Wrench Posted July 8, 2010 Posted July 8, 2010 Yes and no ... definately convert the inis back to ANSI, but there's something with the lods too... I just added it to WoI, and there's no aircraft on the runway, the cockpit is 'twisted' to the right, and the gunpods are missing (as they're part of the model?). Wonder if the bmp mapping is part of the issue??? So, methinks running the max file through and saving to an earlier format is possible (considering how little I really know about MAX....) wrench kevin stein Quote
+76.IAP-Blackbird Posted July 8, 2010 Posted July 8, 2010 The exporter was changed, SF1 can`t read LOD`s from SF2 series, so far I know, maybe there is the prob Quote
+Kulbit80 Posted July 8, 2010 Posted July 8, 2010 Yeah, you should use 3D Studio Max (2008) Exporter Plug-in from TW site for export LOD`s i think. Quote
+76.IAP-Blackbird Posted July 8, 2010 Posted July 8, 2010 There are two LOD exporter for Max released by TW, one for SF1 series and one for SF2, hope I`m right. Quote
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