Jump to content

Recommended Posts

Posted

Hi everyone!

 

Im modding a WOE campaign and, when any of my plane reaches 1.200 km/h... the "windsound" stops! could anyone help me fix that? thx a lot!!!

Posted

Im stupid!!!!! of course you´re right!!! hahahaha but then... i have a bigger problem... cause i have a "windsound" with radio chat... and i want to keep hearing the radio chatter at every velocity... do you know how?

Posted (edited)

If you want to replace the windsound name with a cockpit chatter/ATC.sound, and want it to sound right (that is, not like you're listening to guys huffing helium :yikes: )Extract the AIRCRAFTOBJECT.ini from the objects.cat, and place it in the objects folder. Open it up, scroll down to the following section, and perform the following, highlighted edits:

 

 

[WindSoundOpen]

MinFreqSpeed=0.0

MaxFreqSpeed=3000.0

MinVolume=10

MinVolumeSpeed=0.0

MaxVolume=100

MaxVolumeSpeed=100.0

MinFreq=1.0

MaxFreq=1.0

 

[WindSoundClosed]

MinFreqSpeed=0.0

MaxFreqSpeed=3000.0

MinVolume=10

MinVolumeSpeed=0.0

MaxVolume=80

MaxVolumeSpeed=300.0

MinFreq=1.0

MaxFreq=1.0

 

 

Close the file, accept the changes, make sure it's in your objects folder, and you'll be good to go :good: just remember, this is a global setting, so every aircraft will be effected. I've not tried it on an individual, plane by plane basis, but it may work there, too (the pertinent lines would go into the model's in the data.ini).

Edited by Fubar512
Posted

Thanx Fubar, but the Hellium talking is not the problem, i want to avoid the "breaking the sound barrier" effect that makes the windsound stops at aprox. 1200 km/h... could you help me with that, please? xD

Posted

Thanx Fubar, but the Hellium talking is not the problem, i want to avoid the "breaking the sound barrier" effect that makes the windsound stops at aprox. 1200 km/h... could you help me with that, please? xD

 

I already did: MaxFreqSpeed=3000.0 m/sec

Posted

I did what you told me... edited the aircraft object like you told... but still stop the sound when reaches 1.200 km/h... xS

Posted

I did what you told me... edited the aircraft object like you told... but still stop the sound when reaches 1.200 km/h... xS

 

If you followed the steps, and it had no effect, that means that it's hard-coded in the .dll files, and can only be changed by the programmer (TK).

Posted

Ooooooh... well we cant have all that we want.... xD Thanks anyway for your effort trying to solve my problem Fubar, you`re cool!

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..