,14.0727

//EndPosition=-10.3994,-79.7600,14.0727

EndPosition=-10.3994,-80.8562,14.0727

//LaunchTime=10.0

LaunchTime=0.1

LaunchEffect=

ReadyAnimationID=7

ReadyAnimationTime=5.0

post-15008-12706500498814.jpg

Posted (edited)

an idea for the "skijump"

 

is there a way to have Multiple "[flightdeck]" on a ship, in cfs2 you could add Multiple flightdeck's to give the effect of the skijump maybe I will try to explain this way

 

 

 

............... second and third and maybe forth [flightdeck]

_ -

main [flightdeck] in data.ini -------------------------------------------------------------------------

 

 

I'm not sure in the strike fighters if you aircraft would "crash" or "bounce up" I.E. "jump up" into flight? like it happens in cfs2

I don't know how to work the numbers in the INI to try this but thought maybe one of you guys could?

Edited by colmack
  • 6 years later...

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