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Bulldog

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I took the Sopwith Pup for a sortie for the first time after installing it in FE2, and found my cockpit to have been redecorated...looks like a dinosaur decided to fossilize in it!

 

Wonder if that can be edited somehow, or is the LOD file not 100% compatible with FE2. Just wondering if anyone else is getting this. I'm running it in XP, if that makes any difference.

post-9501-071901600 1282079266.jpg

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I took the Sopwith Pup for a sortie for the first time after installing it in FE2, and found my cockpit to have been redecorated...looks like a dinosaur decided to fossilize in it!

 

Wonder if that can be edited somehow, or is the LOD file not 100% compatible with FE2. Just wondering if anyone else is getting this. I'm running it in XP, if that makes any difference.

I am getting the same effect on my pup and I am running Vista.

VonTobler

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There is certainly something in FE2 that does not like add on aircraft.

 

I am still unable to even get the files to load in W7 64.

 

I'll try the Pup and see what happens.

 

Are you loading manually or with the Jones Mod Enabler?

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any parts of the lod in SF2 or FE2 that are not asigned a color? look like that. the only way to get this fixed is to have access to the lod and fix the issue there.It happens to lots of aircraft in both second series games.The B-58 for example and some of the F-16s have small parts that show white and the white will bleed thru everything. I have had no issue at all getting the mods to work in FE2 it's just some have this issue,it's a model issue not an install issue.I had my games installed in Vista so it might be different for you guys.

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This is a problem with the cockpit lod. From the out file:

 

 

Cockpit (215 polys, 645 verts) 'Material #281'

Frame (767 polys, 2301 verts) 'ERROR: No material is assigned!'

 

Capun will have to repair it. I'll post it at his site when I get the chance. Does anyone know if you can use the remove trick to remove it for now, until it's fixed?

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Here's a fix that dosen't look too bad (until Caprun fixes it),

Just replace (copy & paste) all the information in the Cockpit.ini file with this:

 

------------------------------------------------------

 

[CockpitData]

Directory=cockpit

 

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=80

GunsightName=SE5a_sight.tga

FixedSight=TRUE

 

[CockpitSeat001]

ModelName=SE-5A_cockpit.LOD

HideExternalNodeName=Cockpit

OpenCockpit=TRUE

ExternalClipDistMin=0.12

 

Position=0.01,-0.515, 0.651

Offset= 0.01, 0.041,0.09

 

ViewAngles=0.0,-8.5,0.0

 

MaxYaw=212

MinYaw=-212

MaxPitch=90

MinPitchFront=-70

MinPitchRear=-37

MinMovementX=-0.3

MaxMovementX=0.3

MinMovementZ=-0.1

MaxMovementZ=0.1

LightRange=1.5

LightInnerConeAngle=43

LightOuterConeAngle=60

LightAngles=0.0,-35.0,0.0

DiffuseLightFactor=0.5

NightLightOn=0.25

NightLightColor=0.5,0.2,0.3

Gunsight=GunsightFront

Instrument[001]=StickRoll

Instrument[002]=StickPitch

Instrument[003]=RudderPedals

Instrument[004]=Throttle

Instrument[005]=ClockMinute

Instrument[006]=ClockSec

Instrument[007]=SlipBall

Instrument[008]=Altimeter

Instrument[009]=AirSpeed

Instrument[010]=AirPressure

Instrument[011]=RPM

Instrument[012]=WaterTemp

Instrument[013]=OilPress

Instrument[014]=CompassHolderPitch

Instrument[015]=CompassHolderRoll

Instrument[016]=Compass

Instrument[017]=MoveAldisSight

Instrument[018]=MoveVickers

 

[stickRoll]

Type=CONTROL_STICK_ROLL

NodeName=stick_base

MovementType=ROTATION_Y

Set[01].Position=-15.0

Set[01].Value=-1.0

Set[02].Position=15.0

Set[02].Value=1.0

 

