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Posted

What is the 27MM_BK27_data.ini more realistic for the 27mm Mauser BK27?? dntknw.gif

 

 

This:

 

 

A) this.gif

 

 

[GunData001]

TypeName=27MM_BK27

FullName=Mauser BK 27

Caliber=27.000000

ROF=1700.000000

MuzzleVel=1025.000000

AmmoWt=0.260000

WarheadWt=0.000000

Reliability=100.000000

Accuracy=100.000000

AddLight=TRUE

MaxLightRange=1200.000000

FireColor=0.400000,0.320000,0.240000

GunFireEffect=30mmFireEffect

GunFireSound=Cannon

EffectClassName=30mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.200000

TracerDistFactor=0.002000

TracerLength=0.018000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

 

 

or this:

 

 

B) this.gif

 

 

[GunData001]

TypeName=27MM_BK27

FullName=27mm Mauser BK27

Caliber=27.000000

ROF=1800.000000

MuzzleVel=1025.000000

AmmoWt=0.180000

WarheadWt=0.018000

Reliability=100.000000

Accuracy=75.000000

AddLight=TRUE

MaxLightRange=1200.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=23mmFireEffect

GunFireSound=Cannon

EffectClassName=23mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=1000.000000

TimeFuzed=FALSE

Posted (edited)

A is closer, especially with regard to ROF. Btw, warhead weight should be 0.260 and ammo weight 0.516.

Edited by Gocad
Posted

Both are kind of wrong. The first one has the correct ROF and MuzzleVel entries, but the warhead weight calling 0.0 is very lightweight! :grin: In reality the ammo weight is 516 gramms and the warhead is 260 g. The Accuracy is good, but not 100%, so i would set this to 90-95, the "MaxStreakVisibleDist" should been set higher i think, as the real gun has a battle range up to 2700 meters. What effect you use is more up to you. For example The Alpha Jet Gunpod has a larger flash damper mounted, then the Tornado, therefor you get two different fire flashes with the same gun.

Posted

A is closer, especially with regard to ROF. Btw, warhead weight should be 0.260 and warhead weight 0.516.

 

 

Both are kind of wrong. The first one has the correct ROF and MuzzleVel entries, but the warhead weight calling 0.0 is very lightweight! grin.gif In reality the ammo weight is 516 gramms and the warhead is 260 g. The Accuracy is good, but not 100%, so i would set this to 90-95, the "MaxStreakVisibleDist" should been set higher i think, as the real gun has a battle range up to 2700 meters. What effect you use is more up to you. For example The Alpha Jet Gunpod has a larger flash damper mounted, then the Tornado, therefor you get two different fire flashes with the same gun.

 

 

Which you uses?? blink.gif

 

You may post the correct one?? clapping.gif

 

 

Posted

[GunData001]

TypeName=27MM_BK27

FullName=27mm Mauser BK27

Caliber=27.000000

ROF=1700.000000

MuzzleVel=1025.000000

AmmoWt=0.516000

WarheadWt=0.260000

Reliability=100.000000

Accuracy=90.000000

AddLight=TRUE

MaxLightRange=1200.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=23mmFireEffect

GunFireSound=Cannon

EffectClassName=23mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=2700.000000

TimeFuzed=FALSE

 

This is the one i use currently in SF2E. I feel it to be overmodeled, because the force created by the firing gun is very strong and it is absolutly deadly. Compard to all other guns it has the highest warhead weight per caliber, wich rippes everything apart! LOL

On the other hand, that is what it does in real! Gatling guns, for example, are firing their maximum ROF after about 1 second. During fire bursts of half a second (wich are common in fighting situations) these can bring about 2 Kg of "steel" into the target, while the Mauser BK 27 fires over 4 Kg in the same time. The ROF of the Mauser is availlable from the first shot and the warhead weight is higher.

