RAVEN Posted May 16, 2010 Posted May 16, 2010 Question: What happens (asfar as flight) if the FM (Data.ini) has the wrong mesh name, (ModelNodeName=) And the wrong Parent Component Name? Besides the decals not showing if you use the mesh names from the FM. [i use the mesh names from the .out file for decals].
Fubar512 Posted May 16, 2010 Posted May 16, 2010 Question: What happens (asfar as flight) if the FM (Data.ini) has the wrong mesh name, (ModelNodeName=) And the wrong Parent Component Name? Besides the decals not showing if you use the mesh names from the FM. [i use the mesh names from the .out file for decals]. The FM is mostly virtual, though the use proper mesh names is important in as far as animations and physical damage modeling is concerned.
RAVEN Posted May 16, 2010 Author Posted May 16, 2010 OK Thanks . I'm going to check the animations. AC In Question Is the P-51D-30 It looks like the FM is for the P-51D, but the .out's are diffrent.
Wrench Posted May 16, 2010 Posted May 16, 2010 (edited) don't forget there's 2 different LODs for Wolf's Mustang ... v2 and v3. V3, the newer/better one has slightly different mapping, so some skin issues may present themselves (mostly around the prop blade and landing gear, and the exhaust stack not being mapped to anything -which was fixed by your's truely via a decal) There's also another, even olde version still avialable here, thats completly different again (mapping is more like CFS/IL2), and most assuredly NOT compatable wrench kevin stein Edited May 16, 2010 by Wrench
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