Jump to content

Recommended Posts

Posted

Do the Engine Prop RPM settings in the FM do more then just Spin the prop on the model and effect the cockpit RPM gage. asfar as flight goes to the game engine?

 

SlowPropRPM=90

FastPropRPM=600

MaxPropRPM=650

IdlePropRPM=95

 

Raven

Posted

as far as I know; and I'm probabably partly wrong in this, it's for the external visual of the spinning prop.

 

Of course, it more than likely DOES have something to do with the EngineEfficencyTables, although someone like GregoryP or our other FM Gurus ™ would have to comment

 

edit: I'm sure it is....I remeember looking of the Mustang, and max RPM pretty much matched the pilot's manual for max allowed rpm -although jsut how it links is beyond me

 

wrench

kevin stein

Posted

Thanks. What I found is I could hide the prop on armordaves Ki-43 by changing the rpm's. I just need facts before I post the results ,get it wrong and step on my. Thanks agin.Results so far

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..