[stickPitch]

Type=CONTROL_STICK_PITCH

NodeName=control_stick

MovementType=ROTATION_X

Set[01].Position=15.0

Set[01].Value=-1.0

Set[02].Position=-15.0

Set[02].Value=1.0

 

[RudderPedals]

Type=RUDDER_PEDAL

MovementType=ANIMATION

AnimationID=1

Set[01].Position=0.0

Set[01].Value=-1.0

Set[02].Position=1.0

Set[02].Value=1.0

 

[Throttle]

Type=THROTTLE_CONTROL

MovementType=ANIMATION

AnimationID=2

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=1.0

Set[02].Value=1.0

 

[ClockHour]

Type=CLOCK_HOUR

NodeName=clock_hours_needle

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=12.0

 

[ClockMinute]

Type=CLOCK_MINUTE

NodeName=clock_minutes_needle

MovementType=ROTATION_Z

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=60.0

 

[ClockSec]

Type=CLOCK_SECOND

NodeName=Needle_Clock_Sec

MovementType=ROTATION_Y

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=360.0

Set[02].Value=60.0

 

[slipBall]

Type=SIDESLIP_VELOCITY_INDICATOR

NodeName=Slip_Bubble

MovementType=ROTATION_X

ValueUnit=DEG

Set[01].Position=-8.0

Set[01].Value=-8.0

Set[02].Position=8.0

Set[02].Value=8.0

 

[Altimeter]

Type=PRESSURE_ALTIMETER

NodeName=altimeter_needle

MovementType=ROTATION_Z

ValueUnit=FEET

Set[01].Position=-12.5

Set[01].Value=0.0

Set[02].Position=-346.9

Set[02].Value=15000.0

Set[03].Position=-458.4

Set[03].Value=20000.0

 

[AirSpeed]

Type=AIRSPEED_INDICATOR

NodeName=airspeed_needle

MovementType=ROTATION_Z

ValueUnit=MPH

Set[01].Position=-153.3

Set[01].Value=40.0

Set[02].Position=-122.5

Set[02].Value=60.0

Set[03].Position=-80.5

Set[03].Value=80.0

Set[04].Position=-3.7

Set[04].Value=110.0

Set[05].Position=151.2

Set[05].Value=160.0

 

[CompassHolderRoll]

Type=ROLL_INDICATOR

NodeName=compass_interior

MovementType=ROTATION_Y

ValueUnit=DEG

Set[01].Position=360.0

Set[01].Value=-360.0

Set[02].Position=-360.0

Set[02].Value=360.0

 

[Compass]

Type=MAGNETIC_COMPASS

NodeName=compass_wheel

MovementType=ROTATION_Z

ValueUnit=DEG

Set[01].Position=0.0

Set[01].Value=0.0

Set[02].Position=-360.0

Set[02].Value=360.0

 

[RPM]

Type=TACHOMETER

NodeName=RPM_needle

MovementType=ROTATION_Z

Set[01].Position=-141.5

Set[01].Value=0.0

Set[02].Position=141.5

Set[02].Value=1.250

 

[WaterTemp]

Type=EXHAUST_GAS_TEMPERATURE_INDICATOR

NodeName=water_temperature_needle

MovementType=ROTATION_Z

Set[01].Position=-126.9

Set[01].Value=30.0

Set[02].Position=-119.9

Set[02].Value=35.0

Set[03].Position=-112.2

Set[03].Value=40.0

Set[04].Position=-102.1

Set[04].Value=45.0

Set[05].Position=-91.4

Set[05].Value=50.0

Set[06].Position=-79.0

Set[06].Value=55.0

Set[07].Position=-63.5

Set[07].Value=60.0

Set[08].Position=-46.7

Set[08].Value=65.0

Set[09].Position=-27.3

Set[09].Value=70.0

Set[10].Position=-7.0

Set[10].Value=75.0

Set[11].Position=16.1

Set[11].Value=80.0

Set[12].Position=42.2

Set[12].Value=85.0

Set[13].Position=71.8

Set[13].Value=90.0

Set[14].Position=102.3

Set[14].Value=95.0

Set[15].Position=134.6

Set[15].Value=100.0

 

