jv44kt Posted October 22, 2010 Posted October 22, 2010 View File BTR-70 rework ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------ sorry to everyone who's download it. this File have some problems in it,The original "BTR-70_DATA.ini" was wrong,and the original 3D model was not work in game But now,we rework this model,it is ok now........................ If,still can not use this model,you may try,drop the "BTR-70"folder into your "Objects" not "Ground Objects" ,or drop it on your Volume which install the game ---------------------BTR-70 ------------------------Oct/26/2010 Updata------------------------------------------------------ Soviet Army BTR-70 APC (Armor Person Carrier) BTR-80/90 is making this model work for SF2,maybe can used into SF1,you can try it by yourself................... with the original 3Dmodel in it,your can changer this .Max file by yourself,if you need:drinks: put the BTR-70 folder into your "Objects/GroundObjects..................." If your are SF2player,only put the GunData file from the file call"Guns For SF2",into your "Guns" folder Or you are SF1player,please open "GunData For SF1.txt"?and copy the [GunDataXXXX] to your GunData.ini GunData: [GunDataXXXX] TypeName=7.62MM_PKB FullName=7.62mm PKB/PKMB Machinegun Caliber=7.620000 ROF=900.000000 MuzzleVel=935.000000 AmmoWt=0.012500 WarheadWt=0.000000 Reliability=97.000000 Accuracy=70.000000 AddLight=TRUE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=LmgFireEffect GunFireSound=50cal EffectClassName=LmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE [GunDataXXXX] TypeName=14MM_KPV FullName=14.5mm KPV Machinegun Caliber=14.500000 ROF=600.000000 MuzzleVel=976.000000 AmmoWt=0.064000 WarheadWt=0.000000 Reliability=95.000000 Accuracy=66.000000 AddLight=FALSE MaxLightRange=1000.000000 FireColor=0.150000,0.150000,0.150000 GunFireEffect=HmgFireEffect GunFireSound=50cal EffectClassName=HmgEffects EffectTime=0.100000 TracerTexture=Tracer2.tga TracerSize=0.150000 TracerDistFactor=0.002000 TracerLength=0.015000 MaxVisibleDist=4000.000000 MaxStreakVisibleDist=1000.000000 TimeFuzed=FALSE (original 3D model from "wsly936880205") Submitter jv44kt Submitted 10/22/2010 Category Ground Object Mods Quote
krfrge Posted October 23, 2010 Posted October 23, 2010 Crazydog, What are these three entries supposed to read? [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=14000.00 Component[001]=µ×ÅÌ <---------------------- Component[002]=ÅÚËþ <---------------------- Component[003]=¸©Ñö¿ØÖÆÆ÷ <---------------------- I getting a CTD (Crash to Desktop) Quote
Wrench Posted October 23, 2010 Posted October 23, 2010 looks like russian, or Greek, to me that data ini needs setting up for US English, methinks wrench kevin stein Quote
+strahi Posted October 25, 2010 Posted October 25, 2010 Crazydog, What are these three entries supposed to read? [GroundObjectData] DamagedModel= DestroyedModel=Tank_Destroyed.LOD DestroyedEffect=VehicleFireEffect EmptyMass=14000.00 Component[001]=µ×ÅÌ <---------------------- Component[002]=ÅÚËþ <---------------------- Component[003]=¸©Ñö¿ØÖÆÆ÷ <---------------------- I getting a CTD (Crash to Desktop) I have the same problem! Quote
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