Posted

[GunData001]

TypeName=27MM_BK27

FullName=27mm Mauser BK27

Caliber=27.000000

ROF=1700.000000

MuzzleVel=1025.000000

AmmoWt=0.516000

WarheadWt=0.260000

Reliability=100.000000

Accuracy=90.000000

AddLight=TRUE

MaxLightRange=1200.000000

FireColor=0.500000,0.450000,0.320000

GunFireEffect=23mmFireEffect

GunFireSound=Cannon

EffectClassName=23mmEffects

EffectTime=0.100000

TracerTexture=Tracer.tga

TracerSize=0.150000

TracerDistFactor=0.002000

TracerLength=0.015000

MaxVisibleDist=4000.000000

MaxStreakVisibleDist=2700.000000

TimeFuzed=FALSE

 

This is the one i use currently in SF2E. I feel it to be overmodeled, because the force created by the firing gun is very strong and it is absolutly deadly. Compard to all other guns it has the highest warhead weight per caliber, wich rippes everything apart! LOL

On the other hand, that is what it does in real! Gatling guns, for example, are firing their maximum ROF after about 1 second. During fire bursts of half a second (wich are common in fighting situations) these can bring about 2 Kg of "steel" into the target, while the Mauser BK 27 fires over 4 Kg in the same time. The ROF of the Mauser is availlable from the first shot and the warhead weight is higher.

 

 

Fantastische!!!! clapping.gif Danke sehr!!!! drinks.gif

  • 11 months later...
Posted (edited)

The datas you guys collected for the gun itself are, as far as I know, corrects but the figures posted for the ammos made me wonder if my eyes were kidding me. grin.gif

 

So I did my homework and here are the datas from Jane's publications, A G Williams's book "Rapid Fire" and ammo collector website municion.org:

 

AmmoWt=0.26000

WarheadWt=0.027

CartridgeWt=0.516000

 

The ammo is the 27x145mm DM 21 (HE). The warhead weight is 27g, not 260g, which would be very hard to fill in a "small" such round. Even with a lot of Vaseline!

 

For a comparison, the WW2 famous 3cm Minengeschoß fired by the not least famous Mk 108 canon were filled with, at most, 85g of explosive. The more modern HEI round fired by the A-10's GAU-8 contains 58g of explosive.

 

Best regards

Edited by FrankD
Posted

Well Gepard, I have a lot of respect for your experience but about that precise bit, if you are right, then the whole default database is wrong.

 

From what I have seen by cross-checking each entries with reliable sources, it is, in common terms, as follow:

 

 

AmmoWt=Projectile Weight (Kg)

WarheadWt="Bursting charge" (Kg)

CartridgeWt=Cartridge weight (Kg)

 

(In Kg when editing the ini directly, otherwise in the Gun Editor, it's, as displayed, in grams)

Posted

I still modding first generations only. In the gun editor there is only AmmoWt and WarheadWt. Maybe, that TK had changed more than i expected.

Posted

I still modding first generations only. In the gun editor there is only AmmoWt and WarheadWt. Maybe, that TK had changed more than i expected.

 

 

So am I, but I do have a gun.ini with WarheadWt for everything firing grenades i.e. as from 20mm calibre.......

 

Houdoe,

 

Derk

Posted

I love these discussions on purely technical grounds.

 

It also helps in being able to state that, all things considered, the single best thing you can do is to get so close to the target that the windscreen is filled and open fire.

Posted
Gatling guns, for example, are firing their maximum ROF after about 1 second. During fire bursts of half a second (wich are common in fighting situations) these can bring about 2 Kg of "steel" into the target, while the Mauser BK 27 fires over 4 Kg in the same time. The ROF of the Mauser is availlable from the first shot and the warhead weight is higher.

 

The Iowa class battleships could deliver a total of 10.800 kg in half a second second if the target was close enough ........:grin::lol::bye::drinks:

 

Houdoe,

 

Derk

Posted (edited)

I still modding first generations only. In the gun editor there is only AmmoWt and WarheadWt. Maybe, that TK had changed more than i expected.

 

Oh, Ok, I'm sorry Gepard, I thought that you were referring to SF2 as I was answering to Amokfloo and his parameters for the BK27 in SF2E.

 

I don't know much about TK's personal evolution, but for SF1, as there are only AmmoWt and WarheadWt parameters, you are absolutely right, the WarheadWt is weight of the projectile, all inclusive.

 

That's one more thing to keep in mind for converting guns from SF1 to SF2.

 

Best regards

Edited by FrankD

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