[OilPress]

Type=OIL_PRESSURE_INDICATOR

NodeName=oil_pressure_needle

MovementType=ROTATION_Z

Set[01].Position=-127.0

Set[01].Value=0.0

Set[02].Position=127.0

Set[02].Value=10.21

 

[AirPressure]

Type=MANIFOLD_PRESSURE

NodeName=air_pressure_needle

MovementType=ROTATION_Z

Set[01].Position=-45.0

Set[01].Value=0.0

Set[02].Position=45.0

Set[02].Value=0.34

 

//---------Edits----------------

 

[MoveAldisSight]

Type=AIRSPEED_INDICATOR

NodeName=Aldis Sight

MovementType=POSITION_Y

Set[01].Position=-100

Set[01].Value=0.0

Set[02].Position=-99

Set[02].Value=1.0

 

[MoveVickers]

Type=AIRSPEED_INDICATOR

NodeName=Vickers_base

MovementType=POSITION_Y

Set[01].Position=-100

Set[01].Value=0.0

Set[02].Position=-99

Set[02].Value=1.0

 

----------------------------------------------

 

Then change the "Internal Guns" section in the Data.ini file to this:

 

 

// Internal Guns -------------

 

[MachineGun]

SystemType=FIXED_GUN

GunTypeName=303CAL_VICKERS_MK1

InputName=FIRE_PRIMARY_GUN

GunGroup=1

MuzzlePosition=0.0003,1.15,0.527

AimAngles=0.0,2.0,0.0 //-------------(or just this line)

MaxAmmo=400

TracerLoading=3

EjectShells=TRUE

EjectPosition=-0.05,0.38,0.59

EjectVelocity=-1.5,-0.55,0.0

GunFireAnimationID=9

 

 

 

 

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BULLDOG: I am also running FE2 on Windows XP and getting the same bug with my Pup. I posted it on Thirdwire about 6 months ago without any response. Also note if you zoom in with exterior view you will see the "New Pilot" left arm pertruding through the side of the fuselage. I think it is all part of the same bug. I have many other addon A/C from capun and this is the only one I have a problem with. It's a shame for the Pup is one of my favorites from RB3D days.

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BULLDOG: I am also running FE2 on Windows XP and getting the same bug with my Pup. I posted it on Thirdwire about 6 months ago without any response. Also note if you zoom in with exterior view you will see the "New Pilot" left arm pertruding through the side of the fuselage. I think it is all part of the same bug. I have many other addon A/C from capun and this is the only one I have a problem with. It's a shame for the Pup is one of my favorites from RB3D days.

 

Try using another pilot model, I just changed it from WWIPilotNew4 (can't remember if that was the one in the original FM, but that's what it is in peter01's latest) to WWIPilot and I got rid of that problem. Some of these pilot models are slightly bigger then others apparently. This is what I'm using now:

 

[Pilot]

SystemType=PILOT_COCKPIT

PilotModelName=WWIPILOT

PilotHeadNodeName=head

Position=0.00,-0.578,0.65

MinExtentPosition=-0.38,-0.2,-0.1

MaxExtentPosition= 0.38,-0.7, 0.9

 

And with Capun's new LOD, the Pup is as good as new!

 

And thanks to one and all for the response!

 

Cheers, Bulldog

 

EDIT Yes, WWIPilot WAS the model used in the original FM that came with the Pup. So if you're using another FM, check to see which model it's using.

Edited by Bulldog

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Are you loading manually or with the Jones Mod Enabler?

 

Manually. I confess I don't even know anything about the Jones Mod Enabler.

Edited by Bulldog

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No matter now if your Pup now is AOK.

Edited by sinbad

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