+ChampionsVA56 Posted October 14, 2010 Posted October 14, 2010 Need an expert (NOT ME). I would like to inert or make a dummy CIM-10 Bomarc missile for a project I'm working on. I want the missile to appear on the launcher and just sit there........not launch or have my wingman announce the SAM launch. Is this possible with an edit of the data.ini?? THANKS....CHAMPVA56 BTW.....I did get the Bomarc to work in SF2.......thing is DEADLY when armed with a nuc. [WeaponData001] TypeName=CIM-10A_Inert FullName=CIM-10A Bomarc Inert ModelName=CIM-10A Mass=7020.000000 Diameter=0.890000 Length=14.200000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.250000 AttachmentType= SpecificStationCode= NationName=USAF StartYear=1957 EndYear=1972 Availability=2 BaseQuantity=8 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=455.000000 FusingDistance=50.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=12 Accuracy=100 MaxTurnRate=25.000000 MaxLaunchG=5.000000 LockonChance=100 LaunchReliability=90 ArmingTime=10.000000 SeekerFOV=160.000000 SeekerGimbleLimit=0.000000 SeekerTrackRate=30.000000 SeekerRange=210000.000000 MinLaunchRange=4000.000000 MaxLaunchRange=200000.000000 Duration=250.000000 CounterCountermeasure=70.000000 NoiseRejection=85.000000 CapabilityFlags=0x10000000 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 CLmax=27.000000 MinFreq=0.000000 MaxFreq=0.000000 BoosterStart=0.000000 BoosterDuration=40.000000 BoosterAccel=2.250000 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-4.450000,0.000000 SustainerDuration=200.000000 SustainerAccel=2.700000 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= SustainerPosition=0.000000,-5.000000,0.000000 InFlightEffectName=LargeSAMTrailEffect InFlightSoundName=JetEngine ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Quote
EricJ Posted October 14, 2010 Posted October 14, 2010 LockonChance=0 LaunchReliability=0 BoosterStart=0.000000 BoosterDuration=0 BoosterAccel=0 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-4.450000,0.000000 SustainerDuration=200.000000 SustainerAccel=0 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= That may be a start Hell Lockon chance=0 may just do it too Quote
Wrench Posted October 14, 2010 Posted October 14, 2010 turn it into a Terrain Object, as opposed to a GroundObject. Needs no _data ini, just the lod, skin and ini (that describes the lod ala the generic building and such), and entries in the _Types and Targets ini. Nothing to it! then, you can place them anywhere's you want. wrench kevin stein Quote
+ChampionsVA56 Posted October 15, 2010 Author Posted October 15, 2010 I have the launcher as a terrain object. If I make the missile a terrain object....will it still appear on the launcher at the correct angle? Does the game care if the missile called out for (in the ini file) is NOT a weapon?? Quote
+ChampionsVA56 Posted October 15, 2010 Author Posted October 15, 2010 LockonChance=0 LaunchReliability=0 BoosterStart=0.000000 BoosterDuration=0 BoosterAccel=0 BoosterEffectName=LargeMissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-4.450000,0.000000 SustainerDuration=200.000000 SustainerAccel=0 SustainerEffectName=LargeSAMTrailEffect SustainerSoundName= That may be a start Hell Lockon chance=0 may just do it too Tried that...they still launched and came my direction but missed by a mile. (thank god.........it has a big azz Nuke on the nose) Quote
+ChampionsVA56 Posted October 15, 2010 Author Posted October 15, 2010 Does anyone have any inert or dummy SA-2 or other SAMs they could post or share?? I'm in need of a few good DUMMIES.......Champ Quote
+Spillone104 Posted October 15, 2010 Posted October 15, 2010 Ehm... I've noticed that most of the time the TK system don't like a pure 0 as a value... but another trick maybe is changing the guidance system to "none" Quote
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