jv44kt Posted October 22, 2010 Posted October 22, 2010 View File BTR-70 rework ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------ sorry to everyone who's download it. this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game But now,we rework this model,it is ok now........................ If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------ Soviet Army BTR-70 APC (Armor Person Carrier) BTR-80/90 is making this model work for SF2,maybe can used into SF1,you can try it by yourself................... with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks: put the BTR-70 folder into your "Objects/GroundObjects..................." If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini GunData: [GunDataXXXX] TypeName=7.62MM_PKB FullName=7.62mm PKB/PKMB Machinegun Caliber=7.620000 ROF=900.000000 MuzzleVel=935.000000 AmmoWt=0.012500 WarheadWt=0.000000 Reliability=97.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunDataXXXX] TypeName=14MM_KPV FullName=14.5mm KPV Machinegun Caliber=14.500000 ROF=600.000000 MuzzleVel=976.000000 AmmoWt=0.064000 WarheadWt=0.000000 Reliability=95.000000 Accuracy=66.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=HmgFireEffect GunFireSound=50cal EffectClassName=HmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE (original 3D model from "wsly936880205") Submitter jv44kt Submitted 10/22/2010 Category Ground Object Mods
krfrge Posted October 23, 2010 Posted October 23, 2010 Crazydog, What are these three entries supposed to read? [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=14000.00 Component[001]=µ×ÅÌ <---------------------- Component[002]=ÅÚËþ <---------------------- Component[003]=¸©Ñö¿ØÖÆÆ÷ <---------------------- I getting a CTD (Crash to Desktop)
+Wrench Posted October 23, 2010 Posted October 23, 2010 looks like russian, or Greek, to me that data ini needs setting up for US English, methinks wrench kevin stein
+strahi Posted October 25, 2010 Posted October 25, 2010 Crazydog, What are these three entries supposed to read? [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=14000.00 Component[001]=µ×ÅÌ <---------------------- Component[002]=ÅÚËþ <---------------------- Component[003]=¸©Ñö¿ØÖÆÆ÷ <---------------------- I getting a CTD (Crash to Desktop) I have the same problem!
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